Blizzard why you deleted Hanzo from the game?

Dear developers, why are you nerfing Hanzo so much that his presence in the game no longer makes sense?
You removed headshots from the game, but you yourself make this possible with widow hotfixes and so on. She even more op than was…
As a hanzo main, I feel like I’m now nothing more than a cosmetic item in the game, maybe even just a statue.

Why can a widow give headshots to everyone? Ashe is buffed and can kill just as easily… But Hanzo can’t even kill with 2 body shots. YES you NEED 3 for most heroes.

You wanted to remove the “random” headshots, but you did the opposite. Because now Hanzo is literally an exclusively doorway spamming character. Storm arrow cooldown has been reduced to allow for even more spam and frequency.

Now, for Hanzo to be able to do at least something, I need to play duo with Pocket Mercy. The thing is… you have killed the character so much that you literally need 2 characters to play Hanzo… this is unthinkable, and most importantly, why??

Previously, it was necessary to use the arrow storm more wisely and train my aim in order to kill Farrah or Echo, but now even if my aim allows me to hit difficult targets, as long as I hit the Echo 3 times, Mercy or another support will already healed her. Why???

Why is Hanzo needed in this patch? Who could he theoretically work against? Please think about this… I just curious what you say. Name me few heroes when hanzo is a good choise?

Why was it even necessary to reduce the cooldown of storm arrows at the cost of the entire essence of the character - HANZO is SNIPER (MUST be one), kill supports, widow, flying characters and BE ABLE to headshot genji… How can I kill genji in the current patch if I don’t have time physically do 4 bodyshots while he is using his ult with nanoboost. And the headshot doesn’t kill him. Probably only by switching to a character i can not play for?

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The “why” is pretty clear though - the whole HP buffs and snipers nerfs were to reduce the capacity for one-shots.

As for “why” reducing the capacity for one-shots? The community complained about it loud enough. Just search on these very forums, there’s a daily whine about one-shots … at least it was till S9.

Hanzo still does ok. So he can’t 1-shot, but he got storm arrow damage increase and CD reduction so overall he can do more damage, and more burst damage, which makes him even stronger against tanks (which, btw, is a bad thing as he already make tanking pretty miserable, especially when combined with ana anti-nade).

The t500 streamers I’ve seem play him have all claimed he is strong.

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I want to convey to the developers that the hero must, as before, kill the target with 2 body shots.
The buffs of other heroes took away even this opportunity from him; without Pocket Mercy, the hero is not viable. All you say is that they increased the size of his hitbox, sorry, I played EXCELLENT at GM level with the old hitbox and would prefer to play with the old hitbox now. Widow can still dish out headshots, so what’s the point of this whole patch?

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It’s not about how much damage you accumulate on the match stats page. It’s about breakpoints and a complete departure from a hero’s identity and viable playstyles.

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why should I be punished for my good aim and good flank? Not a player who stands still and doesn’t strafe or doesn’t react to the sounds of my steps?

The problem is that after a headshot the enemy begins to move like an ant in panic and it is practically impossible to hit him again even with an increased hitbox. Or he hide behind a wall and you can not even bounce arrow him. His team will punish you for atempt to flank. So hanzo made to be a spamzo and stay with team and REALLY just spam. Same as junkrat usually do.
And at high ranks, hanzo can no longer flank at all because there is physically no point in doing so. He can’t kill anyone (not because of problems with aim, but because of buffed other DPS that will kill you faster and more efficiently)

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“You must be able to kill with 2 body shots”, that doesnt sound like a gm player!

That’s what I’m talking about… I’m deprived of the opportunity to use the hero’s mobility (walkclimb, flank, kill supports and snipers) and the developers encourage me to spam and play with Pocket Mercy. That is, I have to completely change the style of play and turn into a Hankrat who simply uses a storm of arrows on enemy tanks on cooldown

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Absolutely ridiculous that Widow can keep her headshot one-shot at even longer distances now on almost all squishies being a HITSCAN, whilst Hanzo is stuck not even able to 2-hit body shot to take out a squishy let alone one-shot on a headshot whilst being a PROJECTILE hero, he has it hard enough trying to predict movements, why can the point and click keep an easy primary kill?

You would also think an arrow would be more damaging to someone’s head than a bullet.

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yes i want to kill tracer or ahse with PROJECTILES with 2 body shots. Ashe shoot much faster, also nerf your heal 20% by body shot or dynamite, and widow HS you, genji swooof swoof his blade x2 faster, tracer and sombra more HP and passive heals…i should continue?

And what i do have? 8 sec storm arrows and 3 body shots needed ATREALST for a SNIPER character…damn, man. Don’t say nothing about GM)

In that case you would also think an arrow would have quite a short range before damage drop-off. If you want to be realistic that is. And drop-off would be quite severe and there would even be a max range where it can do any meaningful damage at all. Yeah, let’s do that.

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This is exactly what I’m talking about. Widow, Ash and even Mei feel much better due to the speed of the projectiles. In general, it doesn’t matter that Hanzo received a larger hitbox than before (in fact, he was nerfed and reduced again, so he won’t be buffed that much compared to season 8). Hanzo is not viable at all if you play at ranks above diamond

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I would rather have this than not be able to OHK up close, but knowing most people in this forum, they would still complain about one shots.

Well, besides all the accurate problems pointed here by players that really play Hanzo, the fact that as Hanzo you get reduced movement speed while drawing the arrow is absolutely insulting in this new “ez mode” (aka larger hitboxes), so you basically become a target dummy.
So you can’t snipe, but still treated as a sniper, in the case of slowed movement speed.

relax its still gonna be busted

Hanzo is a luck based hero, well deserved.

They ruined the identity of a high skill hero to support the claims of bad players who think he is rng.

He is still op and these bad players will continue crying, but they killed hanzo for them

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the only thing i can get from this is that widowmaker needs more nerfs.

Know what’s funny, they are killing minorities (Hanzo) so the dumb masses can rejoice. What’s the name of this behavior again? OMEGALUL

I would argue they made it 10x worse.

The only viable playstyle for Hanzo now is exactly the one that the playerbase complained about the most, which also tends to be the least fun for the Hanzo player as well.

He is now a choke spam bot. Which while it can be reasonably effective, god is it unfun.

I got more completely random kills in this season than any other.

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