Cassidy is in a terrible state

Hi! I’ve played this game since OW1 SS2 and I’m a Cass (McCree) main since then. The latest patches that nerf his falloff range was pain and frustrating. It makes him changed from mid-range to close-range hero. I don’t understand why since he’s heavily relied on aiming (unlike other close-range heroes), e.g. it’s harder to aim strafing target in close range than mid or long range so I think his way to play right now and his effective range is not matched.

I experienced many situation that their hero has 1 shot away (around 30-50 hp) from death but they’re out of Cass’s falloff range (20m). I body shot them twice and they were still healthy and another healer can heal them in time which was very frustrating. I thought they would be dead if I was playing Soldier, Ashe or Sojourn. He’s now incapable of dealing with flying target because he got outranged, especially when they’re pocketed. Now he’s the only hitscan DPS that can’t deal with flying targets.

But he’s still not good at close combat since he’s heavily relied on aiming as I mentioned and he lacks of mobility and survivability. His combat roll has very short distance and the damage reduction was just for a very brief moment (compare to Reaper or Mei which nullify damage for a long period). Not to mention about his ult which is arguably the worst ult in game.

And since SS11 patch made tanks stronger, Cass is now unplayable. There are many other better choice than Cass in almost every situation. Even the only situation that Cass is capable of, anti-flanking, it’s still a stalemate since his lack of mobility/survivability and hardly required aiming in close-range. I think the only place he can be played is in GM/top 500 where everyone knows what to do and have good communication. In any other low ranks, you will be outranged and deal no damage. If you want to extend you position for a damage you’ll die quickly due to the problem I mentioned above, no supports or tank can help you in time (What can you do when tank don’t push?).

In summary, I think he has to be reworked or rescaled something to be playable again in all ranks.

FYI, I was a Master in OW1 and I don’t play competitive in OW2 in case you’re about to ask.

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Just make Flashbang a stun with nothing else included in it. Finally be on our way

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He’s not, lmao. Cass is amazing. Just open S11 leaderboard, its FULL of Cass. So unless the very last season,s patches have made him from amazing to irrelevant…

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If people aren’t happy with his current state then he probably just needs a mini rework tbh. Mag-nade was too strong before, but if his fall off is adjusted, he becomes too strong and Ashe loses her identity. I guess they could try changes to fire rate or something.

Just the constant Cass journey, small buffs make him to good and a must pick so he gets nerfed again. Just wait till the next uphill track on the roller-coaster.

They could extend his range and reduce the size of his bullets.

Here’s my opinion about your comment. I know he can do amazing damage in close range, but I don’t think it’s weird to have a heavily aiming relied hero be a close range hero. The only one who can play is the very high aiming skill players to play him efficiently. Also your team have to follow and know how to play around him. I have good aiming btw, but just not as good as players in leaderboard.

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He’s not horrible, just kinda overrated

DPS as a role just generally sucks atm

Literally top 3 DPS in the game LMFAO.

And has been for a majority of ow2.

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I see your point. But about falloff range, Soldier76 share the same falloff range to Ashe’s, it’s 30-50 meters.
Let’s calculate based on Soldier’s mag.
S76 has fire rate 9 rounds/s so he’ll run out of ammo at 3.33s
Ashes has fire rate 0.65 second recovery, in 3.33s she can shoot 5.13 which is 6 shots

In 3.33s at 30m S76 do 19x30=570 dmg, Ashe do 6x75 = 450 dmg.
it’s arguable because they have different aiming skill, one is tracking and one is flicking.

But what about cass? There’s no wonder in 30m range he’ll be outraged and can barely do dmg. But in 20m range cass has 2.02 rounds/s in 3.3s he’ll has 6.7 rounds which equals to 7 rounds. 7x70 = 490 dmg, he’s still outdamage bt S76 in close-range even he’s now close-range hero (and still heavily requires aiming). Compare to Ashe, he still has only 40 more dmg over 3.33s.

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Strength of McCree is in dinks. Just one dink massively swings a fight with non-tank. McCree is worse than Ashe, I’d say, but he is still a decent pick.

He still has a niche. Main DPS only compete with other main DPS (unless main DPSes are so bad that people run two sub-dpses and bap/illari, just like rn before the hotfix). He can compete with ashe because of 275 and roll.

Main dps/ hitscan is just kinda bad rn, but the patch made them a little better so we’ll see.

https://x.com/d3watch/status/1826379406820212900

He’s good. He isn’t as flexible as before since he has damage fall-off at long ranges, but on most maps he’s still top tier if you can aim with him.

Plus the buffs to Deadeye make it somewhat useable which is very nice.

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Which is it? Are close range heroes mechanically challenging or not? Either way, the way you described it means that they are equally as difficult as Cass is.

As a matter of fact, hitting one big bullet of damage is easier and more effective than hitting a bunch of small one’s, so you’re just wrong on all fronts with your comparison.


Reaper: exists
Tracer: exists

He has 10+ meters on Reaper, what are you smoking? That’s just counting Reaper’s fall-off range and not his effective range which is 15m shorter than Cassidy’s. Not to mention, Cass has a self-defense tool that disables and slows any enemies who get to close.

That got giga-buffed last patch…

It’s ironic that you keep bringing up Reaper who is worse in every category that you’ve mentioned. You can pop deadeye from any range and it will still lock on to enemies with enough damage to kill them regardless.

Death Blossom, in comparison, has to be in the dead center of the enemy team to do any significant damage while moving at a snails pace. It’s also extremely susceptible to CC, damage mitigation, and just flat-out regular damage.

Except that this patch you’re referring to affected every other character as well… and Cass was the #1 next to Tracer/Pharah during this time. Ironically he also got buffed against Tanks with the armor changes allowing him to pierce armor with ease.

You are wrong at every turn in your argument.

this is such a dumb take from a cass main. cass actually needs a nerf or a rework
as a ball otp i have to play against cass nearly every game and its frustrating.
he has so much hp that you can barely fight him.
he hits you so easily when you roll arround, always for 70 dmg
when you slam him he nades, rightclick, roll, rightclick for like 500.
the main thing that is really anti fun is his rightclick. i can deal with getting shot for 70 dmg the whole game but him just rightclick roll rightclick is so dumb, it takes zero skill and you basically lose your whole hp pool. if they would just take away his rightclick then he’d be balanced

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I go Sombra against Ball xx

Ball OTP talking about a hero having too much HP :sob::sob::skull:

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