buff every damage by 30%, nothing dies in this new patch
solo kill is nearly impossible this patch esp with tank and non meta dps, by the time your target get low they either get healed or run away
its so bad that even big bullet hitbox doesnt help, now t hat everyone on this forum complain about it then they will revert it and forgot to increase everyone damage LMAO
I am seeing this also, every game now at least one of the teams never seems to die, or will only die once the entire game while the other team seems to fall if they are looked at, it makes no sense and before the Git Gud players come in, it has nothing to do with getting good, the game is borked.
That would defeat the entire point of the global health increase. And just speaking from my own experience, lethality looks very healthy in all my matches. I don’t feel that it needs to be increased at all personally.
In my experience over the past two days, time to kill is… exactly as long as it was on Monday. That seems counter-intuitive, but I believe everyone got the 25% HP increase because in testing they must have noticed everyone was hitting 25% more shots with the projectile changes.
I main Tracer, and she may be able to do 240 damage per clip, but I’m still one-clipping people. Very surprised and relieved by that.
I’m one-clipping 250 HP Soldiers and one-clipping 250 HP Mercies as they rez.
Yes, was frozen in Mei Ult yesterday. Our Zen popped Trans to keep us at full health and Tracer comes up to me and one clips me through trans. People càn die through the healing easy if you can hit your shots as a DPS.
They need to buff the damage of things that cannot head-shot. So stuff like Winston secondary fire, Rammatra Punches, Dva Booster damage, & Sigma Spheres, Rock, or both.
Mei ult = 20 damage/sec
Tracer does 240 damage/sec (one clip), all headshots means 480 damage/sec
Trans heals 300/sec, but only 240/sec with dps debuff applied.
In one second I died from full health, 250 hp.
Damage done was 500/sec: 480(tracer headshot) +20 (mei ult)
Healing done was 240/sec: 300 - 60(dps debuff)
Net damage done in 1 second was 260, which is more than my max health, so I died.
Now look who’s lying. My math holds up. If it’s wrong, show me where. I’m not interested in your money, and even then, why would I expect a liar to honour a bet?
I’m seeing the opposite. I am shredding people as Tracer (seeing the same from many DPS; Genji, Echo, all hitscan I’ve played).
Tracer can easily land a full mag now. Combined with the healing reduction passive on DPS, I’m feeling unstoppable. Went 6-2 in comp placements yesterday, only lost two very close ones. Like, I can confidently erase Moira now, who has historically been an anti-flanker pick.
You can absolutely kill stuff through transcendence even without burst damage like Widow headshot. Common example would be something like Bastion sentry form through Baptiste ult. It’s so much damage that you burst through Trans even when it’s not singular instance of damage.