Can We Buff Winston?

Winston is already in a bad spot. But with Mercy, Junkrat and Bastion buffs coming he’s going to be literally useless. It seems like almost every hero that’s meta rn hard counters him to some extent.

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I don’t know if they are going to edit tanks this time around.

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I mean the devs did say its a pretty huge balance patch in experimental so im sure a tank or two will be tossed around

There is going to be some changes that he didn’t confirm tho.

i think the support changes tomorrow are meant to be a push for viability for winston

when your main source of damage is from your cleave, having a hero who can heal 65HPS + a 65 HPS cooldown dumpsters you

when you deal tickle damage, having a hero that raises your targets HP + reducing your damage into them by 20% while outhealing your damage, dumpsters you

i think both of these will get addressed tomorrow

At least they could increase his damage to 70/80 dps or they could give him 100 extra armor. Or both it is the experimental after all.

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I wish, Winston is a blindspot in tank balancing.

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Winston stonks go up with Mercy’s, it is not the other way around.

There’s this non-sense idea that 60 HP/s crushes Winston and 50 does not somehow. Ever tried killing anything with 10 DPS? You can’t, Winston being denied 60 DPS or 50 DPS isn’t going to make any difference to his particular realized damage output.

And then again we have Brig and Moira in the game. The first tosses out Armor Pack up to 3 at a time, those heal for 55, go through barriers and are as aimless as Mercy’s. Even better, Brig can throw them out and still DPS for 50, bash and whip shot while still denying ~90% of Winston damage.

But gosh forbid Mercy, a healer with zero damage output, no CC whatsoever and no way to actually threaten a Monkey - even in her ult form - gets to do in single target what Winston can do in cleave? Come on people… Has anyone tried playing Winston recently, or in the last year? Do you ever look at the enemy comp, see a Mercy and go “darn that’s gonna be though”?

Yeah didn’t think so. Between the backline getting stronger and the CC creep, Winston is outclassed by the half the game and Mercy getting the buff she has needed for a long time - whichever way Blizz decides to go about, we don’t know if it is 60 HP/s yet - has nothing to do with poor Monkey’s situation.

If anything she’s can enable him better than most. Damage boosted Winston does 78 DPS with primary, plus landing combo of <105. That’s great for Monkey, even if Mercy just juggles the land combo - remember juggling?!?! - that’s already great.

Whatever buffs Winston needs, and I have some suggestions for that myself, leave Mercy out of it.

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You bring up a valid point. Winston will have even less usage…

So you’re just going to skip past the other two heroes I put up there? Who already do insane damage but add a mercy damage boost and they just shred most stuff that gets hit by them?

And what if she brings back double sniper meta?

I think bastion needs the buffs he’s getting as well as junkrat and mercy but I don’t get why the devs always buff a bunch of heroes that hard counter heroes that are struggling. Especially Tanks.

You think every tank main wants to play Rein/Zarya every game?

His barrier could last a bit more.

But at least that healing can be occluded by barriers. Mercy’s can’t.


As for the remainder of the OP’s concerns… gotta say it worries me, too.

Junkrat can already kill Winston in 3 shots and a mine (1.34 seconds from first shot fired) while taking slightly more than 2 seconds to die even with a perfect 50-damage leap and a perfectly clipped melee.

Meanwhile, Winston diving a Bastion in Sentry is a death sentence in ~1.25 seconds, even accounting for armor, with 40% damage reduction against Winston’s beam while his Armor is active; you wouldn’t even be able to eat through Bastion’s Armor before dying unless sneaking up on him.

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single target healing

if a winston dies like that they’re either feeding or in a trap

correct, and it always has been, even during dive

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That’s the thing though. If you have 2 heroes who are to be buffed back into more frequent play whom each turn Winston against anything but a highly split composition into a 100% throw pick, that’s going to amount to further reductions to Winston’s play and/or win rates.

I’m pretty sure what Tani is talking about is that Winston will die before his jump comes back so there’s nothing you can really do about it.

And that’s just if nobody else is shooting Winston which will almost never happen.

Winston, Dva, Ball and Orisa all need something small but people on here will try convince u that tank balance is currently fine for some reason

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This, partly, but mostly just that he’s so wholly outgunned that he has no reason to exist in either of those character’s zones of control. Sure, a McCree or Soldier can provide that functionality as well, but by the time the enemies have taken on a Bastion or Junkrat, just as with a Mei or Reaper, his prospects are thin and few at best.

Anything that counters another hero so effectively is almost necessarily going to reduce that hero’s play rates and/or win rates when their play rates rise.


Honestly, I’d most like to see Winston’s Jump Pack reduced to 5 seconds and its maximum damage range increased slightly and that he be allowed to hold his barrier briefly when in the air.

  • To clarify, he’d be able to hit E mid-leap, pull the barrier out and have it starts expanding, but carry the barrier along with him until he lands, allowing him to prevent easy sleeps against him without ultimately having to fling himself past his barrier (as it’d have been deployed earlier).
    • It also has the added reddit bonus of having your kill on a flying target denied by a Winston flying by with his Barrier Field likely referred to as blue-balling.
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All tanks need buffs especially D.va, Winston and Sigma… However Blizz won’t change them because they hate them lol

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I know it’s hard being a tank main while knowing that the devs hate your role.

I get the feeling it’s less about hatred than irrelevance.

The community wants their big blue rectangle.
Teams cry for their big blue rectangles.

They want that big blue rectangle to advance between them and the enemy, not get big value in the enemy backlines before its hominoidean creator leaps away to safety! It’s supposed to be their big blue rectangle!

By the time anyone accepts a comp without a big blue rectangle, they’re already playing so far outside generic expectations that there’s apparently little correlation between perception and stats except at very fine strata of the ranked experience, making it far harder to provide a satisfying balance state for.

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