Brigitte Gameplay Q&A with Geoff Goodman

What’s the mindset behind gameplay features such as Brigitte’s flail stun and other mechanics such as freeze/sleep/earthshatter/McCree’s flash when other game designers have vocally talked about avoiding anything that takes control away from the player. In most shooters these mechanics are not available.

Can you talk a little about how your team sees these mechanics? What do they add from your POV?

11 Likes