Blood/Hit effects in OW2. This is 2021

Anyone else find it weird, or boring, that shooting enemies does not leave any blood or have any effect of any kind? It makes it feel like this is a beta game. TF2 had a great balance between gore and cartoon art style, something OW failed to copy.

Even if you are against blood, there should be something.

E.g, why does shooting rein not make an armor sound, or cause sparks? Why does punching a guy in the head not make a skull hit sound? Why does DVA calling a mech on you not make you flat? Why does dying by a nanoblade not cut you in half?

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There’s a little bit of blood but it’s barely noticable.
TF2 took it to another level

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Nope. In fact, if you hadn’t pointed it out, I wouldn’t even be able to tell you if there are any blood effects in OW.

There are plenty of gory games out there, OW doesn’t need to be one of them. Simple, unobtrusive hit effects do the job just fine.

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It is intended cuz clearly blizzard wanted to make the game accessible to as many ppl as possible (which further proves that it was designed to be a casual game).

I am actually surprised that OW got away with just T rating considering there is still blood in the game.

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It did gave TF2 its unique character though. You don’t need bones etc for OW since it is a kids’ TF2, but maybe some effects.

Sure, but there aren’t any. No hit effects or special animations of any kind at the moment.

Agreed we do not need gibs or more blood in OW, it actually detracts from the tactical / strategic focus of the play.

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They added new option in settings ā€œReduced effectsā€ or something that hides the blood if you have it enabled. As far as I know that is the only thing it does.

It’s a shooter, nothing tactical about it. The main attraction in shooters is … shooting… being fun

Why is blood fun?

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im good. i like playing 60 fps on my og xbox one lol

Not blood necessarily. Any effect. Because it makes you feel like you are actually shooting something, and the projectile somehow has an impact on the environment.

Without it (as is), you might as well shoot bubbles. A HP bar might get lowered but there is nothing to give you the feel. Your question is like ā€œwhy are animations fun?ā€. All games have this

I get some. Maybe it’s something to do with your settings? I dunno.

hit-markers

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Its all tactics at higher tiers.

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There’s already as much blood as would suit Overwatch thematically. Overwatch isn’t a grungy 18+ game where gore would be appropriate.

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Sure, but it still is a shooter and kinda requires modern stuff to compete with other shooters

It doesn’t need blood and gibs to compete :roll_eyes:

OverWatch currently does have cartoon-like animated blood effects when a hero is getting hit by a weapon of any kind. But it is barely noticeable. Also the outline that surrounds the players point of view when a hero’s Health pool drops below half has a blood like color.

These effects are not necessarily to imply a gory detail to the artistic style of OverWatch but to serve as a user interface to the player. I would also note that if you are in China these effects actually appear in black color as their region has very restrictive requirements to what content can be in video games.

Well as far as more gritty sound effects I agree they should have some especially since they want the guns themselves to sound that way. But blood effects weren’t in the original so it doesn’t really bother me much.

there are little splashes of blood or oil versus the omnics & in-mech D.Va. They’re barely noticeable and that shouldn’t be a problem.

Personally I’m super against that kind of visual style, the only shooters I’ve ever gotten into (despite mostly playing the genre for many years now) are Splatoon and Overwatch for this reason.

The ragdoll deaths are funny either way anyway

Nope