Can we stop this RNG bull with Roadhog

Read the posts before the one you posted.
It explains why, even if some realism it’s retained, some of it is left out.
For instance, the fact that people don’t get blown up by one single bomb or a rocket.
Also, i don’t see why “my main” it’s a problem.
Ah, and i would trade roadhog weapon for tracer weapon any day.
Please, ask blizzard for this.

You’re way overthinking this. It’s a video game with a talking gorilla and magic dragon arrows, not a firearms engineering lecture.

1 Like

Yeah, amazing point, you didn’t read my post considering your answer.
Gj dud.

No, dude, you are underthinking this.
Just like all the people who ask for nerfs or balance changes and are overall a “developerteamwannabe”.

In the real world, a single pellet of 00 buckshot is lethal, and no, it doesn’t spread as much as any video game thinks. 40-50 yards is a normal, lethal shot with a shotgun.

Refer to the full explanation posted before in answer to balonium239 20 minutes ago.

Also, it’s not a normal shotgun, it’s a scattergun. The barrells are way, way shorter than a normal shotgun, making it spread way more.
If you don’t know why that matters, still refer to other posts in this thread.

yeah especially when you brought up distance when I wasnt even talking about distance either.

was saying Op meant fixed spreads, and to clarify not closer firing shots, but rather fix spreads unlike you being very rude,
pointing out somethign that OP wasnt even saying, trying to guess the reason as to why OP even created this thread at all solely to undermine OP and the thread in general which all he wanted was fixed spread but you’re too oblivous to understand that and just want to undermine the thread in general by suggesting op must be trying to snipe with roadhog.

This isnt the damn NRA forum

If an obsessive attention to detail in firearms engineering is so important to you, what drew you to play the FPS with music that can heal gunshot wounds and magic archers that summon dragons? Kinda a bad choice, don’t you think?

5 Likes

This is 100% false. Every game that treats shotguns this way is doing so for gameplay purposes and not to emulate real life.

The only different between a real-life shotgun and a rifle are the bullets that are chambered vs shells, and the rifle has a “rifled” barrel. (grooves cut into the inside of the barrel to make the bullet spiral).

No modern weapon functions like video game shotguns. The closest modern analog is probably a shotgun loaded with birdshot, which fires out 4-7 pellets in a tight spread. These shells are still pinpoint accurate within 50 yards and usably accurate to 100 yards. Hell, even if you sawed the entire barrel off the spread would still be tighter than a Hog shot.

Video game shotguns behave like blunderbusses, the old “pirate shotgun” which consisted of a fluted barrel, and projectiles were simply heaped on top of black powder.

3 Likes

As you can see, i was the first to answer and i did it with a question.
Wheter it’s my bad for not understanding his poor writing skills, or his fault for not giving a straight and clear explanation, like you just did, i really don’t care.
I kept on commenting on what i understood was his request. And i did that after asking, so i felt sure about it.
What i did miss, was this

The bullets have the same exit pattern. no matter how many times you shoot teh wall, it’ll have the same pattern, not randomly as with roadhog’s scattergun.

And that’s on me. That could totally be requested and implemented, but it’s also my understanding that no one has this in the game. So, it comes down to either implementing it for everyone or for no one, since here A LOT of weapons suffer from not fixed spreads, which was not an issue on TF2 since the one suffering from that was only the Scout, and on its main weapon. With the introduction of that, that brought a lot of joy, they also extended it to other shotguns too(secondary weapons for the soldier, for example).

It’s not an “obsessive attention to detail etc etc”, it’s explaining why said weapons work like that. And also, i took the time to explain why it’s a mix of RL mechanics with tweeks added to make it work in a fantasy enviroment like this one.

This seems very entertaining. :sweat_smile:

Lemme just say this.

Saying fix spread, is actually a vague term. Very vague. Cus spread usually indicates the distance from how far the bullets will travel from each other’s opposite sides.
That doesnt indicate that what the OP in general was suggesting, which was a fixed bullet pattern. And even that isnt a good phrase. Its very tricky and to an extent, difficult, to describe this because its not very noteable.

Personally, your first comment, wasnt a question. Felt more like sarcasm. Especially with your “maximumkeks” comment right after.
Cus that implies its sarcasm because you’re laughing at your own question, which is an interpretation of what you believed the OP was saying.

but whatever, thats just me nitpicking.
I appreciate you recognizing the stuff and stuff.

Roadhog is complete RNG, every aspect of his kit is, he needs to be looked at. All these people trying to justify his RNG spread are just stupid.

The people trying to defend his RNG based kit are people that don’t play Roadhog.

7 Likes

I mean, Doomfist got changed for a more consistent spread. Why is it so hard for that to be done to hog?

4 Likes

Roadhog’s spread is NOT what is displayed in the reticle.

His actual spread is much worse. The total area of which his spread is dispersed is 4+ times bigger than D.Va for example. In fact, the radius of his spread seems to be 2.2 of what D.Va’s is. Reaper is the same as Hog in that matter. It’s not possible to get a larger reticle to actually display their spread. They’re already maxed out.

D.Va:
https://cdn.pbrd.co/images/HdKbdcX.png

Roadhog:
https://cdn.pbrd.co/images/HdKbxGt.png

Reaper:
https://cdn.pbrd.co/images/HdKbTBW.png

So, yeah. RNG affects Roadhog and Reaper much more than D.Va for example.

Back when Hog had a 6 second hook, his spread was even 25% bigger in terms of radius (even more in terms of area) and his LMB was basically useless out of hook combo since the spread was atrocious even at close ranges.

4 Likes

Consider this

hunting rifles(rifles could be inaccurate naming since of language differences and such)

Now, consider this too

The closest modern analog is probably a shotgun loaded with birdshot, which fires out 4-7 pellets in a tight spread.

This is what i meant, but languages differences were in the way, and i tried to convey that with adding the term “hunting”.
The tight spread you refer to, it’s a phenomena generated and determined only by the lenght of the barrells.
Have you ever seen a scattergun in real life?
I can’t find it in english, but the equivalent of it, it’s what’s called in my country “Fucile a canne mozze”[Look it up on google images dude, it’s pretty neat]. It’s an old piece of weaponry that you can look up, and you will see it’s exactly the same as the Scout weapon or Roadhog one.
Actually, it has barrells that are even a bit longer than those and the spread. The spread. It’s HUGE. People who got shot by that, or wolves, became a mess.
It was a semi-outlaw weapon which these scatterguns are based on.

Different weapons, different “bullets”, different spread.
Also, one hog shot, close, it’s 150 damage.
Reaper shot, close, 140 damage.
I don’t think D.va does that.
I bet if you do the same experiment, but get closer you will see huge changes.
Spread it’s 4.15 degrees for both, Reaper and Hog. And that’s a game stat decided for them to balance the distance and the corresponding damage output.
So i actually do believe it is “fixed”.

If i’m wrong, or i make a mistake, there’s no point in hiding it.
I’m human, sh#t happens.

I’d like to introduce you to my friends Torb and Reaper

It’s not. That’s literally my point. In that wiki where it said that someone even wrote that in “talk” section but it was never adjusted. They just did it by going off from default reticle. But in reality, it’s not possible to actually get an accurate reticle for Reaper and Hog. Test it for yourself if you don’t believe me. Actual spread angle for Reaper and Hog is not 4.15, it’s closer to 20.

Also, one hog shot, close, it’s 150 damage.
Reaper shot, close, 140 damage.

D.Va has exactly 146.74 of DPS per second. Roadhog has 195 DPS per second, but once you work in the reload, he has 140.28 DPS. Reaper has 280 DPS but once you work in the reload, it becomes 203.63 DPS.

But that’s without taking spread into action. Now when you take in the spread, if we actually simplify it to say that Reaper and Hog have twice of radius of what D.Va has (in reality it’s more, it’s 2.2, not 2), you end up with damage per angle (assuming d.va as reference) of:

D.Va: 146
Roadhog: 35
Reaper: 51

I bet if you do the same experiment, but get closer you will see huge changes.

Spread angle does not depend on distance. You get the same results regardless if you are 2 meters or 20 meters away when it comes to the scattering angle of bullets. Test it for yourself if you don’t believe me.

6 Likes

In fact, here’s some actual shooting testing that confirms it. This was something I did for an another discussion a while ago, but it’s relevant here.

Reaper’s spread is so atrocious that to actually hit her critbox substantially, he needs to come in at less than 3 meters distance. The circle is less than 25% of his total spread. The actual spread circle is twice+ the larger radius of inner circle radius. The radius of his spread is slightly more than radius of circle + length of crosshairs extending out of it. So, basically, circle is only less than a quarter of his spread.

You can see that in this video. She takes only ~70 damage per shot on average until her armor goes down. Which indicates that most of shots are bodyshots, despite her entire critbox being in the circle.

https://streamable.com/w9u4q

Here’s an example where most of his spread is inside her critbox.

https://streamable.com/8zvm6

And that’s when he’s at less than 3 meters, more likely, less than 2 meters. And even then, if she can aim, she can outgun him.

Some more testing examples:

https://streamable.com/wt7ei
https://streamable.com/d8m2i
https://streamable.com/pxzor
https://streamable.com/1a6hz
https://streamable.com/nev29
1 Like