With the slower TTK McCree now takes 4 body shots to confirm a kill with a 6 mag! Even if you land the double headshot, McCree’s falloff is so harsh that the added hp effects that as well.
Let McCree compete with Soldier, Sojourn, Bastion. He gets outranged and is much more skilled than Soldier, Bastion. Revert the range back to 25-45m
All joking aside this is an actually huge issue. Cassidy needed to dodge shots a lot beforehand and could do it better than other hitscans because of his his gun works.
Yeah, but Soldier’s is now 0.05, Widow’s is 0.05, Ashe’s is probably going to follow suit too (it better), Sojourn’s primary fire needs a trim still, maybe her Railgun too if that was increased? Not sure about that one. Genji’s shurikens are probably a bit too big, Echo’s primary fire is… something, yep. Hit all 3 projectiles a lot.
They might actually have to make another interval between 0.05 and 0.00 just for Tracer too.
well seeing how you are the problem I am talking about you obviously cannot see it, in every game im in with him he 2 shots nearly everyone and kills people incredibly fast
cree is definitely a better hero than he was pre patch. sure, he has higher ttk but its easier than ever to land shots or headshots. on highest level where ppl basically already hit most shots, hes probably not able to compete, but in most ranks hes better than before. cree is one of those heroes where one small buff to damage or falloff makes him very broken.