Can we PLEASE get an AI when a player leaves or DCs?

If they wanted to be there maybe. Most people I play with hate when we get stuck in a backfill game on qp. You think people troll in qp as much as they do in comp? They troll in comp because the people they’re trolling have something on the line, unlike qp.

So you’re telling me a team that is getting steamrolled and someone leaves deserves a chance to get someone to carry them since they were clearly underperforming even with all 6 there? That’s taking a win away from a team that deserved it and would have otherwise likely one the 6v6 matchup that was first made.

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This is correct. Just as one example, our Tracer.py will calculate a 3x blink sticky recall to any viable kill target to confirm a kill. Our Genji.py will make perfect deflects, dashes, etc. Our Hog.py will waddle around the map keeping pressure on their VIP (tabu list of player impact to prioritize resources), seeking out a constant 1v1 if that is favorable.

Most of our bots will mechanically outplay any human on the planet. I’d say it’s more fun to watch AI vs. AI matches than OWL, but no one really understands 6000sr, and Overwatch at that level is quite drawish. The better team will win once and draw 5 other times.

Adding an AI to a team would be pointless. How does it coordinate with the team, acknowledge callouts etc?

No, what they really needed to have added to Competitive years ago now is backfill.

Not if one of them was deliberately trying to lose. In that case, they deserve just as much of a chance as the other team, especially if the troll (most common cause) leaves and is replaced by a willing and respectable backfill.

If there is a troll or thrower on the team they’d leave before the match is unable to be cancelled. Otherwise they’d stay and continue trolling. The troll or throwing player is rarely the one to leave first. They stay and throw so they don’t have to deal with suspensions.

It depends on the difficulty of the bot. You wouldn’t be facing a high level bot in gold or plat games to be honest. There are ways to moderate their skill level.

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Most of the default-bot scaling in Overwatch is just lazy aim % adjustments. Better aim = harder bot. They might move a little better, too. Workshop has some better scripts, with more advanced bots that look out for cds/combos, and have hidden “priority lists” to assign more resources to the current tryhard/carry. There are Workshop bots I would gladly take into comp with me, and they would easily carry my <500 games.

And I’m 99% sure the devs have prototyped their own internal bots, for backfill scenarios, load-balacing (i.e. play tank), and smurf-griefing (so u think ur gud? our tracer.ai makes sure u stay spawn). I mean, what else have they been doing with their time? They may have even sanctioned some incognito on the ladder (generate some random nonsense account and zone it in).

Supposedly, OW2 is going to have some more advanced AI. We’re expecting raid-like PvE encounters, with adds/swarms and, since it is 2020 and they’re AAA, probably some adaptive/learning to counter top groups and dampen cheese/pathology.

But none of that holds a candle to what we could have in terms of bot levels of play. Just look at SC2 alpha.star, which smashes top humans without breaking a sweat. And that tech is already 5 years old…which is a lot in AI R&D.