That’s only true because Blizzard has no other justification for calling the present game Overwatch 2, something that is absolutely meaningless to the player base. Of course, I understand this reason from their perspective, but it sure is a lame reason and it just highlights all their balance failures and broken promises of PVE.
Reminder:
The defenders traded game quality for faster queue times.
Because they were DPS players. Tank and support never had a queue time issue.
Thank you for trying though.
Nope. That isnt the only reason, and while I do also believe part of why they wouldnt completely remove 5v5 is because it would be admitting failure, I dont think its the biggest or even the most limiting reason.
The largest poll on the 5v5 vs 6v6 subject we have was Jakes with some 30k votes, and on a twitter from a guy whose entire audience is against 6v6, it was still basically 50/50.
Is this enough evidence to say the entire community split 50/50? Nope, but its enough to drive home the reality that the divide is serious, and removing one for the other just will NOT be a win for Overwatch.
All that will happen is the roles will be reversed, with 5v5er’s crying for years straight like we pro 6v6er’s have been, with the community very much so split in two large pieces. At that point why even make the 6v6 change if it wont actually change community perception of the game?
The Role/Open Hybrid Queue that GreyFalcon invented makes the most sense. With just Open Queue, some teams can/will be very unbalanced just as 4-6 DPS with 2-0 Healers or 4-6 Healers and 2-0 DPS, just for a few examples. The restrictiveness of Role Queue helps balance both teams.
As often the only person willing to flex onto tank or support in OQ i completely disagree
Losing from spawn because you had 5 players instalock dps was terrible ESPECIALLY if the enemy team picked even 1 tank. Trying to run 5 dps + me on support with no tank, or me on tank with no support, into an enemy comp with a tank & support was the worst gaming experience of my life. Pure garbage
Thats why we went to role queue to create a level of consistency between matches. You think tank diff is bad now, you are advocating for it even worse in going not only to 6v6 but Oq
If people enjoy Oq so much how come hardly anyone actually plays it? Funny that! The modes right there and yet no one wants to go fetch. Just all talk
Not really because the only people voting in that sort of poll are the vast minority. So thats a biased vote and not reflective of the overall playerbase. Thats a divide between hardcore players who are so into ow they vote on a poll. Not the general playerbase which i think is heavily against 6v6 with pure data from ow1 to back that up.
Its survivor bias at its finest. Most of the people who quit ow1 wont be looking for ow on social media. Only hardcore ow players who stuck through 6v6 are the type of people interacting with ow twitter.
Not only do they even have to be on twitter which is not many people to begin with, then they have to actively follow overwatch socials which is a drop on the ocean, even then they have to follow jake/see a retweet of the poll to be able to vote
We are talking bacteria on a single plankton in the middle of an ocean levels of minority
What speaks actual volume and facts is player count. In ow1 where we had 6v6 the vast majority of casual players quit because they found that format unbearable, the question is whether more or less of those same players are still playing ow2 in comparison. Thats the only important metric to care about.
We can dodge the fact all we want. End of the day all that matters are if people play the game and so the only way 6v6 ever becomes an actual argument to go back to is if 5v5 drops down to 6v6 levels of playerbase.
Right now its my confident belief ow2s playerbase far exceeds ow1s. Therefore people are actually enjoying the game and sticking with it. The only way we can actually take 6v6 seriously is if that playerbase drops off just like ow1 did. If we get back to that point I fear nothing will save the game because if we do we are just picking our poison if the playerbase is back to 6v6 levels
not at all
my wait times are very short when I queue up for a role-less queue mode match, which in turn means plenty of folks are playing it, just like I am
Literally not what that means
If theres no set roles it means they can match anyone with anyone, hence why you get fast games you clown
There could only be 100 people playing Oq and you will get fast games because there isnt any actual matchmaking trying to create a fair match. Its just finding 10 people and lumping them in a game because theres no actual rules
The t500 leaderboard says everything that needs to be said. Or should I say like top 347 because there seems to never be anymore than that above diamond
this is another incorrect statement
it was stated that “hardly anyone actually plays it” and yet I get a match pretty much right away
if it were true that “hardly anyone actually plays it”, there would be a long wait to get a match, or I might not get one at all
You’re so dense its unreal
OQ could literally have only 10 players and youd still get an instant queue because it just finds those 10 players and throws them in a game
Its not having to find specifically 2 tanks, 4 dps and 4 support to construct a match like RQ.
Thats why you get fast queues. Nothing to do with player numbers.
RQ does cause every problem this game has but it happened because they refuse to address the support role entirely. Every hero on that portion of the roster is why this game is so bad today.
In the recent video from Samito he pulled a tweet from one of Blizzard’s employees Morgan Maddren made on December 14. 2023. Average DPS q-times back in 6v6 were typically about 6 minutes (worse in KR), So i’d guess --6min. That said, the shift from 6v6 to 5v5 was not driven by a desire to reduce q-times, that was merely a happy side-effect. 5v5 was purely for gameplay reasons. Here is a link to the video: https://www.youtube.com/watch?v=PTgw3J4uNZY&t=24s Time when the tweet is displayed: …
Queue times were 6 minutes, not 20
The devs dont balance open queue
this will just get striked down and no on the geting rid of rolequeue as some will just be forced to play support even if they dont wnat to as sometiems if some already get in a match before xplayer gets in they often get the orles they want and getting rid of it will just increase deliberate throwing
Queue times were 6 minutes, not 20
And the game is ‘balanced’???
Since when did we start believing the devs and take what they say for the entire truth lol???
We dont need some dev on twitter to tell us
WE LIVED THROUGH IT
HE LOOKED AT A SPREADSHEET
LITERALLY ONE OF THE BIGGEST REASONS THE GAME CONTINUES TO GETS WORSE
THEYRE TOO BUSY LOOKING AT DATA RATHER THAN ACTUAL PLAYER EXPERIENCE
WE PLAYED 6v6!!!
WE KNOW WHAT THE QUEUES WERE LIKE.l!!!
THIS GUY PROBABLY WASNT EVEN WORKING ON OW1 AT THE TIME TO EVEN KNOW
WE HAVE THE ABILITY OF ACTUAL HISTORY AND VIDEO EVIDENCE ON OUR SIDE. WE CAN PHYSICALLY GO BACK AND WATCH VIDEOS OF WHAT SORT OF QUEUE TIMES PEOPLE EXPERIENCED LOL?!?!
Well he has no reason to lie about the queue times
20 minute queue times usually happened at very high elos, the average Joe like us could wait 5 minutes. I’m not saying your experience doesn’t matter, but I’m just saying the majority of us did not have 20 minute queues on the daily
I played in diamond/master and always had 10-15 min queues minimum
THEY HAD TO ADD PRIORITY PASSES
REMEMBER???
Why do you think they added those if queue times were fine???
Queue times werent fine. He’s straight up gaslighting. Queue times were abysmal and they had to add special passes for you to skip ahead in the line
Those would never have existed if queues werent a problem
My queue times weren’t that long, maybe bc I played flex back then
Plus another forumer went through videos of the average overwatch players and found the queue times were around 6 minutes as well (not including super high elo players like content creators)
The mere existence of priority passes as a gameplay feature is all the evidence needed to mark his conclusion as false
Like I said, he just looked on a spreadsheet and saw someone at some point had a 6 min queue. We have literal personal experience as well as the fact they had to add features into the game (priority passes, rewards for queuing the most needed roles at any time) as a way to reduce queue times
He can say any number he wants. Fact is its not representative of how the game was or we’d never have needed those features
If he cant produce any actual evidence of his statement, then I dont need to either. But at least I have circumstantial evidence of changes made to the game that support the fact queues were long. What does he have? Empty words. What that says to me is he just looked at a random silver support and went ‘yeah sounds about right’ and if he was working on ow1 at the time I think highlights why the game was in the state it was if that was their philosophical view
The huge queue times when the game wasn’t being updated nor had the meta changed in a long time isn’t even 6v6’s fault, it’s the devs abandoning the game and the players just queuing dps bc playing tank in that context was terrible
You don’t know if he just looked at a random support queue time, he said specifically “dps queue time”
Just bc you had a bad experience during a period of time when overwatch was at its lowest is not indicative that overwatch 6v6 will return to anything close to 20 minute queue times