We dont poccess reliable hard data on w/r since Overbuff doesn’t track mirrored or what not but you can be pretty sure he is not strong, if he was we would see him alot more often than we currently do and winning too.
Ramattra’s really easy to counter with a Zen or Ana. He blocks 75% dmg and with heals that’s really strong, but with Ana in play to sleep and bionade you any time you block you are very close to dead all the time. Zenyatta simply makes you an easy target to discord all game even with the 7sec ability.
Its not all the time, but its hard to be aggressive with them in play. You have to do a lot more sitting at corners and simply trying to not die and be a wall all game.
Because mirro matches cancel out.
1 win and 1 lose, results in no change to winrate.
But buffing someone just becuase their pick rate is low is even worse.
By that logic symettra needs 37 strait buffs in a row
That seems to be the case yes.
Of course, pickrate isnt everything when it comes to power shifting balance changes but Symetra could definetly use a rework and power shift on her kit, from her ultimate to her base kit.
Theres nothing to say but “trust me bro” in this scenario, we dont have hard data, all i can say is that its my humble opinion as a 7 years player, played since the first open beta, that i think i can tell when a character’s low pickrate is not because hes niche or not fun to play but because they are weaker in comparison.
Its not just that either, hes even easier to displace than Rein and have pretty much as much threat as an Orisa, 100 DPS on 10m range without barely any CC or strong utility is not good in general, he has what a bit more EHP than Rein as well on Nemesis but no good shield and a huge downtime on it, hes just not really strong in any way that matters, his ultimate is pretty good but usually on overtime.
Other characters
I mean but right now he leans too much on nemesis, and against some comps you just can’t really get close most of the game so you’re forced to use the much weaker omnic form which is the problem. Whether or not it’s his identity, it feels very bad to use omnic form. it doesn’t have to be his main form, just more consistent. Kinda like what they did to hog’s gun where it was made more consistent.
Winrates dont really matter with how blizzard compiles that information. You can have a bad hero and they can still have a positive winrate because the hero is only played when it is working and immediately switched off when it is not.
Well, there are multiple ways to fix the issue of him not being able to get close, in my opinion is not that he cant get close sometimes (on some high ground oriented maps or stupidly long ones it is though), its more that, if you do close the distance, you’re often matched with the oponent’s tank and now you’re really going to struggle to pull much weight.
Now if he could do more damage to the front-line tank or anyone too close to him on those precious seconds hes on Nemesis form and used his barrier, the story could be different.
Like, i just dont see a good future for him where Omnic form is his stronger form and people like playing against/with him, since the selling points of Omnic form is a shield and ranged poke damage, the way to make it better is by buffing his shield and/or his poke damage, it just doesnt feel right i think, just standing there spamming and waiting around for your shield.
Now could they buff his staff to 5 damage from 4.5 and his shield cooldown to 12 seconds from 13 and have him rely a bit more on Omnic? yes they could, just personally speaking i think having crit zones for his punches make for a more interesting character.
Now, kinda have to be the devils advocate here but we dont really know for sure how they use that info any more, what they say on the blog posts and what not is not really 100% true most of the time, specially when the devs keep changing.
At least when I’ve played ram, nemesis does good damage. The issue is you just can’t get there, It’s kinda the rein problem. I admittedly haven’t played much ram recently, but any time I play ram it feels like you just spend a lot of your time in nemesis just blocking because you take so much damage.
Even on short range maps like control center the hero just doesn’t feel very good. then again, neither does any tank really. So if we nerf other things it’s possible ram doesn’t need any changes at all
As far as I can tell, just like rein he sees more playtime in lower ranks so idk maybe he’s completely fine
In my current experience, ive been trying some Ram here and there, is that hes kind of like a mix between Orisa and Rein, just the worse of the two since he has no immunity to any effects, juts damage reduction but also like those two, his damage is not high enough to be a threat to the tank (with some exceptions of course and Orisa can definetly bully some tanks) so what you gotta do is find a way to get past the tank and get to the opponent’s backline so you can actually do significant damage.
But by the time you get to the backline and get a kill or maybe even two, you’re running out of Nemesis and/or health and you gotta start blocking, by that time, your team is also usually dead since much like Orisa you dont really have much of a peel potential, so…
Hes kind of just weak, not good in any real job, frontlining and surviving, most tanks do it better, diving to the backline also alot of the other tanks do it better, he also brings no good utility, his shield and vortex are some of the worst in the role, so he needs something to help him in one of those areas so hes either a better backline diving hero or a better frontliner, my idea kinda makes him a better mix of the two wich he kinda is.
I dont see good Ram play basically ever on the opponents team, so i cant really tell when he gets played, i only play on my main (wich is 7 yrs old) so i’m pretty sure my MMR is pretty high on QP and last time i played comp i was mastersish so there you dont see Ram at least and i dont see why low lvl players would have much succes on Ram when Rein just does the brawl thing better.
No same, just going off overbuff pickrates. Including like 1-2 times I played ram in the last 4 months I have seen maybe ram 5 times total including one match where both tanks played ram.
Somehow i even see more Ball than Ram, so theres that.
I disagree honestly and feel sigma gm fits strongly into poke meta.
I also disagree that he doesn’t play PRS. He’s facilitating, and weak against brawl.
Thus he is weak to rein and brawl heavy comps like mei/lucio etc, even junkerqueen, brig, heros that like to get close and have a way to do so.
He’s a little different in that it’s his overarching team wide play style that is playing the PRS, not just him as an individual tank.
Vs Zarya v dva… where dive is generally ok against Zarya, but just the actual Zarya v dva is massively on dvas favor most of the time and dva has no options to reduce zaryas value.
Any tank can reduce sigmas value, although rod we had another poke tank I bet sigma would feel massively oppressive because he is a poke tank that counters poke… it’s just he’s the only one, so it only feels like an issue when you try to play poke into him.
If Sigma was truly weak to rush, you’d see rush being picked vs him more often on high lvl i’d wager, like, yes, i do also see how in paper hes weak to brawly in your face kind of characters but the thing is, he just has the stats and tools to even out these brawly situations since he also can play out of their range to start with and trying to play a brawly comp isnt so easy to start with in this meta i suppose.
Point is, Sigma theoretically is weaker to rush comps but in practice, his weakness is not enough to truly be a RPS scenario most of the time, his weakness to rush is not on the same veins D.va is weak to Zarya or Winston is weak to D.va/Hog for example and while yes, partially that is because of a poke-heavy meta, even before Illari/Bap was a thing Sigma was still pretty strong.
Now, Ramattra as well also kind of theoretically is weaker to divey fast heroes that just outright ignore his tiny barrier and just zip through Vortex to then just go into his backline where his lack of peeling and speed makes a big difference, kind of like Orisa in a sense, though he does have some tools to combat Winston, Ball and D.va.
Though in his case, unlike Orisa, it isnt really felt because he just also kind of just outright loses in a rush and pokey scenario as well since his stats are not so good either, so theres no point on even playing dive specifically vs him since you can also beat him on the other comps.
I don’t think he needs any flat buffs just a slight power adjustment. Revert nemesis buff and add that to his primary Monica weapon speed. He’s too useless in regular form while nemesis is fine
Monica i’m guessing is a auto correct for Omnic?
I think he needs outright flat buffs, Vortex is a terrible ability, nor does he play into any of the 3 strats well, hes not good at poke like Sigma or Orisa (sort of), he isnt good as a rush character like Rein, Zarya, Queen or Orisa (sort of) nor is he good at diving obviously, hes sort of a weird poke/rush hybrid that just doesn’t work well.
Now i also dont think relying on his Omnic form more is the answer, its his most boring form, not only for him but for mostly everyone since its the form that has a barrier and spammy projectiles + doesn’t really make much sense in terms of his “tempo” playstyle, he needs to use Nemesis to get value to then go back into Omnic, i say buff his more fun aspect.