Name: John “Alpha” McCrae
Lore: A Canadian developed super soldier. As the Canadian military prefers high skilled soldiers capable of dealing with any situation. The Canadian government developed technology using exosuits, and armour suits and the MASS rifle. When the omnic crisis began, Canada took a group of their best from thier special forces and anti Terrorist force and created the Timberwolf Squad. A group of 5 Soldiers who were the best Canada had to offer and trained them with this new equipment, lead by Captain John McKay, The Alpha.
They were trained in using the MASS technology and trained in using it in various situations. Ammo used to quickly deal with heavy omnic troops, troops with shields, and in extreme situations using explosive rounds to deal with swarms, or to get through rubble. They were trained in proper wartime medic training and became fluent in several languages to help people all over the world.
Their first mission was to secure the border and help the Americans destroy the Detroit Omnium, where the squad performed better then predicted suffering no causalities. After this the Canadian government sent the Timberwolves into various omnic hotspots to collect civilians trapped in the warzone, secure an evac zone and escort the refugees back to Canada. Never suffering a single casualty.
After the omnic crisis ended, the Timberwolves were put on “deactivation” status, and they wait hoping never to be activated again, But with the increase in Talon operations, and Europe becoming a more and more unstable region with high tensions between Omnic and Humankind, the Canadian Government is Considering bringing the Pack back.
Design:
- Exo suit
- Anthem styled suit
- Large battle rifle
- Doomfist sized
- White and Black colour scheme
Health:
- 200 hp
- 50 Armour
- TTK @ 80 DPS: approx. 3.13 seconds
Primary: Multi Ammunition Squad System Rifle (M.A.S.S Rifle)
- Shoots 3 round burst
- 18 round magazine
- Shoots 1 round every .2 seconds, time between shots no less then 0.5 seconds
- Shoots 3 type of ammunition (standard, Shield Depleting, Armour Piercing)
- Standard Ammunition Damage: 40 damage per round
- Shield Depleting Damage: 50 to Barriers 15 to HP/personal shields
- Armour Piercing: 45 damage, ignores armour penalty, does 15 damage to Barriers, does 25 to hp, personal shields
- Reload: 1.5 seconds
Secondary: Cycle Ammo
- Cycle Ammo type
- When ammo type selected, rifle must reload
- Cooldown: 5 seconds
Ability 1: Med Kit
- Throws a medium health pack and heals for 175 (small heals for 75, large heals for 250)
- Throw distance is 5 m radius
- Packs persists for 10 seconds on the ground
- Can only be picked up by teammates
- Cooldown: 12 seconds
Ability 2: Overdrive
- Gains a 50% movement speed
- Gains ability to double jump
- Jump high increases 2x
- Cooldown: 8 seconds
Ult: Explosive Rounds
- John “Alpha” McCrae loads an extended magazine with double the capacity (36 rounds)
- Shoots rounds that explode on contact
- Explosion radius 3 metres
- Become full auto, shooting 1 round every .2 seconds (same as primary)
- Round hit damage 80
- Explosion damage is 5-30
- Transformation ult (cannot be hacked out)
- Ult ends when all ammo is spent
- Can use all abilities while ult is active.
Thoughts?
Please remember that i am not a dev and that damage numbers and cooldowns can change