BUFF DOOM He needs it

What are u waiting for

2 Likes

I concur.

I’ve seen GOOD Dooms Mind you.

However he had his entire team build, and pick around him.

I’d say over all just buff his damage, and increase the amount he absorbs with his block.

can’t buff him without nerfing him at the same time.

His dmg and mobility is bonkers, but hes survivability is crap.

Upping his survivability would make him hella busted

2 Likes

They should bring his one shot back I miss punching mercy mains in the face it was fun

2 Likes

I’m fine with his one shot “in general” being gone- though I think he could’ve been balanced in a way where he still had it to some degree (maybe a more involved method of empowering it, as an example)

But I definitely feel it should be doing more than 70 damage base with a wall hit. Even empowered it does 105- which is not easy to do, nor do you actually get to use your empowered lunch offensively every time.

Sigma by comparison does 110 with a volley. With a like 1 second and change cooldown between volleys. His rock itself does 100 damage. And it has a knock down stun. And doesn’t use his body as a projectile. And his block actually blocks all damage. And he has a projectile shield. And he’s got more base health. A chunk of which is shields. And he can overheal his shields reliably with his grasp.

But hey. Doomfist has a gimmicky lucio boop and is kinda mobile.

2 Likes

the problem with straight buffing high skill heroes like doom is that if you buff him enough to be viable to normies. doom mains will be broken.

the only way to buff him so that hes usable in midrange and not broken to doom mains is to take away the janky stuff that makes doom himself. so you can give him big buffs but take away his identity so that hes balanced everywhere. making him more a generalist that how he is now. i like the gameplay style that hes carved out and it would be a shame for him to lose that and become monkey 2 just so he fits better

the only problem i have with him is block. 1 less ability to build overhealth like the last game. and also it just feels weird to play such a mobile offensive hero and just sit there and take damage because if you dont you are throwing… IMO it just throws off his groove.

lmao a fully charged punch does the same amount of damage as a normal melee hit if they dont hit a wall, and a direct hit from his ultimate doesnt even take hog down halfway, dont know if i would call that busted

3 Likes

His punch is more in comparison with orisas spear, both do 100 damage and has a stun upon wall impact. Why doomfist should be able to deal more damage than her? Not to mention he punch can be used both offensively and defensively + it can be empowered + its used for insane mobility. Orisa has her spear as her only offensive option with zero mobility in comparison.
Sigmas rock is a whole another story as its the hardest to land with a 10 cooldown, he has zero mobility as well.
Stop being biased.
Doomfist is fine he should not be dealing a lot of damage + high mobility + a lot of survivability (wrecking ball has the second and third but not the first)

he can be strong in good hands but imo his shotgun has no ammo and is very annoying to use

they should make it hitscan not projectile.

1 Like

He’s lost all the intimidation he had on me as a support main :joy: he’s absolutely garbage and i love it

This is what many people don’t realise when they say Doom is viable. Even Symmetra is viable if your team is willing to coordinate.

But let’s be realistic, he’s a fuming pile of fresh **** in your regular QP games or anything below high dia/masters.

1 Like

this sucks for doomfist mains

I’m high masters and he’s terrible even with the right team when you compare him to other tanks.

3 Likes

Alright, so Orisa’s spear deals 100 damage from any distance on hit+wall impact and stuns the target for 0.5 seconds in total (0.2 on hit and 0.3 on impact). All on a 6 sec cooldown

Doomfist’s punch deals 70 damage on hit+wall impact, has no stun on wall impact, requires you to be close to the target.
For the punch to be similar to Orisa’s you need to use a block on an 8 sec cooldown that makes you a target to CCs, then somehow get closer to the enemy and then land the punch that deals 105 damage and stuns for 0.5 seconds in total.

The only thing that Orisa doesn’t have is Doomfist’s mobility, but if you empower your punch you cannot use it for mobility anyways as you’ll lose the effect, you are left with slam only. Idk if slam alone is better than the rest of Orisa’s defensive kit.
Plus she can also deal more consistent damage with her primary even without the javelin, while Doom highly depends on his punch

And Doomfist’s ult is trash. Not that Orisa’s one is top tier, but at least it can deal some good damage quite easily

1 Like

Block needs a rework, he should gain the ability to uppercut once his block/fist is fully charged.

Kinda. My point as merely highlighting how some people think it’d be crazy for rocket punch to do more damage- when tanks already do that kind of damage, without the risk

Orisas spear does 100 with a wall hit,

Punch does 70 with a wall hit,

Empowered punch does 105, and has a scaling stun depending on charge.

Because while rocket punch has the benefit of being mobility for Doomfist, it also has the downside of using his body as the projectile, and requires a charge time, and lacks the ability to be aimed freely up or down.

Its base damage is so low that players regularly block rocket punch with their body to interrupt Doomfists mobility.

It is a very risky move - especially compared to abilities like rock of javelin which can be safely used from a distance.

Her primary attack does 120 dps at range and javelin spin also does damage.

Javelin spin also increases her move speed by 50% during the ability, and has a persistent 20% move speed for a couple seconds after it ends.

Orisa is not slow, nor does she lack defensive or offensives capabilities. To boot she can fortify.

Sigmas is literally the size of a Boulder. It is not difficult to land.

Lol no. This is wrong on so many levels. Doomfist is not “fine”. He’s weak. Literally one of the weakest overall characters in the game. Nor does he have high survivability. He’s absurdly fragile. Especially for a tank.

There is a reason high level players, and owl contestants, regularly place Doomfist currently in F tier in tier lists.

Yes, he’s got a lot of mobility. But that’s all meaningless when you do bugger all for damage. He doesn’t need to regularly be doing “a lot of damage”

But he needs to do more than he does currently. A fully charged rocket punch without a wall hit does 30 damage. If you’re in a position where you can’t get a wall impact (due to range or angle), and the boop will do nothing beneficial (especially when you factor in that it pushes them further out of shotgun range decreasing hood hand canon damage), you are literally better off hitting them with you little hand, than taking the time to fully charge your rocket powered mechanical gauntlet that granted his namesake.

It’s trash. It doesn’t need to be doing 250 damage with a wall impact anymore- but it should at least compete with javelin for damage.

1 Like

It actually has the stun, quite a noticeable

2 Likes

Already fixed that before you even hit reply lol

2 Likes

But you could also add that

but doesn’t have stun on wall impact x))

That’s actually what I’d been typing to begin with- but then restructured my post a bit (and was correcting her damage), but messed up my copying/pasting (I’m on a cell phone), which is how all that came to be. I’d had it corrected within 30~ seconds of posting that- but ya beat me to it.

1 Like