K, but uh, what sort of rework should that be?
Since they could take her in almost any direction.
K, but uh, what sort of rework should that be?
Since they could take her in almost any direction.
Support. Sym will never be allowed to be a good DPS.
This is legit like comparing oranges and apples.
Bastion is a massive noobstomper. Symmetra has never been one.
If ‘‘people’’ dont like playing against Sym despite the fact that her counterplay and counterpicks are glaring and obvious, its because this playerbase has made it ok for people to scapegoat Sym for their own player errors.
Mind you, I agree that Sym needs a rework, but basing a Sym rework on ‘‘this feels bad to play against (if you are a moron)!’’ is literally half of how we got Sym 3.0 in the first place.
Contextually speaking, she wouldn’t be reworked in any way the five Symmetra mains would find acceptable. Any rework with this in mind would likely involve removing her turrets entirely and changing how her weapon functions because it’s idiotic.
I think we’ll lose something important if we make Symmetra yet another generic rushdown laser woman like Zarya and Echo’s laser move. I really don’t like the trend of turning every character into typical FPS characters either; clearly I’m iffy on Bastion’s rework.
If they rework her, I hope they do it like Orisa and Doomfist. I get a unique vibe playing them, and they still serve their function as Tanks while clearly being action oriented.
Exactly. Personally, I think Sym is well made now. She’s clearly made to hold an area, and has room to set up unique plays with her teleporter. One of the biggest issues with her is players outright refusing to use her.
Sym could tele people past chokes in 2CP, yet people both didn’t use her, and would then say “THERE’S NO WAY PAST THESE CHOKES!”. Why are we tolerating that?
I feel like her current kit while great in some areas is just worse in far more. Gonna be even worse without 2cp.
I don’t want to see her made more generic and would like to keep her unique even if it’s a total rework. But I do want her to be more usable in more situations. Doom and Orisa’s rework kinda give me hope for that. Bastion too I guess but I think he could use some further buffs or changes.
I’ve never been a fan of support sym but maybe I just haven’t seen anything that I liked yet. Who knows.
Your mistake was assuming that the devs are consistent with how they apply their logic.
…Or that they use logic at all.
If you think Sentries are an issue and not… literally anything else then you clearly dont understand the issues Symmetra has.
Unique plays that cant be done in ladder, and holding a space she cant gain because she poses no threat to anyone.
Because Blizz has been nerfing Sym to the point where she isnt capable as a DPS hero, and thus the TP cheese comes at a bit too big of a cost to be worth picking her. You pick a taxibot, and without an organized team that taxibot cant function as a DPS compared to other DPS heroes.
You’re missing the point. In the context of Bastion, he was reworked because nobody liked playing with him or against him. Symmetra is in a similar situation. On the “playing against her” side of things, one of the major reasons no one likes her is her turrets. You can say they’re easy to deal with, but so was Bastion. If Symmetra is reworked with the same mindset, they’re almost certainly not going to keep Sym’s turrets. They’re niche in application, especially with the removal of 2CP and the overall increase in the speed of the game. All she has left is Lijiang Tower. Why keep them?
All I’m saying is, if she gets reworked, she’s probably going to be a fundamentally different hero designed with the new game in mind unless they really go out of their way to cater to Sym vets. Bastion is fundamentally different from what he was.
they probs are reworking her as we speak. Give it a mo
not really because one can make changes to her current kit to make her viable in OW2:
the only reason she’s “niche” rn is simply because devs trashed her capability to reasonably get uptime and that atm you can only reasonably get uptime if you have your team help you out a lot like in the “team tp rush deathball escorting w+m1” comp+strat.
and having her have more capability in getting uptime doesn’t necessarily need a rework as per above.
every hero can be considered unfun to play against. who likes playing against tracer? hardly anyone. guess we should rework her too
ugh dont get me excited
This goes for literally every hero that’s never been solidly meta. Junk, Torb, Sym, Bastion. Geoff even said that after Torb got buffed to a point where he was balanced, people complained about playing against him so they nerfed him again. What?? How can you make a balanced game when you’re afraid of your own player base like that. Sym needs changes. Torb needs a buff. Bastion got a whole rework. Junk needs increased damage or consistency (he may be played a lot at low ranks and is easy to play, but he has arguably always been the worst hero in the game because at high ranks he’s only played on select few maps and he still struggles on those since he’s the character with the hardest “counters” of anyone. He has a slow projectile, inconsistent damage, and DPS that’s not that much higher than the average damage hero). Make all characters good everywhere instead of wanting some characters to only be good in certain situations when there’s heroes like Soldier or Tracer that can find success anywhere.
y doe? Torb is one of the heroes that really benefits from fewer players on the map, because his turret adds a whole extra body to deal with. His primary is breddy gud and didn’t they recently buff his secondary?
They changed Sombra because peak OW1 Sombra strategy in OW2 would amount to: Hack the Tank and win.
Yeah, I’m sure he’ll be overall better in OW2. I’m just frustrated with how the character was treated in OW1. Knowing Blizz, though, they’ll still nerf him if he gets played more by pros. Can’t have any variety in the game. That’d make it “too complex”
TLDR WILL BE AT THE END
Yesterday, SVB and ml7 had an interview with developers Geoff Goodman and Josh Noh.
In the below clip (timestamped at 49:56), Geoff says they reworked Bastion because they couldn’t buff him due to people not liking to play against him. He also mentioned that people not wanting to play the hero also led to his rework.
OVERWATCH 2 DEVS TALK ABOUT BALANCE WITH mL7 & @SVBOW - YouTube
Sound familiar?Symmetra is not only one of the least liked heroes to play, but she’s also infamous for being one of the most hated heroes to play against. If the above reasons are enough to warrant a Bastion rework, why not also rework Symmetra? They’re in similar positions in Overwatch 1.
Also in the most recent blog post (here), the devs say this about Symmetra:
“She consistently has one of the highest win rates in both the beta and live game because people tend to play Symmetra in situations where she is more likely to win, like defending the first point of a map. Players who utilize Symmetra are also more likely to swap off her very quickly when they suspect they may lose the game, further pushing her win rate in a positive direction.”
This was the reasoning behind her last two reworks. She is in the same position she has always been in - highly niche and only enjoyed by a tiny minority of players. Again I ask, if this warranted the last two reworks, why would this not warrant a third? Only this time, I believe she’d need a complete overhaul (or we’d just be in the exact same position we have been for 6 years).
Give Symmetra the same treatment Bastion has gotten. She deserves it.
TLDR:
The devs couldn’t buff Bastion because nobody likes to play against him. So they reworked him. Symmetra has the same problem, this meaning I believe she deserves a rework as well. A developer blogpost describes Symmetra as highly niche, which was the reasoning for her last two reworks. Surely this warrants a third, seeing as there hasn’t been much objective improvement?
Sym will become a Tank in OW 2 if you guys keep it up.
they’ll still nerf him if he gets played more by pros.
Heroes that are strong in pro player hands don’t necessarily get nerfed. Sometimes a hero just has a good kit and doesn’t need to be pummeled into the ground because there’s nothing numerically or emotionally wrong with the hero’s design or interactions.
Sym will become a Tank
God yes, they can finally give Symmetra the staying power she needs to use her primary.
Hack the Tank and win.
I mean look this is fair to remove, but the compensation just doesn’t seem worth it
Heck 8 damage and +23% increased damage to hacked targets would accomplish the same but better
Torb’s turret gets complained about just as much don’t think it’ll get removed
But the only reason her turrets should be removed is because they will be way worse in ow2 in most modes