Can we admit the Mercy Rework was a Failure?

I only played OG Mercy (pre-rework with mass rez) but her current state is weird: she has decent pickrate and winrate, but feels clunky.

On the one hand, even a single rez is frustrating to play against but on the other hand, valkyrie just feels as useless ultimate. On the one hand her healing is too low for a main healer and on the other hand pocketing particular heroes (Ashe, Pharah etc.) can make them insanely strong.

Again, this is based from my experience of playing with a Mercy on my team and on the enemy team. I myself haven’t touched her after the rework.

4 Likes

You’re right, and that’s because Mercy is balanced on her ability to pocket DPS and that’s it. Its all she’s good for any more and that’s not a fun or engaging hero design.

Her win rate has nothing to do with her, only who she has to pocket. She’s okay at high ranks because you have good DPS to pocket. She’s okay at low ranks because she’s simple. In the middle ranks, pocketing your DPS won’t get you anywhere and she has no impact of her own.

People only still play her because, like me, we are just die-hard fans of her playstyle, or at least, the playstyle she used to have. We’re stuck in an ELO hell of depression and false hope completely incapable of climbing on our own merit alone. She’s completely reliant on her team and has no impact or proactive plays.

22 Likes

And will she be able to revive as many people as she wants with this Ultimate??

If so, I hope you understand how absolutely terrible such an ability would be for both the hero’s and the game’s health (considering you attached an absolutely tiny one second cast time to each rez)…

Mass Rez was removed for a reason and it’s rightfully not coming back… Deal with it already :man_facepalming: :man_facepalming:

2 Likes

I’m not much of a fan of Valkyrie as it is, but 3 rez charges would somehow be even worse.

As somone who played mercy since season 1, the op is quite right…

Before mercy felt rewarding to play, it felt like i was putting in work with my rez as an ultimate, sure i’d go for mass rez’s because sometimes you had to, but more often i go for 2 man rez’s to help turn a fight that we were losing into one that we could win or make it even. I felt i had to ‘work’ for the ultimate too, if the enemy saw me going for a rez they shot me down, or tried to stop me, and sure i became t he number 1 target for every ultimate or hitscan but that was the ‘gamble’ of mercy and her ultimate.

If she was left alone, she could carry a game, if they were careless and stupid mercy was ‘useless’.

Now however it feels like i’m more working a part time job that nobody likes and i don’t like, and because i’m doing it nobody really likes me. I have to pump out so much healing to earn my wings as a ‘main healer’ according to blizzard for less reward… i have to pocket the dps as they go on to get potg, and smile sadly behind them content with my damage boost being on screen or seeing me rezing them into the fight.

Or if i’m lucky, i get 5 upvotes on my card… that’s my glory…

meanwhile ana can get a sick sleep dart that earns potg on a nano’d genji.

moira can pump out like 500 heals in a second, get her ult, finish off fleeing enemies which gives her potg.

Lucio could get a surprise boop that sends people off a cliff while wall riding, which earns him the ult % that gives him the beat that stalls long enough for reinforcements to arrive…

Brigitte can get it by existing…

Zen can counter key ultimates with his while attakcing ‘and’ healing at the same time, and woe to the foe who underestimates the zen who knows how to fight a flanker, and has a calm aim and steady mind.

Baptiste has a ‘pseudo rez’ that prevents players from dying on a shorter cooldown, whereas Mercy has to wait for someone to die ‘before’ she can use it… and can double his healing or team’s damage with his ultimate.

Mercy’s spotlight, her glory moment, her time to shine and say ‘this is when i’m needed most’ was when she had her mass rez, she could swoop in to bring multiple teammates back to turn the tide at a critical moment… maybe it worked, maybe it didn’t, but she brought that ‘hope’ that made players love her and willing to have her.

Now… tell me where her ‘glory moment’ is? where is her time to shine… is it pocketing the pharah? is it simply keeping a tank alive? rezzing the reaper so he can go on to get potg with his 5 man death blossom from behind?

21 Likes

I don’t think we can ever expect any form of multiple rez back, and sadly nothing else to make her feel more engaging to use and less of a personal buff-bot.

3 Likes

Personally, I am ok with not having glory moment. Lack of ability to adjust my own impact, however, greatly annoys me - I can’t buff multiple players enough to make a difference, where one player won’t be enough.

The mercy rework failed because they refuse to allow her to pump out strong healing, so she seems irrelevant next to the likes of Moira and Bap who can heal easier and defend themselves if need be.

I believe everyone would love and play Mercy more if she healed the most to cover for how defenseless she is while healing.

4 Likes

Which would be ok, if that healing was AoE on constant basis. Or if Valkyrie was actually strong defensive ult - Zenyatta has even worse healing, but his ultimate makes up for it.

I’m personally going to disagree. Only because I see where Connected healers and AoE healers both have their uses. Typically, in a game with more healers, some would be connected and providing great healing to a single target while AOE healers provide low healing to everyone.

Zenyatta would be an exception to this.

Because of that, you can mix and match AoE and Conected healers to have comps that can cover for the ups and downs of the different healer types.

Also, I don’t think we should compare Zen’s ult to Mercy; I expect and Ultimate to outheal most healers basic things. It wouldn’t be ultimate if it didn’t.

In case of Mercy, those categories collide. She isn’t allowed to have strong healing, because it’s easy for Mercy to switch targets quickly.

I compare Mercy to Zenyatta, as some people want her to be an off-healer. Which would require Valkyrie to provide more solid protection for team.

Oh, that would also be OK in my book. Saying “don’t leave Mercy alone or she’ll heal the whole team!” doesn’t seem that unfair to me considering how easy it is to kill her.

I’ll put an end to Mercy’s healing as Torb or Ball, or any other character mid Teamfight, but maybe this would be a different issue depending on what Rank you play.

1 Like

Because salty people spamming the forums with the same topic over and over again ? If we measure ‘failure’ by that then everything is and will ever be a failure.

3 Likes

Can we admit that it’s time to move on from the mercy spam?

2 Likes

Because invulnerability and lack of LOS checks made it uncounterable. But that’s all Blizz’s fault for adding the first and not solving the second.

Individual Resurrects, with a cast time and no invul makes it counterable. More counterable than most abilities in the game. Instead of having to deal with her before she presses the button once, you have a wide window to intervene, either through damage or CC.

12 Likes

Could she use a buff? Perhaps, I’m neither for or against it.

Did the mass res ult need to be changed? For sure. It was horrendous gameplay.

2 Likes

What happened to Mercy’s mass resurrection?

Mercy’s ult would res all allies around her, forcing mercy players to hide somewhere until their whole team died, then they’d fly in and res the entire team. Demoralising for the team that wins a teamfight just to see them all come back. The ult also generated incredibly fast, so mercy players would spend most of the game hiding. Boring gameplay for the mercy player and OP for the enemy team.

4 Likes

These changes would have just made the behavior of Mass Resurrect worse. I see this having been recommended all the time, but really think about it. The reason they added invuln to Mercy was because of how frequently she died using it – no other support ultimate (at the time) was so counterintuitive that it was consistently leaving the support dead, which was highly ironic since the whole point was to restart a team fight. Invuln put it up to speed with other ultimates and enabled Mercy to have more control over her ult, rather than reserving it for a five-man wipe to ensure it would be a successful play.

LOS checks would have done nothing but make the ultimate feel wonky and unfair. Mercy already had the silly worry about positioning herself to get all the resses she wanted, adding LOS checks would mean a single trash can could prevent a res she wanted. It would not have made the ability feel any better, and it would have only encouraged the five-man res problem by having teammates purposefully die close together and without LOS breaks. This is why Blizzard didn’t go through with these changes, because the core problem was never being addressed, and at the same time, it was just going to make Mercy a worse hero than she already was.

Mercy was both underpowered and plagued with a problematic kit. Both issues needed addressing, hence why Mass Res was given the boot and why Mercy’s kit was made more dynamic. A new ability to use that gives her impact in the mid-fight, and an adaptable ultimate that lets Mercy have greater independence. Her reworked kit has significantly less problems to have to balance around, while also putting an iconic ability in a much healthier place and expanding what any individual Mercy can do in a game.

To the OP: the rework was a huge success. Mass Resurrect was horrible not just for the game itself, but especially for Mercy, whose kit was burdened by the potential her ultimate carried. Her base kit had to be weak in order to allow such a massive play like a five-man res to exist. This rework gives her more to do, more to think about, overall keeps her far more engaged in the game, and without any problematic aspects towards the greater health of the game. She’s usable, she’s fun, the rework was a success.

I don’t know why listing all the nerfs is considered an argument. Like, yeah, you are right, Mercy’s initial rework was overpowered and literally no one denies that. She had to be nerfed because she was blatantly too strong. Literally every nerf has been warranted to keep her a healthy and fair character. So I don’t even consider that, like, a “flaw” of the rework. A rough patch for Overwatch to cross, but the problems caused by her rework were fixed. It’s about what I can expect when any character undergoes significant reworking, and well worth the wait when it puts Mercy in such a fine spot.

I’m sorry that you don’t see the value in Valkyrie and Resurrect, but it’s absolutely there and makes impacts in the game. My head will spin right off my neck if I get any deeper into this, I shouldn’t really have to explain the power Valkyrie provides and how Resurrect is an engaging, thrilling ability with the potential to make big turnarounds or otherwise enforce a victory. Not seeing the value of these abilities or why they’re designed the way they are is… really just telling me that you don’t understand Mercy as she is, and aren’t willing to learn. If you really want a deeper argument to read, just coast through my post history, you’ll certainly see somewhere I’ve explained the fun and value in these abilities.

Mercy’s honestly in a great state to be playing, especially if you’re not in some higher rank where metas truly dominate. Anyone at Plat or lower, trust me, you’re not losing because Mercy is “just that bad,” you’re losing for the same reasons you lose any game. And if you’re just not a fan of how Mercy plays, I strongly encourage you to pick up different heroes and accept that Mercy isn’t for you and she isn’t likely to be twisted into what you want.

3 Likes

And yet people complained after the rework that they couldn’t kill, her, when she lost invul and would only rez one person. Even when she got a massive cast time.
The problem with Rez isn’t Rez, but the perception people have of it.
They see it as OP because it undoes things they do, yet any damage easily undoes any work done by the supports and the tanks.
A lot of people want Rez gone, because it isn’t a “true FPS ability.” Which is nonsense, just play BF4. Rez in that game is common and has no cost.

That’s just Blizz’s poor coding of trash cans blocking LOS. The issue is the same for Self-Destruct.
LOS checks remove the main gripe people had against mass Rez at the time, that it could be used while hidden. It would force Mercy to come out before she ults.

And that hasn’t changed. The main point of Mercy players is that it has gotten a lot worse with the rework and the nerfs that followed. Because she lost all impact. Mass Rez was impactful, flashy, powerful. E Rez and Valkyrie aren’t.
We are at a point where Mercy is so underpowered as a main support she’s better played as an off-support. All to keep Rez on E.

I’ve yet to see any argument that backs that up.

Her base kit before rework was fine, although lacking on diversity. Mass Rez wasn’t anymore potent than any DPS ult.
Interesting question: why should Mass Rez burden Mercy’s kit because it can rez 5 people, but NO DPS ult burdens their kit when they can easily kill 6 people ?

The only power it has come from the chain beams, which remove any skill in the Mercy’s inputs. Here’s another gripe they have with Valkyrie: it’s boring.

How’s standing still for nearly two seconds, pressing a single button you didn’t work for, thrilling or engaging ? To resurrect someone who might as well die immediately ?
Resurrect on ult with more charges would make it more impactful, more engaging. More rewarding.

13 Likes