Can't people play Push maps properly?

I’m getting tired of loosing on certain maps because players don’t understand where they should be at a given time. Positioning is key in this game and some players still can’t grasp that concept.

This is especially annoying in Push maps. Ever had a game of Colloseo where you lost because the rest of the team didn’t think it necessary to group with you next to the robot? Even on overtime?
Most bad games of Colloseo seem to end this way for me. And from what I experienced the teams that usually win Push maps are those that know to group near the objective. Unless they have such a significant advantage, that they can cut themselves some slack.

Generally every now and again I’m tanking on the robot, and moving along with him. The team seems to be at my back, but suddenly they make a 180 and scatter. I would understand if they were going a bit forward, but they are actively retreating because there is a DPS 100 meters behind them, and they just HAVE TO hunt him down.
While I’m like “People we are on point, we have a good position, if he wants us let him come to us, we are not supposed to fall back and run after him now”.
Or they suddenly all go flanking and start duking it out somewhere out there with a single DPS, while I get clobbered on point.
And these situations even happen while on overtime. I would’t make a topic out of it if it didn’t happen frequently enough. How dumb is that?

Also a funny thing I noticed in a few games of Defence Midtown (I know this is not Push, but still it’s an amusing situation).
The entirety of Blue Team standing at the elevated ground near the train entrance, across from where the Red Team is coming out. One guy even proudly stood as a Reinhardt with his shield up, protecting the Widow and the Genji and 2nd Support. Meanwhile I was Kiriko and was like shouting to group up on the ground beneath the train, closer to the fire truck.
And of course Tracer and the other DPS just snuck past (using the corridor under the train) and is capping the point, while these guys can’t get back fast enough. We managed to get there somehow, save it and would you believe it - they went back to that position… I mean who do these punks think they are? OWL!? They watch too much of that stuff :joy:
Again it happened to me about 3 times, but the above example was the most memorable.

Not to mention that hardly anyone on Push maps seems to wait for his team, just runs alone right out of spawn. Even Support players don’t always wait for backup. Then again this happens on other maps a lot too - in OW2 most players time and time again refuse to play as a group against teams that actually do. And by doing that you might as well be throwing.

There’s bad playing and then there’s stupid. And the latter I just can’t take.
Have you ppl encountered similar problems? What’s the deal here?

just got 2 matches with new player’s no endoresment’s score what so ever, (but that dont make them new) no you are right. but when you stand still to shoot, dont heal, only shoot, dont use you’r abiliteis. make’s them new or somthing :stuck_out_tongue: they didnt know the map it’s fine. new player’s should learn, but let the new player vs new players, i cant carry 4 people i just cant. im not that good. im not even salty for loseing ^^ but me and my mates were dimond Ow1, we also get good vs team’s when together, but daaam when you solo que, what is this mess xD

so you might have gotten new player’s tbh.

Push is just a bad mode with long walks back to the fight and poor spawn locations.

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Some maps are cool but the distance… ugh! One of the most boring moments of Overwatch is having to return to your team from spawn on Push. Game turns into a walking simulator.

While playing support I’ve been criticized for not healing when I was the only one moving the robot. The rest of the team would be off somewhere playing TDM while I’m playing Push.

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I had same situation once playing Supp. Pushing the robot while the rest were doing, what I can only guess is, something more interesting to them.
And not somewhere close, but somewhere completely remote.

Also had the reverse of what you say. I was once criticized as a Tank by a Support hero on Push, because obviously I was “Pushing alone, not waiting for the team”. Except my DPS were both ignoring the objctv and pushing even further than I was and the Support hero didn’t want to stay close to me but insisted on falling back, always lingering closer to spawn (where I can’t protect him of course). He didn’t accept my explanation that this is a mobile objctv and I’m staying close to it where a Tank is supposed to, and most of the team should come closer and follow my lead.
Even the second Supp called him on his BS. Nope. He declared our team loosing was all my fault because I was the only one on the objective… I was supposed to meet with him somewhere else on the map it seems…

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I like Push but you are correct.

If I wanted a long walk I’d go touch grass.

At least they could have given me a beach or a short pier but no, beige corridors, and surprise Hanzos

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This happened to me today. So I just pushed the robot to the end and the game finished. Thankfully.

M biggest gripe at the moment is that people don’t understand that you need to pull back if most of your team is dead…the staggering potential is super high in push given how long the run backs can be