Buffs Ramattra needs

I’d give it some time before we ever discuss buff. I think it’s a good thing that new heroes come out weak compared to broken. Still don’t know why they buffed sojourn though.

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Ramattra has some strange gameplay. I think he needs a tiny buff to his ammo count, I see him reloading too much. or more reload speeds. in any case, it is far too unreliable. and i agree that he would need more visibility when shooting, not just sound.

it’s okay that he’s a very exposed tank, but his ultimate is too easy win in too many checkpoint situations. I would nefer the duration of the ultimate to 2 seconds (the range is really wide), also considering that many of the companions help him reach or block the opponents in a specific point. o major interrupts of the ultra like for roadhog, for example if you put him to sleep with ana sleep, it interrupts the effect temporarily while the ability’s cd runs out.

Ah yes because they absolutely know what a balanced hero is on release.

[Laughs in Ana, Sombra, Brigitte, Baptiste, Echo, Sojourn, Sombra (again), and Junker Queen]

They do. People just cry when they done get what they want. Only company that has always, and never caved is nintendo. But even when your mad at them you still play without them changing it.

He’s been out for less than a day and people are asking for buffs? Try getting used to him first. Holy crap.

Wait. So are you saying all those heroes were balanced on release?

Dudes op enough and you think he needs a buff? His ult can easily win a fight

He needs to be playable for one.

Ramattra has a core design problem right now in that he is not good at anything. Right now in theory you would think how to play him would be trying to get into the enemy team and then using Nemesis to force teams back and take space before it runs out. However, Nemesis form is not that scary. He basically has to put hands up for most of it and even when he is not his attacks are not that threatening which just leaves you with his base form which is a drastically inferior Sigma.

I think Ramattra’s perfect how he is. He feels just right. Something I can’t say for many other heroes at the moment.

Oh - that does sound like it should be a thing. Would be pretty interesting if you couldn’t jump in it :thinking:

I don’t think Ramattra needs to really counter Pharah – that hype seemed a bit misplaced (especially since his whole kit is weak to high ground).

But gradual mobility like wall climb/Bap’s jump/slow flight/Sojourn’s slide and anything that doesn’t instantly force you into a position should get pulled down more aggressively! (speaking of which, the devs said Winston can barely jump – but does it actually work well against that move?)

His damage is pretty reliable when needed, especially in the nemesis form. The issue is that his E is kinda useless and his defensive capabilities are lacking. E really need to have a infinite height and his ability 0 's both need to get some buffs.

This is not always the case as more eyes on a project shed ideas that some may not think of. For instance the brightness increase is more in line with helping people that have issues with colors. I agree like the actual mechanics need time to be hammered out and figured out.

I am using this not as intended. I am using it to slow instead of pull out of the air. It is very effective for lucio and ana type characters as kind of a trap for the team to catch up to them.

Same here. Actually the best use ive found near its intended purpous is to pull down a wall riding Lucio.

Honestly ive been noticing that clarity of projectiles, imo atleast, has been a problem for every ow2 new heroes except maybe junker queen. The clarity on sojourn and kiriko’s attacks are awful.

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Well the first thing should be to increase his movement when he blocks. He’s just a sitting duck and you can’t unblock otherwise you die.