There are two camps of thought on this.
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I don’t care about winning in this mode at all, I do what I want.
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It’s an actual game mode to practice for comp, where you try to win by having an appropriate comp.
There is probably no bigger than a 60/40 split in either school of thought, but it is hands down THE reason for toxicity in QP. 80% plus. If people would post stating their points of view, and Blizzard could see that this is the issue of why they receive more than 10,000 reports a week from QPers they could settle the score right here and now and state the official purpose, and it would probably kill 80% of reports they receive not related to cheating.
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To have fun. It’s purpose is to have fun playing heroes.
36 Likes
Well i must be unique as i don’t fit either
My purpose is to jump into a quick match and have fun while trying to win, don’t care about team comp, if it is bad i will lean more to having fun, if it is good i will try my best to win
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It’s not so arbitrary as Option 1 or Option 2.
Quick play is just that: a game you can queue up for, get into quickly, and play.
The purpose of QP depends on the player more than the mode, usually.
What I mean by that is, you’ll find just as many casuals, tryhards, people practicing, and throwers in any game mode. Deathmatch, Mystery, CTF. Doesn’t matter. People will play with whatever purpose they want in any mode. People will practice heroes in Deathmatch. People will warm up in Deathmatch. People will play Deathmatch for no other reason than they’re looking to play a game.
You’re thinking too hard on what QP is supposed to “be about” instead of just playing it. The purpose of QP is to play. Plain and simple.
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Both 1 & 2.
Practice for Comp in a laid back no care win/lose environment.
Don’t need a good comp.
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- It’s the primary game mode intended for quick and easy access to a game.
P.S.
No one really feels that way, they just say that when someone is annoying them.
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Quick Play is for playing the game. The end. It’s neither “hoovy mode” or (strictly) “Comp Practice.”
Far as I’m concerned, the “Practicing” Genji who’s not synergistic with their team comp and is simultaneously uber-countered by the enemy team is just as bad as the Torbjorn smacking his hammer in the spawn room all game.
Practicing and bein’ a goof are what Custom Games are (should be) for.
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No matter how much this is stated, it will go over every ones head and be ignored.
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Where else would I practice heroes?
As I see it, you don’t have to build teamcomps, just actively try to win.
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There are a lot of people who think if you aren’t playing how they personally want you to play, you aren’t playing to win.
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No, there will never be a consensus. But nice try though, after over 2 years, I thought for a second that you would be the chosen one to bring us all together. 
Yeh, I remember a guy that reported me for throwing when I was spawncamping as Mei. Sure, I wasn’t too effective at times but I effectively won us the first point.
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That’s the problem, its legitimately everything to everyone aside from people throwing.
Every QP game there is someone complaining about team comps, the team being bad, wanting people to switch to another hero, etc. In some instances its more toxic than playing a comp game.
It’s a low-stakes environment where you don’t need to feel emotional pressure to win. However, that doesn’t give you the right to disservice your team by intentionally losing the game (the actual definition of throw).
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Same for me. I don’t care what people play as, just as long as we’re all focused on the same goal payload, objective, whatever. I’ve seen teams win with ridiculous comps, I’ve seen teams lose with meta-comps. Anything can and does happen in this game, the fun is seeing it through.
I said this way back when they removed the ability to play duplicate heroes, Comp needs a practice mode of some sort. Something that functions just like Comp with the same round system in place but doesn’t affect your rank.
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Heed the wise words of Jask.
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If a player do something to actively lose the match, feeding enemies, not healing or other similar thing(hero is not important), he earn a report.
A tip not say anything about the report or you risk a report too.