Buffs Ram kinda needs, unless they nerf the other tanks

Nemesis Form (Pummel)

  • Deal an extra 40 melee damage if the target is 4 meters or less near Ramattra, with an extra Hitbox on Ram’s arms, specifically. (maybe with an dink sound too)

Non-dev comments: One of the biggest issues on Ram is that he doesnt have enough of a threat to other tanks or just in general, if he could do more damage to targets that dont run away, that issue would be somewhat alleviated.

Ravenous Vortex

  • Cooldown reduced to 10 from 12 seconds.

Non-dev comments: Vortex doesn’t have enough impact to have that long of a cooldown.

(Or they could nerf Sigma, Orisa, Zarya, D.va and Winston instead, on that order)

40 extra per hit is a ton.

I had that same idea when you’re in range of his arms but it would need to be 15-20 max.

How about we don’t nerf tanks, you know, the role that no one wants to play to begin with.

14 Likes

Buff omnic not enmesis form

10 Likes

Numbers are definetly up to change, 20-50 i think is the range, 30 maybe then would be the sweet spot?

Tank queues being bad isnt because tanks are weak i dont think, Tanks were the best role by far on OW1 as well and the queues were horrible, in fact maybe if tanks didnt have so much on their hands the role would be more popular.

Nemesis is basically his identity though, leave the poke damage to Sigma i’d say, also buffing Omnic would usually mean buffing his shield and usually people dont like barriers (me included) so i’d rather they buff Nemesis instead.

(Wish my forum Icon would update to Ram)

I feel like increasing his damage isn’t the way to go about this. I honestly think increasing the size of his fists projectiles slightly would be enough to make him more affective against groups and single target squishies.

2 Likes

I think that just decreases his skill expression and make him too similiar to Rein, i think making leaning into the precision of Pummel vs the AOE on the hammer makes more sense.

I mean they could also buff his Block movement speed instead i suppose, something simple like:

Nemesis Form (Block)

  • Movement speed penalty reduced from 50 to 30%

or maybe:

  • Movement speed penalty gradually decreases from 20 to 50% in a 3 seconds window.
1 Like

heck no his kit is already over freaking powered

4 Likes

Sure he is, i think he has the second lowest pickrate beside Ball, that doesn’t scream OP to me.

1 Like

100 damage per punch might be a bit much :skull: . I’m not opposed to the ravenous vortex change tho

7 Likes

Only thing I would change about Ram is buffing the height of vortex to reach the skybox, so it can be used against flying heroes like advertised and maybe rework is Ult, so it actually scales with playerskill and is t as braindead as it is now.

7 Likes

Could be between 20-50 extra damage, maybe 30 being the sweetspot, numbers are up to change ofc, but its only extra damage if you’re really close to him wich is usually pretty easy to avoid, so i think it would be balanced.

Could definetly have some more functionality vs Pharah (I think Echo doesnt really fly all that far to begin with) by having more vertical range or being able to get used on more geometry but they could also just buff its uptime so its better vs the rest of the cast too.

I definetly agree that Vortex should rip flyers out of the air. I’m always down to buffing Ram, but that damage increase would be a little nutty. I definetly think he needs a little love, but I’m not sure raw damage is the way to go.

1 Like

That would mean he can deal 100 damage in 1 punch. He DPS with punches is already 100DPS, that change would make his dps 167dps.

So his TTK a 200 health target would go from 4 shots to 2 shots, So 2.4 seconds to 1.2 seconds for TTK.

That would be the most broken change ever ecpecially considering he gets a move spead increase in nemisis form making it easier to get closer to someone

2 Likes

His omnic form should be buffed. His void accelerator seems useless as i rarely see it being used. His vortex should also be buffed.

4 Likes

Thats only if hes incredibly close to the target btw, Pummel has a 10ish meters range normally, only at halfway point, basically closer than Rein’s hammer he would do the extra damage to only whom gets contact to his phyiscal punch, basically impossible to hit even two people with it too, so i think it would be balanced because of that.

Only tanks basically or people very out of position would get the extra damage, only 1 at a time too basically, its not as bad as you think.

Void Accelerator is only good to do some poke damage before the fight, what do you think they could buff on it, the damage? maybe he would lean too much on ranged damage then, i think his defining characteristic is his Nemesis form wich isnt all that strong currently so they definetly could buff it.

Tanks like Sigma, Orisa, and Zarya are all capable of dealing with a lot of the current issues that people have with the game right now. They can mitigate damage and CC without sacrificing their ability to do damage: Orisa’s fortify, Zarya’s, bubbles, and Sigma’s shield. Ramattra can do the same thing, but once his shield naturally goes away he is left to either back off or use nemesis form, which doesn’t help in any way other than standing there holding block until he’s either safe or dead. He’s not able to really brute force thru anything the way the other 3 tanks can. Heroes like Ana who have 2 CC cooldown’s make it very frustrating to play tank, especially when it’s as if you’re getting nade and sleep dart thrown at you off cooldown.

Sigma specifically pairs exceptionally well with some of the better characters in the game right now. Bap+Illari is the most picked support combo at the higher tiers which both fit into poke comps. Bastion and Hanzo are both really strong as well and Sigma deals with both of them very well and pairs great with Hanzo.

Basically what I’m getting at is if some of the other pain points in the game were reduced, the pool of tanks that even feel playable would increase drastically. I can’t tell you the amount of times where I picked Rein only to be met with Ana, Kiri, Bastion.

I have no idea as to why Winston is catching flack here. He’s one of the highest skill tanks and is incredibly reliant on his team in order to get value. Plus, have you tried playing Winston into Bastion? It’s like walking on eggshells. Make one wrong step and you’re getting obliterated.

This is an absurd buff

The main thing that is holding JQ and Ram back is Ana. Do I need to say more? This is getting stupid really fast.

Mauga: Countered by Ana
JQ: Countered by Ana
Ram: Countered by Ana

How many new heroes do they need until they realize that Ana is broken? When they nerf Ana in a meaningful way, Ram will rise as will JQ. So I would be careful of buffing them.

Here is the Ram buff I want and is probably all he would need.

Ravenous vortex

  • vertical height increased to be infinite
  • has a short pull torwards the center of it similar to how Orisas Ult works

Winston has been pretty hard meta on the Asian servers for a while, if the other strong tanks get nerfed, he’ll be hard meta everywhere, so he should get nerfed in expectation, or maybe after the nerfs.

Sure hes hard to play into his counters, if they go Bastion/Reaper and D.va and or Brig + anti dive you can always switch.

The way i’m evisioning it, the hitbox on his arm would have to connect with the target, kinda the same way Earth Shatter has a smaller hitbox to do a crit, to do the extra damage, if you look at it that way, its basically impossible to hit two players with it even, its hard to pummel two players in general.

So yeah, it would only up his damage against people that refuse to give space, basically tanks only or maybe with an Lúcio speed you would be able to get that close to a squishy easily but still, i think because of that it would be balanced, though, ofc, the numbers could start a little lower, maybe 30 more damage instead for starters would be more conservative.

In case of Ram is isnt just Ana i think, he can at least block while anti’d, if she doesn’t have sleep, that is, its more because he just doesn’t really do enough even against the other comps, when do you ever see Ram getting picked? basically never.

Though i’m with you on the case that Nade needs to be less opressive, i think they should greatly decrease Anti’s duration (3.5 to 2s) or halve its anti healing capability, then buff Ana somewhere else to compesate.

That could work too i suppose but it would have the potential to be kinda bonkers sometimes, specially the visual portion, i think they could at least greatly increase the vertical range and allow it to go off on walls instead of just bouncing off, so he could use it on places Pharahs like to hug the wall but the cooldown buff just makes it better vs everything else so i kinda prefer it.

I wish his shield lasted a bit longer for what it does. It’s only 4 seconds on like a 14 second cooldown. I know his Nemesis form is his main playstyle, but the shield lasting 5-6 seconds will benefit him and his team as a whole.