I want to see the following done for a season just to see what the results would be. If it is bad, we can just go back.
- Remove MMR from match making.
- Create teams with random players close to the same SR.
- SR gain or loss is a fixed number, for all ranks (not just Diamond and above).
- Players cannot be more than 250 SR apart in a group.
- Odd man groups of 3 and 5 can not queue. Must be solo, duo, 4, or 6. This is to help solos from being put in matches with stacks.
- Try to put solo players in games without stacks. If not possible, prefer duos over 4 stacks.
- Add a “prefer mic” option when queuing, and when selected it tries to match other people up with “prefer mic” enabled. When “prefer mic” is on, it forces everyone to be in team chat, even in a group. You can still mute individuals.
- Add a new report option for toxic voice chat. If enough reports stack up, you lose the option to select “prefer mic” for a bit.
For those that do not know, MMR is a hidden rating system based on your personal performance. It can be vastly different from your SR because the SR is tied to wins/losses whereas MMR is not. If you are being carried, your MMR is low, but your SR still goes up when you win (although it awards less). You can get a winning streak of being carried, and get easy games as a result. If you are performing well and going a bit of carrying, your MMR is high, so it will eventually match you up against other players who have high MMR in your rank and expect you to win. If you don’t, you lose more SR as a result.
(MMR has a tendency of amplifying the smurf problem as well. If smurfs were 10% of the population, you’d have a 1/10 chance of running into one with Rng. But in reality, it becomes 1/3 if you perform well since the system tried to match people with similar MMR)