- The enemy flag cannot be turned in, if your own flag is taken.
- Lucio speed boost does not apply to flag carriers.
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I’m pretty sure that’s a setting in custom matches. Tried it with my friends once, wasn’t too fun to deal with since you’re near breaking your neck to get the flag in the first place, last thing you need is a cheeky player taking your flag and potentially undoing a lot of hard work.
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That would make Lucio near useless in the gamemode.
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Except shouldn’t capture the flag be about defending your flag at the same time as taking the enemies? It makes no sense (imo) for you to only have to focus about attack and win outright without defending. I’ve seen so many matches where if you lose first fight, you get walked over the rest of the time, because the enemy team doesn’t even bother defending their flag. They use a roadhog and lucio and walk into your flag area and boost out. You are NOT going to be able to kill them most times and they don’t even protect their flag. They kill you “cheeky player” on the way back and keep going. Doing so would help make matches more interesting and balanced. Forcing you to defend and attack with good plays, rather than the current “rodhog lucio” meta where you can’t catch up.
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Lucio would be useful to catch up to the enemy flagbearer after they took it still and get to the point after a good defense to take it, but you would actually need to “defend” the flag barrier a bit more. Right now it’s ez mode to just take flag and lucio walk away because the enemy, CANNOT catch up, not without another lucio. It’s really imbalanced that you 100% need a specific character that way in a gamemode or you pretty much force a loss. I don’t want him useless, but assuming he would be despite being in literally every single game i’ve played, and it forces a loss if he isn’t on your team. It needs changed.
Most of Overwatch’s gameplay designs are meant to be as fun as possible, not to make sense or adhere to already-established rules. When I say it was not fun to not be able to capture if the enemy has the flag, it was really not fun. It might be a bit more fair competitively, but it would definitely make the casual rage more often. Also, Lucio catching up to the flagbearer does not hold well since he can’t exactly kill the flagbearer easily unless they traveled by a cliffside, especially since the flag is usually taken via a coordinated team push. Also, I seldom saw Lucios in ctf games, and even in the matches that had Lucios a Sym/Moira were more than enough to take him down. If the team came with him, chances are they were going to capture the flag regardless.
It’s not fun to have a roadhog walk in with self heal, get boosted out in under 3 seconds, and half way across the map with no way to catch up. Even with a lucio most times, they have 3 people still at YOUR base so you can’t even chase, let alone catch up in time without dying. THAT’S not fun. Oh enemy has flag? sits at base because your lucio died and you know you won’t ever catch up
enemy won teamfight but you survived? Good luck the enemy is halfway across the map already.
Enemy hops in and takes flag? Oh, just try pushing through their shields and killing that roadhog lucio when there’s 4 people shooting your backs as you push through xDDDD
lucio catches up as a team, not just him. You know “team boost”.
Lucio is in EVERY CTF game i’ve played in diamond +. I don’t know how low you are but i’ve had teams grief and complain over chat all game because we didn’t have one. That’s not fun.
What i’m suggesting is that the entire “flag capture” isn’t determined solely by who grabs the flag first and lucio boosts away. That it require some “skill” and coordination, and protection of “your own flag” and while taking the enemies, in competitive. Right now the entire CTF meta is lucio roadhog, and it’s stupid.
What I hate is the instant pickup, long return.
I can understand the return time, or at least the “lock” timer. instant pickup is fine imo, but it doesn’t feel smooth.