This is by far the most frustrating bug with Brigitte that I have found. While 1v1 with Doomfist, it’s a very close fight. If mess up your shield bash, you are dead. While Doomfist is charging his rocket punch, you have to shield bash it.
If you bash and the punch goes off, rather then both falling over, your character model seems to do a 180* spin. The First clip I provided even shows the server seeing the bash hit the target.
The video was recorded from the highlight system to remove latency as a factor, then slowed them down to show each frame. What the video shows is what the server can see.
Shield Bash Fail:
Example 1
Slowmo: https://www.dropbox.com/s/2nlxdba7nea3f9c/2018-03-28_23-48-56.mp4?dl=0
Still Frame: https://i.gyazo.com/edeb52944ccc9e1c348d1eef403e86ea.jpg
Example 2
Slowmo: https://www.dropbox.com/s/pfifu5c08f73h7y/2018-03-28_23-47-23.mp4?dl=0
Example 3
Slowmo: https://www.dropbox.com/s/xrd81dpfdmwaqc0/2018-03-28_23-52-42.mp4?dl=0
Example 4
Slowmo: https://www.dropbox.com/s/ws8astoxf9lq3h3/2018-03-29_00-14-48.mp4?dl=0