No, Venture has to murder-suicide you with their entire body as the projectile to deal their burst damage, and has very little range even with their gun, plus they just expended all of their cooldowns.
Nothing breaks a Venture’s ankles and mind quite like being stunned out of Burrow. Cassidy rolls them.
They bounce once and I do think it’s stupid they ever added it back, but it’s only 5 arrows on a long cooldown that do less damage than normal, they’re only good around corners where it’s all guesswork for the Hanzo.
I wouldn’t say she’s unkillable, but I agree this is a pretty bad mechanic. She’s near the top of my list for worst designed heroes in OW.
Interesting. It’s very rare that I die to a bouncing Storm Arrow. I am very good at using them myself, though.
He’s gotten a bit more popular because he isn’t a complete throw-pick anymore since his buffs. Definitely not a free hero. He’s still one of the most difficult DPS to play Masters+.
Her cooldowns are definitely a bit of a point of failure. They already nerfed them, and so she’s forced to opt for a less interesting gameplay loop, where she often play at sniper ranges. She would be much more interesting if they nerfed her range instead to force a more aggressive playstyle.
Any Venture player with an IQ over a Roadhog main isn’t going to charge cc-capable enemies. No, they go after supports that can’t stun them, and they can easily score one-shot combos with no counterplay.
This something I really hate about this game - these save-or-suck heroes. A good 1/3 of the roster is so dangerous when their cooldowns are ready, yet laughably easy to kill when they are not, or in the face of a very specific counter.
For so many heroes, your gameplay strategy or situational awareness or teamwork coordination doesn’t mean nearly as much as just hiding until cooldowns are ready then be accurate. It’s a low intelligence game at this point, and for all of OW1s flaws, it wasn’t nearly this stupid.
Heck it’s even worse for hitscan. You can be absolutely terrible at every aspect of this game, from avoiding damage to protecting teammates to holding objectives… but you’ll climb if your accuracy is good enough with hitscan.
Of course they won’t, but if you’re playing Cass and you see your Ana getting dove (she used sleep dart I guess), just throw a flash bang and shatter the ankles of any unwitting Venture.
And Venture can play as an assassin (or anti-dive because Sombra is banned and Wrecking Ball is existing), so of course if they get the jump on someone they’ll likely win unless you hit that 180 sleep dart just right. Like Sombra, even standing next to a teammate will make the engagement far too risky. It’s almost like teamplay is good in a team-based shooter.
Yes, you are absolutely right and I am so glad you said this!! Because below Masters this almost NEVER happens. Most dps are too busy chasing kills to be bothered peeling. Hence why you rarely see Venture in a high elo match.
It’s also why Sombra is such a problem for supports. She is laughably easy to kill for most of the dps roster, but most dps refuse to peel because it would disrupt their fun of chasing kills somewhere else. The same is true with Widow. I religiously dive her even if I am playing support. And I make them quit all-the-time because most of them are so bad at the game, all they know how to do is play practice range. And they get away with it because most dps are too lazy to dive her. In the inevitable “not all dps are dive heroes”, this is true. But in such a situation, the dps demand the support player swap instead of them swapping to get rid of the problem. The same goes with Venture - they will say well swap to Brig or Kiriko or whoever else instead of engaging in teamwork and deleting Venture for the easy kills.
If dps players would all actually dive/peel where required, this game would change dramatically in terms of gameplay quality. It would also force reworks for Sombra and several other heroes because they would be instant throw picks. It’s really annoying how so many heroes are presumed to be OP, but only because teamwork doesn’t exist anymore.
To be fair, this is Blizz’s design philosophy now. It all started with 5v5, and took a giant leap with the S9 changes. There are some really bad players in this game who climb just having crack aim and nothing else. Back to Venture, it’s the same. Be great with the combo, be terrible at everything else - delete a support and LOL because you know you’re not getting peeled.
You can chase down a venture same way you would moira but even more predictable
Brig tanks it, ana sleepts them, kiri and bap immo and escape, mercy flies away, moira fades away and self heals, pulling that combo on lucio is impossible so I guess venture bullies zen?
I’ll be honest, this excuse didn’t even work for the original Doomfist. If Venture’s team is awake, they can just cover for them so they can get a free get away or use their abilities to enable their escape.
Typically, it’s only a murder suicide if the venture is bad or the team is bad. Assuming equal skill, Venture has an incredible amount of longevity. Its an illusion that you had a chance, and you only think you did because Venture was tanking your damage.
Difference being doom could scale entire maps and legit come out of nowhere and had a much faster combo with more cc. Why is this part always forgotten in the comparisons?
In my comment, I assumed Doom was pulling equal tricks. I always do that unless I explicitly mention a deviation somewhere. And besides, I’m sure Ven can slide on roofs if the player understand the geometry.
There’s one space on Hollywood specifically that i think would be easy for ven to slide along. Its around the first point wall.
The broad strokes are dive in, assault target, get out. Ven and Doom are comparable on that front.
You had the choice to explain why you disagreed, and yet you moved for insults. I tell you what, I am being ridiculous for expecting people on this forum to have some kind of discussion that’s greater than “you disagree with me, so you’re being ridiculous”.
I sincerely thought that explaining would be more insulting since it should be obvious. Ok heres the explanation. Venture does not have doomfists mobility or tech, nor his speed. They cannot perform what tank doom can let alone what dps doom was capable of. This isnt a brand new hero where people just dont know how to use them. Ventures been out for over a year. The comparison doesnt stand. Venture is just far slower, more predictable and less lethal and has less cc.
Watch videos of dps doomfist and if you think its still similar enough then we can just stop talking about it becauseI do not know how someone cannot see the stark differences unless they dont want to.
Venture isn’t OP at all I use her and she’s really easy to counter but I do think she could use with better mechanics on some of her abilities, her dig is slow and I wish they’d change the armor perk and the one that gives more range on primary, most venture players I talk to say the range on primary is useless because of muscle memory and because it could be replaced with some better utility perk.
Genuinely awful personality trait. “Hmm, he has a different opinion than me. Should I explain to him why I disagree? No, that would be insulting. I’d better just insult him outright.” I’m just supposed to sit here and pretend you’re interested in actually discussing overwatch? I’m supposed to take your opinion and say “gee, thanks!”
You people have such a massive ego about nothing. You don’t know doomfist or venture or anything. You’re a kid who plays a game (likely poorly) and decide you know everything about it to the point where a differing opinion is seen as wrong and intolerable.
Its like most of you are in an awful contest and you’re trying to win the prize of worst forum poster. Keep your opinions to yourself, there’s nothing in your head that I could benefit from.