Admittedly, I feel like barriers are more of an issue. The amount of barriers in game literally makes some heroes near unusable. Soldier is the biggest example of this.
Brigitte (on launch) having the longest stun on the shortest cool down and being able to stun anyone/everyone at will was a problem. Once that got toned down and she can’t play like a bull in a china shop anymore the CC feels a bit better in game. As a lot of the boop like CC or ULT based CC at least feels as if there is decent play/counter play at work.
You can still fight back when you get booped or get bumped up in the air by a hero. The CC ULTs take time to gen and they have decent counter play and/or require fallow up. McCree has to take some big risks to get a stun off on a front line hero (unlike brig).
Sure Ana’s sleep is a bit harsh but again, shield block it, it’s aim based and pretty easy to bait out. If she misses on a dive hero odds are she dies. So high risk, high reward.
The CC is slowly getting better… most of the time it’s your main tank that’s going to take the brunt of the CC from the other team anyways. Suck for them but taking one for the team is what tanks do.
Dude,Think about every game that is a sort of a Moba/Fps,let’s take examples!:
Let’s Begin with Paladins,“the copy of Overwatch”,in that game there are a lot of cc’s abilities,and that’s normal,no one is complaining about them.
Then here we go to a classic FPS: CS:GO;The Flashbang is kinda a CC,right,Like the FLash of McCree,it gives you some advantage against an enemy,right?.
Talk about MOBA’s,in fact,Overwatch is a fps that is oriented on a MOBA mechanic,no?;
LoL,HOW MANY,dude,HOW MANY CC’s are in that game?,like a lot!!!,if you do a little research on the internet about “LoL Crowd Control Champions” you will see lots of champions,in the first link i can see…10,TEN,champions that has CC,and i want to add another one,Ryze.
I want to talk about another MOBA that i played for almost 2 years:SMITE.
In smite there are GODS,like Anubis,Ra,Thor… And there are infinite,INFINITE,CC’s Abilities.
Anubis can actually 1-shot you using 3 abilities,Cabrakan can block you with a wall (like mei) and can “shatter” the hearth and you can’t actually move!.
A new one:Baron Samedi,his ult actually SUCC you into a coffin and stunns you.
Let’s talk about a tank (Guardian,in smite) Kephri,he has an ability that grabs you and can move you away (imagine Hog that could hook you and rotate 180,very similar to Kephri ability) and NO ONE,NO ONE is complaining about CC.
At the end,it’s not the CC,but are the players the real “Fault” of Blizzard frustration.
For Example “Old” Doomfist: Almost everyone hated doomfist when it comes with his E ability the Rising Uppercut you,then kill you,right? Well,if you are GOOD,i repeat,GOOD you can easily kill him,ML_7,the best Ana player in the World,can easily sleep and one shoot doom,and i’m not saying this,Brandito is saying this.
Let’s go to the DPS category,McCree,could’ve easily kill him,stunn+fan the hammer (270dmg before patch,we are talking about “OLD” doomfist).
Let’s go to Tank,Zarya can Easily Deny ANY damage from Doomfist.
Me and,almost,everyone else know that even if you try to say something/teach someone in “public” they will likely f*ck off and still thinking like a stone…but otherwise,i hope EVERYONE that are in Low Elo/Have a bad mentality,could think about himself.
PS: It’s all about the uncoordinated team,because the most uncoordinated team will likely lose even if they go 2.2.2 against 1 tank,1 healer and 4 dps,seriously.
(I hope you comprend everything because my english is not very good,sorry about that
)
They counter high mobility heroes which tend to take a lot of mechanical skill/game sense. The people who can’t master/counter these high skill heroes get bitter and complain, so heroes with heavy cc are made. It’s not fair but get over it. Life isn’t fair.
I would like to provide my input to this discussion:
Play Orisa and use Fortify. She’s literally been the sleeper NOBODY wants you to know about since the “CC meta” came 'round. Only just last week, 8 months after Brig’s release, did a YT channel first mention Orisa’s effectiveness against her.
CC is just one issue the game has. Yes, Stuns and Sleep (and to a lesser extent Freeze and Pin, mainly because they are relatively situational) are pretty unfun because they take so much control away. However, focus on soft or medium CC (i.e. pretty much anything other than Stun/Pin/Freeze) would still be good as this provides some diversity. Maybe some medium CC (personally, I classify this as total anti-heal, total Silences, Junkrat’s Trap, and boops) could be adjusted, however more along these types (in adjusted forms) would still be useful. And soft CC (Silence certain abilities, slows, and partial anti-Heal among others) should be included to help reduce the effectiveness of frustrating comps. And various anti-CC (whether cleans or protection) should also be included, especially for applying to allies. As for Stuns, they should be reduced in number and/or power as they can be pretty limiting (Pin/Freeze are pretty situational, but perhaps Mei could use more medium/soft CC rather than more on Freeze; as for Sleep, it could use some tweaking in both applying (sleep spray, anyone?) and effect). Further, CC applying could be better dialed to the targets (i.e. CC that slows movement and/or restricts the use of mobility abilities could be AoE to better handle smaller dive Heroes).
i.e. don’t just can CC, but fix its balancing. This definitely means not moving Heroes towards the damage side (like what is occasionally suggested with Mei and Sombra). And this will not solve all issues, but could still help.
honestly idc bc all reinhardt does is hold up a shield, half his mechanics are bugged and broken and forces ppl to play a brand of overwatch they all hate and this wouldnt be happening if u werent just charging nothing all the time with no penalty for hitting nothing
They don’t think it be like it is, but it do.
Then released ash that has 2 forms of CC.
And buffed Hog hook.
CC is dangerously high, but imo it’s not a problem; you can only stack so much CC on a 6 man team. The actual problem is that Rein is both disproportionately vulnerable to it, and disproportionately strong when pocketed like crazy to mitigate the CC, as one would do in goats.
There’s other form of CC than just stun, but the dev seems to love the stun CC. They absolutely hate ensnare CC, and refuse to have actual flashbang and smoke grenade CC which reduces the player’s sight that actually FPS game uses.
I already made a post about the different types of CC and how stun encompass all of the CC into one, making it the most powerful CC and should be implemented carefully. Lazy to go find it or write it up again.
Breaking news - Rein is supposed to be weak to control abilities. If you don’t like it, feel free to switch to Orisa
Ashe is not exactly CC intensive, she has a knockback on a 10 second cooldown and a knockup on her ultimate.
At this point we’re basically at CC saturation, if you take Ashe then your team has less CC than if you picked another character that has a CC.
We’ve been able to have a full team of with CC since Ana’s launch shortly after release, the problem with the addition of Doomfist,Brigitte and Hammond in terms of CC is that they increased the frequency of CC.
Ashe has not increased the frequency, she is actually under par compared with other CC wielding characters.
Orisa was like the only hero I found still bearable in this game, and I got really good at her (got to #1 on qp Orisa on overbuff). She’s great until you fight a Brig/Rein duo and get steamrolled. Then you can’t switch to anything else without getting CC’d to death, and you’re basically just left with the option of playing Widow or healing. It’s not great.
Somehow Rein remains the best tank to run against CC comps, as he’s just better than Orisa due to his health and primary.
CC is not bad per se, but there are thresholds that are being crossed to often.
There are many types of CC and that is the key. Theres also a key factor : There are no diminishing returns here like in wow so … if you play as Rein vs Road, DF, Lucio, Brig, Ana and Sombra you are basically a Pinball, and yeah, its ridiculous.
I think a character should be based on something and then have CC on the side, like Ashe. WB is kind of an exception because he is big and he is VERY vulnerable and visible so WB is balanced but when stacked with other forms of CC, can make this game a true hell for some players, specially main tanks.
Having CC in a shooter is one of the baddest design decisions ever, because it annoys the heck out of a lot of players. Having tons of it in it makes it even worse.
So yes, they should get rid of it, and introduce diminishing return effects as well.
But…Orisa isn’t allowed to be good! /s
haha got you there, he’s built around his gun, flashbang is more like a save/trap card.
But it’s better to enlist:
Mei
Brigitte
Sombra
partially Winston, Lucio and Zarya
Thank you for your contribution to the discussion.
yeah <20charactersisbad>