Health: 200 Armour: 50 = 250 total
Shield: 500 (100 shield health regen/s, keep 5s Cooldown after it’s destroyed to enable more counter play)
Whipshot: keep as is
Repair Pack: 1 charge, 150 burst heal. No armour overheal. 6s Cooldown.
Shield bash: 7sec Cooldown, 5 damage, 0.5/0.6 stun duration (kinda worried that 0.5 would be overkill but )
Inspire: 15hps (90healing over 6 seconds) to self and allies. So basically how it currently is.
Flail damage (primary fire). Reduced from 35 to 30.
So basically a revert to Brig just before her 2-2-2 rework. But with some changes.
I wasn’t sure whether to put the inspire passive back up to 100 healing over 6 seconds (so 16.67hps) like it was during the time just before the rework. Since her healing output would be lowered from repair pack overall so it would come more from inspire as she’s more durable and able to proc the passive. But if it was buffed to this…maybe just for allies but not for the self healing.
The repair pack change just feels a bit weird since this wouldn’t make her that much viable for team play. Though then again i don’t play her really, just a thought.
No, sure, understandable :).
This is just my own own opinion/wants.
I know this is never going to happen.
I’d just like a straight revert personally, but changed a few things to try and deal with 1 or 2 issues.
Maybe 300HP shield max, 1 repair pack that heals for 60HP + 25 temporary armor, nerf self inspire to 10 HPS, nerf inspire to 13HPS in exchange for tankiness.
It was just to make it take slightly longer to kill a 200HP target for example. I just thought if she’s made tankier…then she can get in your face even more easily.
Basically it would take an extra swing to kill a 200HP target - so to ever so slightly lower her duelling potential especially if she has more health/shield.
Now Brig changes I would like
QOL change - Shield protects against splash damage - extend shield into the ground and increase the curvature slightly.
225hp
275 shield
Repair pack changed into Projectiles that can miss. 4 shots that naturally regenerate over 3 seconds. Burst heal 50 hp per shot. Does less healing the farther away an ally is, beyond 15 meters heals for 30 hp
Shield Bash - remain the same
Inspire and rally kept he same.