Can we please get something like spy from tf2?

We need something fresh rightnow.A stealth hero like the spy from tf2 is what OW needs.

Sombra was that stealth hero, I thought.

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something like sombra ? but less oppressive ?

You guys cant even handle the flankers we got. Let alone a real one.

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Sombra? But she can’t one shot enemies.

Ok say we get the Spy from TF2, or at least a hero that has his abilities. People would be raging about the insta-kill back stab, or if they decided to use the Dead Ringer, the unfairness of a fake death.

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Sombra can one shot enemies? That would be cool hehe

Nerf Spy!!!. He killed me once!!!. I was spamming the need-healing button and a Lucio came over to me and then stabbed me to death.!!!

Sure we didn’t have a Lucio on our team, so I should have known better. But I don’t like dying therefore Spy is unfun to play against. Please nerf him to Doomfist-Tier so I don’t have to play against Spy ever again.

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Yeah… beacause DPS is the class with less heroes options to choose right now

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She could during their initial build of her. They abandoned it.

When she used to be “Omniblade”?
She would be slightly buffed… Her lot I mean.

Not sure, I’d have to go back to the interview and look.

They had built her, and she was playable internally. She was fun to play as, but super annoying to play against, so they changed her.

I think she is very fine and easy to outdrew.
Cant understand that hateness toward her.

The last thing we need is another hero with OHKOs.

Also Spy’s loadout just… would not translate well.

The disguise kit especially. In TF2 you have 9 teammates and any number of duplicate classes on the field. In overwatch you have 6 teammates and one of each. There was a lot more chaos that allowed Spy to actually work through.

Overwatch in comparison is far too organized and regulated. THere’s a reason Spy is only used in Highlander competitive TF2, which specifically mandates one of each character.

It can be something like you disguise as one of heroes in the opposite team.And if someone from the opposite team see two same heroes.You are busted.So you will have to avoid the the opponent you are disguised as.

The spy from TF2 is designed around TF2 (duh), IMO, it’s the most fair and less annoying to deal with stealth-assassin.

However, a similar concept wouldn’t work in overwatch, and you would just end up with some one shot stealth assassin that nobody ever like to play against.

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They will have to make it work one way or another.

In order for it to work it would have to be around theses lines

Health- 200

Main weapon - Revolver, deals 75 damage with fall-off around 25-30m, headshot capable.

Ability 1 - Invisiwatch, for 5 seconds the hero turns invisible and only receives half damage from any attack. Any attack causes the hero to become uncloaked. Uses a resource bar that will fill up while uncloaked.

Ability 2 - Backstab, if this ability lands behind the hero, then it deals 150 damage. If from the front, then only 50. Has a 6 second cooldown.

Ultimate - Infiltrate, the hero creates many holograms of himself that act on their own, However they do no damage and vanish after one attack.

The core issue that comes into play with a Spy like mechanic in Overwatch is actually more of the structure around it, specific with player abiliites. See, there was always ways for you to figure out someone was a spy in TF2, but good spies could find their ways around it. For example, you couldn’t rocket jump as a Disguised soldier. But you could disguise at the right time when he wouldn’t be rocket jumping around.

The problem with Overwatch and a spy class is actually one you may not consider at first: it’s the lack of an ammo mechanic. See, TF2’s classes are really balanced around their ammo counts. Yeah, you can shoot a rocket at a suspicious player, but if you did that for EVERY character that you’d run into, you’d actually be in some trouble weapon wise, and you’d have to go find an ammo pack, which in turn would actually cause you to break off your team or for your team to slow down. For some classes, that would be easier on the ammo side, but on the other hand there were some weaknesses to it (Heavy could fire among team to try to find him, but he was naturally slow).

The thing is, Overwatch doesn’t exactly have that problem. Sure, you have to reload eventually, but the cost to “spy” check is actually a lot less, and thus you can easily discover spies without a lot of effort when you think about it.

Now you can say “well you just have to time it right”, but then exactly what does that entail? The idea of disgusing isn’t really much disgusing, it’s more of just jumping in like an ambush. Which sorta is already taken care of by other games mechanics.