Brigitte Shield Deployment

Brigitte has recently recieved some controversial nerf’s that went live earlier today. These nerf’s definitely do have impact on Brigitte in my opinion at least, and make her feel a lot weaker in certain situations. With these nerf’s now in place, I feel that it would be appropriate to ask for a Brigitte Shield Deployment buff.

Reinhardt’s shield, who’s is a lot bigger, deploys faster than Brigitte’s. It is much easier to block an enemy shatter with Reinhardt than Brigitte, which you have to almost predict and hope your shield doesn’t break, in order to block.

I do NOT want a shield HP buff, I just wish that you could react easier to things with her shield instead of having to hold it up and risk it breaking. Her shield will visually be blocking the shatter and just not block it because it didn’t actually deploy fast enough, but on Reinhardt pressing the shield button at the exact same time, will block it.

This would actually buff the skill of the character in a way and increase reaction time. I don’t think this buff would be too big at all, either. It’d kind of just be a quality of life change to the people with the reaction time which I’m not sure even I have, I’d have to practice if this change ever went through.

-Thank you for reading, Brigcy

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Is it really slower to deploy? I never noticed a difference. I assumed it was hard to block shatters with Brig because of those horrible cutouts on the bottom corners.

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Her shield definitely needs more HP though

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It’s definitely slower to deploy. I’ve been hooked through my shield more times than I can count because it doesn’t actually count as being up until the animation is completely 100% utterly finished. There’s no leeway

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That could just be lag doing that though.

Yeah, I’ve even mentioned it to Violet and they have said something about the deployment as well.

I know a lot of people want this, but I very much like the 200HP shield, it forces you to play around environmental cover more while still blocking a decent amount but not making it unkillable. I like the skill aspect of it I guess.

I’m also terrified of more nerf’s and I feel a buff that big would increase the chances for more nerf’s significantly.

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Nah I’ve gone into the replay viewer to check for myself. If there’s even a single frame left in the animation, I still get hooked. Sometimes I even get hooked when my shield is fully deployed, but I think that’s just the “favor the shooter” favoring a laggy Hog. At least I hope that’s all it is…

It’s not, I thought it might have something to do with that but if you go into the workshop practice range and mess around with the Rein shattering, it definitely shows it. As well as in the replays.

It’s probably Favor the shooter, because I played Brig a lot and had a lot of similar things happen to me all the time, even with low ping. Shield up for a D.va Bomb? Eliminated. Shield up for a McCree flashbang? Stunned + eliminated.

Then again I don’t know if “favor the shooter” is real or just something the devs tell us to keep us quiet. I’ve landed abilities and shots that get negated a split-second later, that would have been forced to land if “favor the shooter” was real.

As someone with game dev experience, favor the shooter is pretty box-standard for multiplayer games, including OW. But regardless, Brig’s shield deploy is still noticably slower than Reinhardt’s

The flashbang has to do with the shield size as well as latency from what I’ve heard. The others might be this as well, but I’m pretty sure with shatter specifically, its because the feet are blocked by the shield last. I think atleast…

Is it slower, or is it just that it protects less area? Because it’s very easy to put up Rein’s shield and just have protection. Brig’s shield is like trying to hide behind a toothpick, for all the good it does you.

I’m still doubtful. The window for lag correction from ‘favour the shooter’ is way more generous than the window for ‘one-frame-before-animation-completes’. I don’t know the exact time it takes for the shield to go up, but I seriously doubt it’s longer than the ~100ms+ advantage the attacker gets over you. Personally, I’d argue that shield deployment should count as an action considered by the ‘favour the shooter’ system, but that’s probably for another thread.

Again, I blame the cutouts for this. It’s very, very easy to slightly misalign your shield and have the shatter graze your big toe.

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No, its deployment. You can hold the shield up and block it, you just have to put it up early, predict the shatter before any sound queues.

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Yeah it’s definitely the deployment. I have no trouble blocking shatters and hooks when my shield’s already up

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Its literally not that thought. The shield, 100% deploys slower than Reinhardt’s. I’d encourage you to go into the workshop practice range and try it for yourself.

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I’m not saying it doesn’t. I’m saying I doubt that the issues people are describing here are caused by that particular difference.

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I have well over 100 hours on Brigitte across 3 different platforms. You have just over 7. I’m sorry, there’s really no polite way to say this, but I know more than you. Not trying to be a jerk, but please listen to the people who actually play the hero

I’m not quite understanding you. There are times where yeah, it’s our fault we didn’t block it. But that doesn’t change the fact the shield deploys slower. If you are looking directly at the enemy Rein on Brig and hold the shield up early before he shatters, you’ll block it. But if you react as if you’re Reinhardt, still looking directly at the enemy, you won’t block the shatter.

I have 4 accounts and this one has been relegated to forum duty only for at least the past year. Try again.