Season 12 brought another round of weird balance changes. Some 225 supports are more squishy than they should
Some balance changes i would like:
D.va : Fusion Cannons Spread : 3.375 → 3.50
Pharah: She can now 2 shot several heroes, so she should do less damage
Damage : 120 → 110
Hanzo: 225 health has a logic behind, since he is good at both long and short range. But he needs some compensation buffs.
My ideas are: either his projectile speed to get faster : 25 - 110 m/s → 35 - 120 m/s
or lunge (double jump) max range to be increased : 7.85 meters → ~ 10 meters, so he can escape better when dived, or bring back the arrow draw progress while wall climbing. Lastly his sonic arrow could get a cd reduction (12 → 10) and the vision radius could get increased ( 9 → 12m). Some thoughts. I don’t know how else he could get buffed
If they keep 225 heroes , maybe (and logically as one of the most mobile hero) Genji should become one (250 → 225) but for compensation his Shuriken damage could be increased to 29 (from 27). He could also get 200 hp and 25 regen shields to help him while diving.
Sombra got buffed again without much reason. They could at least nerf her Virus Dot damage to 80 (from 90).
Echo got hit quite hard with the 225 hp , without getting any compensation buff, but i really can’t find any buff for her. She has it all but she is one of the highest skill ceiling heroes of the game
As for supports
Juno needs a buff. 225 is a bit too much for her. If they want to keep her hp to 225 , they need to buff her Glide Boost speed a bit, so she can escape dives. Also one idea for her is to revert her fire rate but make her shoot 10 ammo per shot But also implement 1.50x headshot damage while firing enemies. So:
Mediblaster:
Damage: 84 → 70 (per burst) , up to 105 damage with headshot.
Headshot: Yes , 1.50x , while damaging
Bullets per shot: 12 → 10
Fire rate: Reverted back to testing time