Player’s Aimbot keeps snapping to my model reference. Since I’m slept by ana and laying down, and it snapping as if I’m standing, he keeps missing/hitting the payload. He tries to drag it down 3 times but it keeps snapping back. He turns it off, manual aims, then turns it back on.
this one seems like a stretch to me cause it more seems like he can’t control the recoil of solder lol. if that’s the only ‘sus’ thing he did all game im pretty sure he’s legit
I watched it over closely, bro he’s not cheating and you’re just mad lmao
he’s also level 2500 and still bronze so ![]()
Okay lol, I guess the guy above me wants to argue the sky is green today.
Yes OP, that’s very clearly a cheater. I’ve not a clue in the world why someone would have an aimbot aim at player position instead of bones, but this person sure did that. That’s awesome, dude couldn’t hit a sleeping enemy with an aimbot. that’s a new one.
Man, I am sorry to inform you, this guy is NOT aimbotting, his aim is actually extremely bad.
He cant even control recoil.
bro because he’s not aimbotting ![]()
he literally just can’t control soldiers recoil which is blatantly obvious that’s why he is missing
also… from a developer point of view only internal cheats can get bone data unless you want to spend loads of time reversing the class member functions and implementing the logic into your own cheat. something like that would take a long time (much more if it doesn’t return pointers, which overwatch on its own unique engine I have my doubts on) and likely would prove to be useless upon update anyways.
None of this matters though, considering this guy isn’t cheating, but figure I would educate you either way
my guy if that’s aimbot then tell him to ask for a refund because it ain’t working
Actually soldiers recoil does not simply float up, it wavers side to side also. This vid clearly shows a straight up and down motion to the same start and end points 3x. Just put a sticky not on the side and watch it float up pulls down, floats up again, with no deviation left or right. Go ahead and test it in practice. It’s very apparent even when not slowed down.
Teaching me something is good. Trying to draw a parallel between what you taught, and what is happening when it’s not so isn’t. Figure I would educate you either way.
No it does not. Go in the training range and test for yourself. It goes straight up, unless you’re stuck in 2018 before they made that recoil change
Dude you’re the one who needs to go try it LMFAO I have plenty of hours on soldier playing and owning kids in masters. Believe me I understand how soldier works.
It’s a very important distinction, you just don’t understand the technical side of things. Internal cheats will result in bans basically 100% of the time, they’re super easy to detect. If in this scenario if he WAS cheating (he isn’t but let’s make a hypothetical) he’d be banned if it was an internal cheat already. Considering he’s level 2500 and still bronze…. Probability not so high of that. Maybe instead of drawing conclusions, ask me questions. I know my sh*t and you’ll learn a thing or two.
I seriously can’t believe I actually have to make a vid to show it to you when you are trying to sound so knowledgable.
ask me questions. I know my sh*t and you’ll learn a thing or two.
Ok tell me about external cheats.
Ok tell me about external cheats.
Reads from memory, typically you cannot do as many things as you can an internal cheat (which have better performance too) but bypassing detection vectors whilst making an internal cheat is for one risky, and two often can be complicated, and changes with nearly every update. Overwatch has been reversed many times in the past where internal cheats would go undetected, only to be detected though a year later when other checks get introduced. Externals on the other hand have gone undetected for 2+ years now, with only manual bans to them. They are less feature rich, because they can’t do everything. That’s why it’s not usually feasible to make an external cheat that can target specific bones, but I’m sure there’s some skilled developers who have implemented it via other methods (such as changing head aim height by identifying hero for example).
Edit: Oh, and internal as the name suggests means the cheat is residing within the game code itself. If that wasn’t clear. Don’t need to read addresses from memory when you can access their values directly. This is why internal is better and more performant.
I seriously can’t believe I actually have to make a vid to show it to you when you are trying to sound so knowledgable
You will feel foolish when you try to make this video. Never too late to admit you’re wrong though, so let me know when you choose to do so ![]()
You will feel foolish when you try to make this video. Never too late to admit you’re wrong though, so let me know when you choose to do so
Tell me about foolish after you’ve watched it. just watch the red line near the top by the windows. notice how it moves left and right during the recoil and not solely straight up and down?
[watch]{https://youtu.be/bzlpzTokl1k}
edit: 1 HR ago and counting:
so let me know when you choose to do so
[watch]{Soldier76 Side-2-Side Recoil - YouTube }
Looks straight to me. Literally went straight up in a line and stayed within the line you shot in. No horizontal kick or recoil. Unless you mean the minuscule wiggle? To which still completely irrelevant to the point you were trying to make. If you control his recoil a slight bit, it’s not visible or even there. Look at stylosas video https://youtu.be/-T2auvAcONs
Looks straight to me. Literally went straight up in a line and stayed within the line you shot in. No horizontal kick or recoil.
You were obviously watching the center of the line in relation to it’s centering in video which would never change even if you manually mouse looked left/right. You need to watch the top of the red line, near the windows above the targets on the 2nd floor. It’s as plane as day how it moves side to side.