I’ve mostly been a defender of 5v5, but now lately, I’m slowly swaying back to wanting 6v6 again (in a perfect world, I’d like to have both). However, I think even if you’re someone who wants 6v6 back, it’s still important to note 5v5’s advantages. And vice versa if you’re someone who thinks 5v5 is better.
I’m gonna avoid mentioning double-shield since that point has been brought up to death already, though I am gonna mention a more general point that loosely relates to double-shield.
PROS OF 5V5 AND CONS OF 6V6:
Individual power: Yes, Overwatch is a team based game where you’re suppose to work together with your allies. However, I think one of the most historically frustrating aspects of it is how utterly hopeless your match might be due to your overall team, no matter how well you’re performing on an individual level. It’s not a good feeling experience. While this is still a thing that happens in Overwatch 2, I think it’s less so compared to Overwatch 1. This comes down to simple math. In a team of 5, you are 20% of the team, and so, you have 20% of the power. In a team of 6, you are 16.66% of the team.
Chaos and clutter: The matches in Overwatch 1 were very cluttery. The screen was a chaotic light show, and I think deaths tended to be a bit more random. It was much more difficult to track what was going on on screen, and this also made it worse as a spectator e-sport. This also promoted less skilled strategies like spam, because you’re shooting into a larger cluster of enemies. I also think the size of most of the maps are more appropriate for 5v5.
Role power is more even: This might be much more debatable. This is a more generalization of the issue we saw in double-shield. Abstracting that away, there were a lot more comps where tanks and supports had far more power than damage (Goats anyone?). Playing DPS felt like you had to thread the needle constantly. This is mainly because all roles can do damage. But DPS ONLY does damage and nothing else. I think with one tank now, it’s a bit easier for DPS to get value while supports and tanks still have the potential to be powerful in their own right.
PROS OF 6V6 AND CONS OF 5V5:
Counterwatch (mainly among tanks): In 5v5, if one tank is a hard-counter against another, well you have to switch. It means there are certain tanks that are at the mercy of a hero switch regardless any skill difference. Where as in 6v6, if one tank counters another, you still had the second tank that mitigated this. I do think this is an issue that could be solved without returning to 6v6. Doomfist against Orisa was a major issue, but this has somewhat been mitigated with Orisa’s recent nerfs. This tells me that the issue is solvable within 5v5. D.va, from my observation, is the only tank left that really suffers from this issue (though I am kind of worried about Mauga, but he hasn’t been around long enough to make any definite conclusions).
Killing a tank is too valuable in OW2: In 5v5, if your tank dies, you basically have to reset. Compared to another hero type dying. Being down a tank and having 2 dps and 2 supports is far worse than being down one of any of the other roles. Where as in 6v6, if you’re down a tank, but the other team is down a DPS or support, both were still pretty even.
Two tanks is just plain more interesting and allows for more possibilities : Seeing the variety of tank pairs in 6v6 gave the game another layer of gameplay and possibility. Seeing the different ways two tanks synergized with each other made the game a ton of fun. Not to mention, we miss out on the two tank dialogue we use to hear in the spawn room before the match starts. However, I grew tired of the off-tank/main-tank design philosophy. If 6v6 were to ever come back, I’d want any pair of tanks to be just as viable as any other pair. E.g. Dva/Roadhog should be just as viable as Rein/Zarya (obviously no two pairs will ever be exactly even, but discrepancies should only come down to the individual pairs, and not down to the fact that two are off-tanks while the other is main-tank/off-tank).
UNKNOWN VARIABLES: Overwatch 2 massively reduced the amount of CC. I think this is a good thing, though this is a thing independent of 5v5 or 6v6. If 6v6 were to come back, I would not want it to come back with the amount of CC that existed in Overwatch 1. With that said, it’s difficult to predict how things would play out with 6v6 but with Overwatch 2’s reduced CC.
Anyway, there’s probably more pros and cons I’m forgetting. Feel free to bring up some, or counter some of the points I made (just don’t be a jerk about it).