Can the flaws of the game be realistically fixed?

100% absolutely NOT.

They seem to be trying to create a unique FPS but increasingly this game has turned into a chore to play. In addition when they came out with the failed OWL they created a system in which the top end players in the world dictate the direction of play and development which leads to a never ending cycle of buffs and nerfs.

Heroes like Bastion, Mei, Symm, Torb, Brig, Moira, Echo, Junk, and doom are all gimmick heroes that can never be buffed to be a constant pick at the top end. If they do however make it so they are viable (echo, moira, mei, torb) at this level then the game is so un enjoyable for the actual 90% of the players that just play this game to have fun.

If the game has only one mode of playing 2-2-2 or 1-2-3 then it could work after much balancing but the game is dead and que times are forcing blizzard to slowly walk back this type of structure.

OW2 will bring in a never ending repeated PvE mode that will further split the game into factions with people clamoring for earned abilities in the PVE game to be carried over to the PVP game (I identify with X hero and I earned them, so why can’t I have them when I do comp) so the PvP aspect will increasingly go the way of the dodo bird. That final nail will come when OWL finally closes it’s doors which will happen within the next two years. It is not fun to watch and from what i see the players aren’t to keen on the league either.

I think we should see this from two perspectives: the CC initiator and receiver. Like you, I enjoy crowd control as the initiator, although as a tank and support main I am generally the receiver, which is a very unpleasant and frustrating experience. I do not believe it is the element of being outplayed which causes this, rather the feeling of helplessness and ineffectiveness. Being dead is a clear signal that there is nothing you can do other than communicate valuable information to your team, although with CC and ability limiters, you are actively interacting with the game, reading potential plays, however being unable to provide any sustenance for long periods of time. I believe this is an issue, but I don’t see a clear way of resolving it.

Admittedly it’s quite hard to communicate this so I apologise for that.

If you feel you cannot discuss crowd control, you can choose to discuss my other opinions I laid out in the OP.

Probably not, OP. Most of the problem of the game are built into its core. And instead of balancing characters to fix this, Blizzard eliminated ways you could play. Hindsight speaking, it was bound to fail.

Still a fun game, though I haven’t played it much in weeks now. Other games happen to be more fun. Overwatch is old, and fell apart a while ago. No regrets. I’m not interested in buying the next Blizzard product given the way the company has acted, but that doesn’t mean I don’t think Overwatch 2 is the way for them to go. If I get it, I’ll have to nab it second hand rather than buy it from them directly.

Are there ever abilities that one enjoys having executed on themselves? Do we say “oh boy, high noon!”, “I hope he gets me in his sights!” or “yes! nerf me!”? I’d argue no; nobody likes to have stuff done to them. If we take that as our base argument, no one should have any abilities, or even the capability of damaging or moving someone else.

Not enjoyment, but I feel indifference towards such abilities. These abilities either lead to death or a loss of objective, something which, in my case, does not inflict the feelings of helplessness that the input limitations of CC does.

You never know.

And I do not agree with that position, as I do not feel the same way. We are at an impasse.

It’s try to keep the discussion entendre-free.

Well, fix the CC annoyance, then implement this, and it fixes most the issues.

Hard disagree. See sombra with hack v McCree with flash. One is channeled, interuptable, and still lets you move. The other hard stops you. And is huge. And instant.

Guess which one has been consistently nerfed

I disagree… especially in 222 which limits the choices of how to go about cc and where.

Not at all…they’ve been more explicit recently

Per Korea… This is imo, 99% on the players and not actual balance