Blizzard need to do something about OTP players

I’d rather have 70 percent of the playerbase gone than deal with one trick players. Additionally, anybody who one tricks should not be playing on competitive. Competitive is not for fun it is to be playing the game by the book. This means switching will more than likely be required.

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It isn’t really a paradox – I said my personal opinion about ultimates and where I think they should go and then said “that aside” and suggested an idea that supports our current direction for ultimates

I can think beyond my own interests haha

I enjoy Overwatch whether it has big flashy ults or not, I just think it leads to a very one-note design, especially in our post role-queue game. (also, so many battles feel like just waiting for that “fight winning ult” to carry you forward)

Supports end up being disliked if they don’t have the “instant team save!!!” ult attached to their belt and DPS lose points if they can’t instantly delete a team caught in grav. Creative ideas like Symmetra’s huge wall or even giving Mercy flight just don’t turn enough heads compared to quadrupling your team’s health bar or stunning the whole enemy team.

That’s interesting! I feel the opposite, I suppose. I enjoy those hero’s ults because it feels like I can use them more often. Like Lucio for example: I’ll save his ult for Sigma or even Genji because that is “my moment” but due to that, I end up feeling like I’m not allowed to waste it.

Compare that to Mercy and Ana where I feel like I can pop their ult offensively/defensively/to give my team an edge/etc. It just feels like there’s a bit more agency and flexibility to them, at the cost of potency

I don’t think ults should just be nerfed without care but I guess I was thinking more like fine tuned. Using Genji as an example, I would love to see a Genji with a much more fluid ult windup but only 1-2 swings of his blade instead. In that scenario, it would feel like a good execution tool.

But when I look at OW2, I can tell ults are not going to be getting any major reworks/changes so I could definitely get behind making the ult charge mechanic and hero swapping feel better!

Yeah - I didn’t say this would solve one tricking or anything. People will do what they want haha.

My ult charge suggestion was just designed to make hero swapping more effective and fun. If someone wants to go the whole game without taking advantage of it then that is on them but I do think OW should make swapping heroes feel a bit more enticing, somehow

It’s not just men. Stop turning this into a sexism thing.

Such ideas just aren’t strong/unique enough to turn heads, and often clash with purpose of role.

Mercy got ult, that doesn’t really improve supporting per teammate, so no one is impressed. Symmetra’s wall…well, you can have tank put such “wall” with no ults involved. Splitting map in half isn’t all that useful, when combat happens only in small area of that wall. Her old shield generator was valued a lot more, than this.

Ults stop feeling valuable, if you can just throw them away with little to no consequences. Flexibility at the cost of potency is really bad trade, in my opinion, because it leaves you with tool, that can be used in many situations, but isn’t very useful in any of them.

Limit those who play the way they want?

Sounds to me like you want the playerbase to go

Blizzard have said time and again that one tricking isnt bad

That frustration is because of a lack of understand. You don’t have to counter them. Just out play what’s on the ground and have better map control.

You’ll have the numbers advantage and the DPS in the sky will have nothing to shoot at.

They always will have something to shoot at, so it’s not working. And outplaying what’s on the ground isn’t always working either - I did participate in capturing point as Pharmercy, when rest of the team couldn’t even approach it.

Why should they swap, if it’s not them being targeted?

Well, if otp refuses to help the team, you have no obligation to help him either.
Maybe the eternity in death cam and walking out of spawn gives him enough time to think what to do in the future.

You are going to have to drop that quote pal because I’ve heard the exact opposite.

I mean unless you are Seagull or something, you cannot really get good at the game without 1 tricking a hero, or having 1-2 heroes.

You’re complaining about what is fundamentally not the player’s responsibility.

Game developers need to make all heroes equally viable for this issue to go away. Expecting players to just not play their favourite heroes is a far stretch since we bought this game and have final say over what we play.

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This is not possible.

Sure you can think that but this is what developers should strive for. In this endeavour, at least most of the hero roster should be equally viable and not just a “throw” pick.

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If they do that it means they need to remove all counters pick, wont happen this is not what overwatch is in first place, lets just put 5 soldiers vs 5 soldiers if this is what you ask

It’s difficult to do for supports, as players will reliably use only one or two of their aspects.
Everything else, despite technically being on same power level, will be inaccessible for teammates.

Similar issue on tanks - if you make dive tank(in dive) equal to shield tank outside of dive, what happens, if dive tank isn’t played in dive? Or shield tank is played in dive? On paper they are equals, but team just can not use their resources.

where did they say this? i’m not doubting that you’re correct but i didn’t see it

What if you happen to be stuck with an OTP bold enough to make their own suggestions for a hero switch or two from you and/or another teammate to make your team comp work out (or counter a particular enemy hero)? Would you swallow your pride, and switch off your hero for a selfish one-trick?? Would you flex your multi-hero skill and switch to their suggestion to play a needed part instead of continuing at your attempt to play the hero you wanted to play?? Or are you going to be hellbent standing your personal moral high ground about the “wrongness” of a one-trick never switching heroes themselves?

If your team comp is good but the first fight or two failed for whatever reason, are you going to give your one-trick a chance, and accept the possibility that maybe “just some bad luck happened?” Or are they just a lost cause for being a one-trick? Better to switch to your best and see if you can solo carry this lame team? Or are you “gonna teach 'em a lesson” get it over with, force the loss and take a hit to your own SR for the sake of hurrying yet another god-forsaken loser one-trick on their one-way trip to bronze, out of your elo and hopefully OUT of comp?

:face_with_raised_eyebrow:

(Edit: grammar yikes)

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They aren’t your games.

Anyways: try bot games then if dealing with people isn’t your thing.

It’s an expression you dumbo

Alright here’s my solution for you:

cry about it.