you know that junkrat will be getting a rework soon if you look at his stats and pickrate and how he is outclassed In dmg by others (ahem hanzo) so cant wait for the rework on the way where he will have a new ability of a mini riptire every 10 seconds 
Oh god :S
Blizzard really does love reworking ults into abilities donāt they? Only example I can think of where they didnāt go down that path is Hanzo.
Who can beat Hanzo in DPS though ? with his Storm-arrows he can kill a tanker faster them a Reaper can.
Canāt wait for the obvious projectile speed boost coupled with a tiny splash radius nerf, with a mini-riptire as OP said on E and now his ultimate is him controlling a little drone you can drive around and put traps with.
RIP-tire needs to be renamed āAuto-suicideā, cause 90% of the time the Ult is deployed, Iām dead.
Understandable. He screams out his position to everyone, and then anyone with positional audio (you know, like 95%+ of gamers), can walk up right to him and gank him. Top that with a tire that dies if you look at it funny, and itās an all-around Ult that wore out its welcome a LONG time ago.
Soldierās new changes and mccreeās brings hanzo down a notch by alot, soldier especially.
Yes. Rip-Tire becoming the āEā ability will be sweet. ![]()
I also await with baited breath Tac-Visor being moved to āEā
I agree. It rates up there with Deadeye being āPress Q to respawn.ā
I like that.
Yeah, McCree suffers a lot of similar problems. Announced, slowed, though not immobilized. But also has a beacon shining on him.
The RIP-tire wind up time is a killer, too.
But why not? Letās just make the OWL a giant version of those ā500%, no CDā custom games
Iām totally fine with this, but please, for the love of God, can we limit how much his mines ādisplaceā frozen enemies. Thereās nothing worse than being a Mei, dropping a perfect blizzard, and suddenly a wild Junkrat mine just sends all the enemies to the ends of the earth in every which direction.
Give them time. Itās still fairly new. It wonāt last forever. I gave it three years before viewership dropped like an asteroid through the atmosphere. Then, they just might try those tactics.
No thanks! One of the best parts of his explosives are the concussive force. When you need to push someone a certain direction for an environmental kill, or to make space between you and the enemy, you need that concussive force. I know itās chaotic and prevents you from getting subsequent kills, but itās a necessary mechanic.
In fact, I want to see that if hit with concussive force, you canāt use an ability until you hit the ground again (as if shocked by the explosion). Regular weapon, fine, but no abilities til you touch ground again.
Not to mention, I have used it often to get my ausie a** out of a blizzard.
I kinda wish that the 2nd aerial explosion of a mine had the same kinetic force as the first, but alasā¦
I remember getting cursed out by an enemy Lucio in match chat. He booped me off a ledge. Through sheer panic and luck (because I am not about to pretend I am that skilled), I spun 180, did the mine quick as hell, and blew myself back onto the map.
The Lucio did die shortly thereafter, too.
He was livid.
Props. Itās almost always a death knell when you go over as JR (as odd as that is, what with concussive force, but you seem to fall faster than your gear)
The Boop seems to send out a flat wall, pushing all targets uniformly in the same direction. Thatās often superior to the circular blast wave of the mines that push everyone in a unique vector. Some go into the sink, others not.
Controlling enemy movement with Junk is a key skill. I feel like Junk would be an amazing billiardās player due to the need to trick shot as much as you do.
Yep. I main Lucio as support.
And needless to say, I have never repeated that JR move. Bear in mind, that was a while ago. Long before he even got his second mine.
really wish they would give him a real nerf instead of slap on the hand stuff, like remove headshot capability from storm arrow would be nice