Buff them all.
Buff them projectile speeds. All of them. With exception of maybe Junkrat because of his arc (not sure if that would be a massive nerf instead).
But make them more consistent.
Hanzo revert the arrow speed.
Sym, make those damn orbs aimable.
Pharah? make them fast like actual rockets.
Mei? Half the cast time on that icicle and speed them up.
Torb? Increase all those projectile speeds (except the turret)
Genji? Buff that shuriken speed. Make the poke damage from primary actually land and make the right click consistent as ever.
Doomfist? Buff the primary projectile speed.
Orisa? DO IT AGAIN.
D.va missiles?
Echo primary?
Lucio primary.
Mercy Primary.
Not sigma though. Sigma is fine. Love sigma, best tank.
Just buff these projectile speeds. Maybe that’ll make them better vs the hitscan.
Also 15m beam on sym please. 29dmg shuriken on genji. Make Mei’s cryofreeze restore all the ammo. Give Pharah that downwards thrust. And lower storm arrow damage (i know that’s a nerf but it needs to happen, the fire rate is not the problem).
Wouldn’t buffing primary projectile speed just increase the fluidity of his combos though. I agree I want that punch combo to go. But I mean slam uppercut shoot combos.
Doom should not have faster projectile. Tighten his spread instead as it’ll increase his skill floor even more than it is right now and that’s always a good thing.
His fluidity needs buffs yes but his rocketpunch needs to be max 150 and decrease punch charge time to 1s. They should increase his uppercut damage to 75 from 50 and revert the uppercut recovery time to 0.2s . His slam is fine it does not need to be 20m.
What I think would make an interesting experimental is leaving projectile damage the same, but give buffs to some of the weaker projectile heroes’ utility. They sacrifice the consistent damage that hitscans provide, but offer more tactical utility. Maybe Junkrat could get a second trap, or anyone trapped is revealed to his team. Mei’s entire kit is based around disruption in place of damage, so maybe restore some power to her Ice Wall. Hanzo is what I’d consider an example of this - his arrows sure as hell aren’t consistent compared to an Ashe or Widow’s gun, but he can grant the team wallhacks on cooldown and provides solid shield damage.
If projectile speed was buffed, Hitscan players would just pick them up and still dink everyone’s heads the same way that they are doing right now.
It would just hit harder, and Tanks would get deleted faster. Then most people will realize it’s the player different, not the hero different, while Tanks cry in the corners, or straight up quit the game.
If you nerf their spammable properties, then they should be buffed in real, powerful ways.
The problem is they’re huge, with infinite ammo, many can be shot blind or totally hidden, and there are no real drawbacks to holding down left click everywhere on the map. Symm is a perfect example. It’s not a great weapon by any means, but I have something insane like 45% accuracy on it while firing it from 30+ meters away basically without looking. Junk can close a flanking route by putting a book on the left mouse button and going afk. I’ve seen Hanzo get headshots while standing in a tree.
Rework projectiles into the elegant, powerful weapons they’re supposed to be. Remove spam, remove rng, regulate splash, and punish waste.
Also, give us a rocket jump. Then nerf all the stupid hitscan weapons.
Well then these heroes will never contest hitscan. Their range is less, their burst potential is less. All they offer is weak utility that hitscan don’t need.
Why freeze when you can stun right click.
Why sonar arrow when you can charge a widow ult.
Why spam when you have dynamite.
Why bother even trying to close the distance with reaper or sombra when tracer can get in and out with the kill quicker. Why even bother hacking when tracer can kill.
Why would I try punch when shields aren’t even there to obstruct.
Why spam with junk when you could be headshotting with widow.
It just doesn’t make sense.
But by buffing projectile speed you don’t even nerf tanks. They already get hit by stray projectiles. All I can see is this making them more consistent. If a team has 2 hitscan then tanks are already taking tons of damage. So why not make it so 2 dps is the same?
then you’re literally playing against blind people or people that literally aren’t paying attention to oncoming fire at all.
Here’s the mathematical proof of how inconsistent and bad sym orbs are:
at >30m away means >1.2s for targets to retroactively dodge fired orbs whom can move >6.6m in that time. if you consistently get 45% accuracy with orbs, either you’re only ever shooting orbs in places where enemies can only physically dodge half the time or they’re just pretty much blind to your orbs.
heck even top 500 players struggle with projectiles even when they are fast too for like nearly a min:
and that’s like ~120m/s (mei icicle) and ~90m/s (zen orbs) projectiles for a like approx 35m distance.
to remove spam, it basically means to increase projectile speed + something akin to lower firerates (most already have low fire rates; unless damage per projectile is meant to be low e.g. orisa’s m1). higher speed —> more aimable and lower firerate —> want to aim them carefully more rather than spam.
in sym orb’s case, it basically means upping speed while possible trading off some projectile size depending on how fast one makes them.
May as well. They’ll never be truly hitscan without 250m/s speeds so it simply increases consistency and range.
Not what he needs but a QoL buff none the less. Is there any reason Doom’s primary is even projectile? Other than fall-off negation which is irrelevant due to the spread at longer ranges, does it being a projectile affect anything except ever so slightly decrease TTK in combos. It’s a harmless buff that only seeks to improve his consistency.
I don’t think that makes a difference.
Symmetra is bad because she does severely inconsistent damage, her turrets suck and her teleporter can’t be buffed cus it would break certain maps supposedly.
Torbjorn is decent simply because he does damage.
Do you really think buffing Pharah’s flight will make her good?
Or buffing genji dash?
or do you think buffing Mei’s freeze is a good idea?
Because it isn’t all their issue come from inconsistent damage. How often do you pick hanzo for sonar arrow?