Cassidy Magnetic Grenade should be flash grenade

Blind enemy or even team at close range, just like counter strike. Smoke grenade maybe??
current Magnetic grenade is worthless. Instead of cc slow damage etc.

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Good ol’ flashbang. I’d take it.

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A blind - absolutely not. Smoke would also be nearly worthless.

The hinder effect on mag grenade is great. The part that sucks about it is the magnetic part. It’s horrible and unreliable to use, and nobody likes being hit by a homing missile - especially from a distance.

Just make it function like OW1 flashbang but with the hinder effect instead of a full stun.

magnetic grenade is worthless even with homing + long range and you want remove homing and range. LOL

are you even playing the same game?

Original flashbang had a much larger area of effect that detonated on impact. You were able to do things like throw it on the ground in front of a deflecting Genji or above a Rein shield - things you cannot do with mag grenade. Magnetic grenade also has an extremely small attach radius and a limited tracking range that actually makes it relatively unreliable heroes with fast motion (e.g. ball can literally just outrun it while swinging).

If you’re confused maybe trying asking for clarification before trying to mock something you didn’t understand.

Said no one ever. Locking characters out of their abilities in an ability based game is the dumbest thing the devs have decided to put in the game (and that’s saying a lot when you consider the mess they’ve made).

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Well we’ll have to agree to disagree. I think it’s a fantastic compromise between a hard CC/stun and just doing a giant chunk of burst damage, and a necessity in a game that has so much mobility.

Silence “abilities” counter non-mobile heroes more than they do hyper-mobile heroes since any hyper-mobile hero can just escape after their abilities come back up. Non-mobile heroes are forced to sit their and soak up damage until there abilities are back and even then they are more than likely just going to die while trying to back out.

A real fix would be to make hyper-mobile heroes easier to kill with less HP or fatter hitboxes. That or make them do less damage. Anything other than an ability that affects everyone else more than it does the problem characters its trying to punish.

It’s not a general silence, it is a silence on abilities that provide mobility. Non-mobile heroes are, by definition, less impacted than mobile ones by the nature of the effect. It is also objectively lower impact than a full stun, which has a significant effect on non-mobile heroes, including those with no mobility abilities at all.

I’d be more than happy to give up more CC if they want to nerf mobility, but that definitely isn’t going to happen. So until then, there absolutely needs to be tools to deal with it.

Then again, I’ve also long disagreed with the hate for Sombra. I never had even the slightest issue dealing with her 6 second silence from OW1, and tbh as far as I’m concerned the 1.5s ability lockout in OW2 is useless. I dont really consider silences to be that impactful overall, let alone one that only impacts a small handful of abilities for a very short duration.

It’s not just non-mobile heroes. It affects ability based heroes just as much since they become sitting ducks without anyway to defend or attack while locked out of their utility. Reinhardt is a good example of this as he gets immediately shredded without his shield.

The higher a player’s skill is, the lower the TTK gets. This causes far too many side problems for it to be a reliable solution to the mobility issues in the same way that new problems keeping sprouting up because of the existence of anti-nade and immortality.

The problem with this is by saying “Until then” you are essentially giving permission for the developers to ignore the problem. This just incentivizes them to fix the tiny branched out problems that have sprouted from this core problem endlessly rather than stop it at its source. This is something that people should complain about.

Are we talking about hinder, or just generally silences now? I realize I mentioned Sombra so that’s totally fine to discuss that, but coming from your original argument about disproportionately affecting non-mobile heroes more, this statement doesn’t make a whole lot of sense. Mag grenade certainly does not prevent Rein from holding up his shield, and objectively has lower impact on a hero the fewer mobility abilities they have.

It’s not so much that I’m “giving them permission,” more so I just don’t believe it will ever happen. There’s a lot of changes in this game that I personally think would improve the experience a lot, but it obviously doesn’t align with what they want the game to be.

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I didn’t realize hinder only stopped movement abilities which explains a lot now that I think about it. I believe my grievances with the hinder ability lie more with what the game considers to be a movement ability than with the with the actual lockout itself (though this does not apply to how I feel about Sombra’s silence and the general slow effect applied by abilities of these types).

That’s the issue though because they themselves don’t apply what they want the game to be to every hero/ability equally. For instance, they don’t want people to escape “hard CC” so they remove that ability from Wraith, but then a few months later and they allow Sombra to be able to TL out of Hard CC.

If the people who consume the game don’t speak against the hypocrisy, then no one else will. You’re of course entitled to your own opinion and you’re a free human being who can do whatever you want, but I believe it’s in your best interest to protest it rather than praise/accept it.

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