What more test does the Overwatch Dev team need to realize that 6v6 is the better format?
I don’t understand what else they need to research, can anyone explain?
What more test does the Overwatch Dev team need to realize that 6v6 is the better format?
I don’t understand what else they need to research, can anyone explain?
quit with the 6v6 seriously
Considering people were still playing 5v5 qp a lot more than the 6v6 qp event, guess the numbers didn’t show it was a better format for majority of people. And just like 5v5 brought issues, so does 6v6.
Is there actually proof of this? I rarely saw much negativity about the 6v6 tests on the forums and reddit
I loved 6v6, almost every game of 5v5 I see the tanks struggling in the rock-paper-scissors format, 6v6 felt more fun and one death didn’t mean the battle was practically decided.
When the only people that wanted it are the ones playing it, naturally you aren’t going to see as many complaints
I think the Devs are anti-6v6. Not sure why, but thats the feeling I get…its a damn shame thou.
There was a dev blog talking about it. In the third last paragraph they give some numbers.
Wow, a submode had a lower play rate than the main mode? Maybe if the Blizzard and the OW Dev team had a brain, they’d send out surveys on how players like 6v6 compared to 5v5, but sadly the Devs lack common sense
A test id prefer them do, just to see if it will have an effect, is put the 6 v 6 mode as the first option. And see what happens to the numbers.
Qp and comp simultaneously.
And revert the s9 HP/hitbox buff patch entirely.
That should be enough testing. Surely.
Never.
Well, I will do my part and only play 6v6 when it comes out.
Both modes suck for completely different reasons.
In 5v5 you’re facing a full team of enemies who swapped just to counter you, the tank. There is a lot of pressure on you as the tank to perform well.
In 6v6 you’re facing a coordinated Rein/Zarya while your co tank is a Roadhog who misses every hook and you are an off tank main. Also, you as an individual tank can’t do as much as a trade off for having a co tank… Who, again, is a glue sniffer.
But it’s also worth mentioning that the 6v6 test could have been done better. Tanks could have probably kept their passive and the s9 changes could have been removed.
I still blame all the people that would cry in these forums that they wanted 6v6 so bad but refused to play the tests because it wasn’t ‘competitive’.
I better not see any of them crying here about it LOL
we all know 5v5 is a failure otherwise they wouldn’t have ruined the game in s9 and follow up in s12
and now going deeper with s15
Maybe you have your filters on.
THIS
A couple things. The past 6v6 test didn’t show numbers that were strong enough to bring it back. There’s still a lot of talk about 6v6 and (I believe) a lot of interest in it. But it didn’t have the same level of interest that Junkenstein’s Revenge had apparently. And that’s not good.
Because of the lack of apparent interest, I think they want to try it in comp maybe with some additional balance changes to see if the problem was that it was QP, the balancing, or maybe people really just aren’t as interested in it as they thought.
Bottom line is, if they don’t do more tests they don’t have enough reason to bring it back based on the data they have collected. They are trying to give it every opportunity to surprise them which tells me they want to bring it back but haven’t been able to convince corporate based on playtest numbers.
you should to many people adapted to the 5v5 change and the changes to the characters will not work in 6v6
This is just a bad faith comparison. MR came out during the test, OW fatigue was at an all time high, it wasn’t in competitive, tons of things were changed in a way that made the test inaccurate balance-wise, and they ran multiple events/game-modes side by side which skewed queue times tremendously for both formats.
If it was just one of those issues, I’d be fine with accepting that players weren’t interested, but the fact is that the odds were stacked against 6v6 having any players and it still managed to pull a lot of players.
It was comparing players in 6v6 to other modes. It doesn’t matter if less people were playing the game in general, as that means less people in the other modes too. It was a percentage of players.
I do agree that there are multiple factors that lead to it being played much less than 5v5 qp, but the point was from their numbers alone, it’s hard to argue it’s the better format. For some people it is, for others it is not. So they are doing further tests with it. OP asked why they are doing further tests, and it seems to be because previous ones didn’t give a conclusive answer.