Capping FPS? 200 FPS cap = less Input lag

So i been playing on 200 fps Capped And the results are great but the game doesn’t really feel silky smooth while playing I get around 140 to 150 fps
Recently i decided to cap it at 400 and I’m getting a very smooth gameplay with the same Frame rates I was getting before. [ 140 - 150 ]
But heres the thing feel as if i have abit more input lag or something going on because at times i feel as if my shots dont hit. my question is
capping at 200 reduce the input lag but gives less of a smoother gameplay or capping it at 400 will give a smoother gameplay with with the same Framerate just with a bit of an input lag
or am i just seeing things ? lol

I would set it to display based, then it will cap at about 10 above what your monitor can handle, I’m guessing you’re running at 144hz so your cap will sit around 151-155.

Your PC can handle more, but you won’t see those frames as the monitor can’t keep up.

Consistent fps is better than uncapped bouncing around all over the place in my opinion.

thats not what im saying
im saying that when i cap it at 400
even if i get the same 100 to 140 fps [ the same as i would if i cap it at 200 ]
The game feels alot more silky smoother
i wanna know if its intended or not

If you hit ctrl + shift + n while in game (or training range) you will get the network graph.

The white text labeled “SIM” in the top leftish area will show 3 numbers. X.X / Y.Y / Z.Z

The last of those white numbers is your current input lag. (based on the game and network. not hardware stuff like mice and monitors)

You can see how that number changes based on your framerate.

Example:

I usually keep my fps capped at 3 frames below my refresh. (141) This is because I want something very stable with Gysnc enabled at all times.

At 141, my input lag is 7.1ms

At 200, it’s 5.0ms

Uncapped at 400, I was getting 287 fps in the practice range and the input lag was 4.0ms.

Funnily, I capped the fps at 286 to see what would happen, and I got 3.5ms.

So based on this, higher frames do give reduced input lag, but hitting a GPU-locked scenario like I was uncapped, increased it again slightly.

Nvidia reflex is supposed to help with that last issue.

Sim value is actually the middle one is the current, left is lowest and right is highest.

The sim value is tied to your framerate, nothing more. Higher fps = lower sim.