By the devs own admission the Mercy changes are a fail

How can you come to that conclusion considering they also buffed her survivability through in combat healing?? If they buff her survivability in one aspect how does that show they intend for her to die more? You’re leaving out half of the equation…

That is all entirely your opinion.

And you know, what’s funny? Eventually they will try another stupid idea, that also won’t work.

I don’t. They nerfed her survivability against burst damage, which you can’t tank and should evade.

I just think these changes suck for everyone. Mercy players dislike it, Mercy haters dislike it - of course there are people who enjoy it, but so far, most of the feedback they’ve gotten from pro players and content creators and pretty much all platforms is, “this sucks for everyone please undo it”.

Like whatever their reason is, I am saying it’s garbage. Andy and Alec asked for feedback on how she feels and I recall them even saying flat-out on Seagull’s stream, “balance aside”, in Alec’s own words.

So I guess that was just not true? Since their response honed in only on stats (and garbage ones, at that…).

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You really dont.
What you said is the equivalent of saying “I am a vegan dude , totally … I just eat chicken once a month”. Like, no. Thats not how it works.

Because evasive does NOT equal raw survival (like top HP cap would)
Because the goal is to make it HARDER to survive, not to survive less. Which they did, because that second is a window of opportunity lol.

They do.
But if you dont understand nuance and twist/bend the meaning of words so hard that you equal Apples to “Red Oranges”, then thats like a different universe my dude.

Do you think If they make Widow HS do 285 she will get less kills or just be “less lethal”?
Same with being evasive my dude.

For everything else: Apples and Oranges :wave:

It gives me moth flashbacks, when they also said “we will revert her, if she doesn’t work” and never did. Guess some things never change.

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They just don’t listen.

Like god damn, for once both sides hate the same changes. It’s no longer “Shut up and adapt, Mercy mains” - most people hate this change. She feels worse to play and feels even more awful to play against because of the actual pocket healer problem now.

But nOOoOOOoooooOOOOO they’re going to wait and see even longer.

They’re really being clowns with this, especially considering that answer so drastically contradicts Alec’s own words on Seagull’s stream. Like, directly. He was all about “how she feels”, now they’re all about stats. I get inconsistencies with communication will naturally happen; you can’t write a novel every time encompassing every touch point, but…damn, this one is so cluelessly bad lol.

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Maybe they just were polite enough to ask for feedback, without any intention to do something about it?

You know, like when you ask someone, who is in visibly great pain, “are you feeling ok?” While it’s obvious, they are NOT ok.

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I’m not sure if I’m proud or sad that I can predict their responses to these things way in advance. :joy:

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I’d err on the side of sadness, because that’s unfortunate with how bad their responses typically are. :rofl:

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If the goal is to make it harder to survive but the devs numbers show she survives just as much…then is it really harder to survive?

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Yes, since now you have to be less active to survive.

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Cool so then just be less active. I’m sure that’s a very fun new playstyle for Mercy players :rofl:

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Whatever it takes to survive :woman_shrugging:

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Maybe they were going for making the playstyle so boring Mercy players fall asleep while playing. :rofl:

And I thought she was too much of a pocket-bot before these changes…

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Man, screw these changes. Seriously.

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ok but you’re weird so I don’t count you lol. Most other players focus on fun as well, not just survival.

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It’s not fun to pocket, but dying is even less fun. So between two evils, you choose lesser one.

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These forums are verifiably nuts lol. It can’t get any more clear and they still don’t get it.

Okay cool, you’re getting it.

Okay you’re kinda losing it again…

You are staring way too hard at the deathrate and equating that to “she’s still just as hard to kill because her deathrate is the same, nothing changed” without realizing everything that changed underneath the data…

What doesn’t make sense if why you’re making that jump in logic. You’re changjng it from “she’s too evasive” to “we want her to die more”. If it was about her dying more they wouldn’t have given her in combat healing & just nerfed her GA and been done with it.

You keep making this jump when at no point did they say Mercy has too much survivability, they said she’s too evasive, that’s it. If they wanted her deaths to go up they wouldn’t have given her in combat healing…

They make perfect sense… You’re putting words in the devs mouth and saying they wanted to nerf her survivability and not strictly her newfound elusivity.

No, they nerfed her vulnerability to it. You guys keep using the wrong words which is why you’re not getting it.

It’s been like 2 weeks… I would sure hope they monitor it longer instead of just doing a full 180…

If the goal was to make her die more then why would they give her in combat healing?

Yup and I think the previous version was the lesser of two evils. Less dependent on the pocket playstyle while still not dying as much.

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And we’ve been hearing that’s just the case. Players-at least in high rank-are saying she’s still hard to kill cause of the new passive.

So sure more opportunities but still results in actual elimination.