If they can’t solve the cheating problem by banning cheats they need to do something to make it so players facing cheaters in games at least have the same advantages, or some other mitigation against what the cheaters do.
With the game overrun with cheats at most times of day especially late at night and at weekends, it’s the last viable solution to the problem. Because whatever they’re doing is achieving zero.
I still like the idea of a cheater queue. Simply shadow move them away and let them come to their own conclusions. Then us regular non cheating joes can have our game back.
The system designers should consider stat constraints so that way even if a person is suddenly rage hacking with an aim bot. The system should dial back the crits and damage they deal, considerably.
I mean I would say in about every game tile I’ve played, I encounter people that begin to rage-hack and turn on their aimbots while losing just to get ahead. Suddenly going from bad aim to really good aim is pretty obvious!
Actually, I’m at least 90% sure that most of them are the same person trolling the site. Because they’re almost all very new accounts that use the same arguments and talk in the same way
I forget what game it is, but they had a system where every character has a ghost players cant see or effect next to them, so when the cheaters aimbot starts locking heads it typically targets the ghost instead since they are closer but off to the side. Making the aimbotters miss most their shots.