One of the most frustrating experiences in this game is having a skinny dancing hero right in your face and all the movement and strafing just being too quick and nimble to keep the crosshair on them, or especially time slow shots like with Roadhog’s gun. Genji is notorious for this, easily one of the most annoying heroes to combat in the game. When a Mercy gets a rez off right in front of your face because you’re not one of the skillies who can perfectly place shots at zero range when he needs do, that feels like crap. You know this ability is SUPPOSED to be balanced assuming the enemy can take advantage of a window like that, but in reality that’s just not the case at most levels of play.
And this game DOES need to offer a lot more help to regular players who generally struggle to place shots reliably on all the said skinny zippy dancy heroes the game is full of. Giving players the option to just get in close so they can take advantage of point-blank autoaim would be a really helpful avenue, and would make balancing a lot of stuff much easier when you can reliably know how well players are using it.
They already acknowledged with the big hitbox pump that the game was demanding too much skill from average players and needed to give them more leeway to make it fair. It was a move in a good direction we should hope to see more of
You don’t need auto-aim to solve this problem (mostly because that would just cause a bunch of other issues that affect unrelated heroes).
All you need to do is lower the HP of these problematic strafe’rs like they should have done ages ago. The risk of being fast is always supposed to be low HP (since they’ve already decided to pair it with high damage).
Different skill tiers have different metas based on what they’re capable of doing. If you can’t track an overly thin (seriously, why is this a thing?) hitbox, try playing heroes that don’t have to be precise. Play Pharah and aim at their feet (this isn’t just for people who can’t aim well, this is general rocket launcher advice that goes back to the '90’s), or play Mei and look in their general direction while holding down primary. Ignore outside influence and play what works for you until you can’t, then figure out the next step in your git gudification.
Just try to relax a little when they’re that close to you. Most players over compensate at that range and try to keep their cross hair on the target, rather than strafing with the target with minimal cross hair movement.
Reminds me of when I first played a Mario game… and as I jumped across a pit in the game I’d thrust my controller over to my right as if that was somehow going to make Mario jump farther Once I realized it was only making things worse and not helping at all, I ‘trained’ myself to not do it anymore, instead of writing Nintendo and saying “Can you remove all bottomless pits from your games?” lol
Not necessarily, no…? It would scale based on the players current HP. For instance, Genji would drop to 225 from 250, since he has the mobility to keep himself alive.
I was mentioning Tracer, who is the biggest offender here. But yeah, other heroes could have their health dropped in exchange for better defense or faster kills. It has to be a tradeoff though.