Not really a polished post yet, just thinking a few mechanics out
Orisa
Primary Fire
- 17% less damage than current (I.e. -2 on Damage)
- 25% more headshot firepower than current (I.e. 3x headshot multiplier)
Fortify
- 25% damage resistance
- Can block earthshatter
- 43% movement speed increase, but only to forward movement. (No movement penalty if attacking, mobility tool if not attacking)
Energy Blade (During Fortify)
- Melee attacks use an energy blade attack that takes off 1/3rd of a players maximum health.
- Successfully landing a blade cancels Fortify
Barrier
- To the extent her barrier may need to be stronger
- Lower the cooldown, instead of raising it’s HP
Sigma
Primary Fire
- Can headshot with a 1.5x headshot multiplier
Kinetic Grasp
- Blocked damage does not heal him
- Instead adds a damage multiplier to his Accretion and Primary Fire proportional to the damage absorbed