Bring Back Player Level Portraits + On-fire

Minor things, but I really miss them. Having long term progression for a cooler looking portrait was a fun little touch that made OW feel a bit more unique.

Secondly bring back on-fire. It was a pretty unique mechanic that really got the juices flowing when you were on a good streak/playing well.

And lastly attach players rank to the bottom of their portraits again.

I don’t know why any of these were removed, but I assume it was something to do with streamlining it for E-sports.

5 Likes

Agreed…
That and give us more commendations, and allow us to commendate the enemy team again…
They chip away at things in this game for no reason, and in some case it hurts the sportsmanship etc.

3 Likes

Everything was removed as a part of their anti-toxicity campaign. Not on fire? Trashed on. __ Border at rank __? Trashed on. SR and average rank at the start of the match? Trashed on for being on the “wrong team” and also because comp is absolutely trashed right now and they don’t want gold players seeing a bronze matched with them.

Also, I’m pretty sure there’s a soft “on fire” still in. I’ve had several characters say they’re on fire after kills.

But they implemented an in-game scoreboard that lets everyone see how everyone is performing, and that’s caused more trash talking in the past 2 weeks than I’ve ever seen since playing OW1 beta.

2 Likes

Yeah bring em back. Pretty pointless for blizz to say oh we removed levels and borders because of toxicity then put in a scoreboard that shows exact numbers. Lmfao

3 Likes

I was constantly harassed for my high portrait rank so would prefer to not bring that back, or at least have an option to turn it off.

I searched this board about an hour ago and didn’t see this topic. I got distracted, so I didn’t post then. But I just created a new topic with this same issue.

We don’t know who is experienced and who is new.

1 Like

Hide profile = hiding rank maybe?

Yep, beyond contradicting. It’s the most toxic I’ve seen the community.

Something like that could work.

1 Like

The mechanic is still in the game but the UI for it doesnt exist. Blizzard has talked about wanting to rework it somehow. Personally I feel like it was fine the way it was.

1 Like

Apparently, the reason Blizz got rid of borders was to avoid the toxicity of people for example “Oh, you’re maxed border but still diamond? You’re so bad…”

Can’t say where I found this but I’m confident this was the reason. Part of it may have also been the intimidation of the high level borders in QP where new players or players in general may have been frightened of the high border, because there is no true matchmaking in QP they might’ve thought they are going against some really good player.

As for the on fire meter, not entirely sure why they got rid of it, maybe also for the “only good players on fire” things people say LOL or the idea that people got that the player was only good if they were on fire. Again, not entirely sure but that’s what I think. I agree I want the borders back, it gave a sense of progress and recognition of your time in the game. The on-fire meter is not visible but the characters will still announce they are on fire (weird huh)

not only that… in ow1 master tanks had a terrible experience… they got thrown into diamond games or top500 games due to the lack of tanks on that elo.

same will happen with supports when the honeymoon wears off. they just dont want people to notice.

Toxicity is not an excuse to remove levels or borders… they could have gone to Ubisoft route. When a match starts you dont see levels, KDs or w/l ratios. Only when the match ended you get to see them when you bother to look at it and not close it and queue again. They just straight removed everything and took things the lazy way.

1 Like

They did say they intend to bring the on-fire system back at some point (in fact I think it might even still be in the game and it’s just the HUD part is gone)

1 Like

It’s a contradiction though

Blizzard did this without the intention of it becoming toxic, not sure what they were thinking tho…understand how it can become quite toxic but my assumption is so you can see what you team and what the enemy is struggling with for example you’re on tank and notice your supports are doing a lot of damage but not a lot of the heals, so you swap hog to accommodate the playstyle, alternatively, you notice the enemy team is getting their dps to do all the work so you target the dps for an easier game. my thought, again not sure.