Let me get something out of the way:
Skill issue, you’re playing wrong, you’re the problem, and anything else you can think of that dismisses this post.
Since I got that out of the way, let me get into my post. My idea is simple. I’ve accepted 5v5 because I don’t think it’s ever going to change. I’m not concerned with that at this point, but something has to happen.
Every support should have an anti heals of some kind or tanks need to be nerfed.
I am so tired of these immortal tanks walking through the front line, getting low, and hitting an 80% damage reduction to get healed completely. Doom and Ball aren’t off the hook. They can jump the backline and hit a ridiculous over shield or block 80% of incoming damage.
If you’re not going to change that, and you won’t, then provide every support with an anti or damage buff ability. Tanks are too over tuned. Double shield was more fun than these immortal tanks.
Ana, Zen, and Mercy are good. Don’t worry about them.
Bap- Anyone who is inside his lamp should get an automatic boost to damage or their landed shots should create an anti on the enemy hit.
Brig - landed whil shot should give a short duration of an anti
Illari - pylon should anti enemy team if they are in the radius for the burst.
Juno - Ult should anti as well as damage
Kiriko - Suzu radius should anti
Weaver - change his extra damage to enough landed petals to an anti
Lucio - boop provides small anti
Moria - discord orb antis while attached
OR
Just nerf these immortal tanks. 80% damage reduction and over shields are just plain dumb. I have no idea why it’s lasted this long.
If neither of these happen, I should just accept that the game is terrible.
Two replay codes to drive home my point about tanks:
Y67AWV and PJM0SW