Blizzard hanzo balance is...odd

hanzo isnt a terrible hero ever just off the sheer capacity of his carry potential. hes often clunky and odd and is a hero that doesnt seem to get much play other than specialists.

theres also a lot of admitted cheese to the hero and i would like to make him a more deliberate and precise character. INB4 his arrows are logs theyre the smallest projectile in the game.

increase the storm bow velocity from 115 to 125m/s

the arrows will now be slightly easier to aim yes but this also means the projectile is in flight for shorter periods of time and the chances of getting hit by an unintended arrow are lowered. he now is a better check and alternative to widow and ashe. i want more strength in his consistency, the people who benefit the most from this are people already well versed in the hero. it also means people have to relearn muscle memory so hes not gonna be instantly mega good at first.

reduce the rate of fire of storm arrow, remove an arrow, increase damage from 65 to 70.

this ability isnt good and serves as nothing more than tank bust on a hero that really shouldnt be a tank buster but a deliberate and patient off angle marksman. these changes make it a better dueling tool and less so a damage spam.

revert the lunge buff
why did he need this???

make the dragons from his ult move 20% faster, increase dps by 10%. increase its cost by 10%
before you see that it does more damage read the rest. his ult is ineffectual. there is a caveat to this change. it will end up doing less damage over all because it travels faster meaning its total time of passing through someone is lower overall. it nerfs its combo output but makes its solo input better but not too much to shift its strength. you can now catch people out of position better but when people are stuck in other ultimates effects they will take less damage overall thus increasing the chances of survival if support abilities are used sufficiently.

i want him to be less spammy and fitting the more marksman type.

more deliberation, less inconsistency, more skill, less luck.

3 Likes

The thing is, you got a bunch of large buffs with only minor nerfs.

On top of oneshot heroes just being an overall design problem in low/no barriers gameplay.

Also what makes you think he isn’t getting played?

Top 500

Overwatch, overall:

no there arent

his storm arrow fire rate is lower

he loses a storm arrow and 70 potential damage
he gains only 5 damage perarrow to compensate. lowered overall dps and total maximum damage for a better breakpoint.

the recent buff he got gets reverted

his ultimate does 10% less damage but moves faster
costs 10% more

1 Like

Well, to be honest I’m looking at it from the perspective of “ranged oneshot DPS should be niche” when 94% of the heroes in the game don’t have oneshots.

And to the extent he’s not as good as Widow or Sojourn. That’s because Widow and Sojourn need nerfs.

They all need nerfs until they are solidly niche tier.

ive never trusted overbuff
look at winrates too, every one of these heroes has a negative winrate despite being the most picked, the data is skewed off the bat

I wouldn’t, if you knew that math issues involved with that.

Just the fact they aren’t unmirrored alone is a major issue.

Look, I am a neutral party here. I am not crying about how he is the worst dps (as that is crazy to me) and nor do I hate him (I used to main him, he is one of my most played characters and I still use him occasionally). His arrow hitbox IS a log. Just because it is the smallest projectile in a game with egregiously large projectiles does not mean it is small.

Small does not equal smallest.

Its not big enough to be called a log, maybe a sizeable twig, its also necessary in a game with such low proj velocity and such high acceleration on movement, with hitscan to compete with.

all this means to me is who is the most popular hero.
are we gonna argue that genji is better than sojourn or is genji just the popular hero that everyone wants to play.

i play both cass and genji, cass is a way better hero but not fun like genji is and unless we wanna crunch numbers i realize that whats fun always supercedes whats gonna be viable. is echo really the worst hero in the game? honestly?

cassidy with an anemic 46.7% wr to me would immediately look like a hero that needs love, he also has one of the lower kdas overall. genjis got the lowest.
we can talk math but we wont ever be able to address people just playing what they like.

im gonna admit, seeing hanzo as one of the more played heroes is surprising
i dont see him much or mirror him often

1 Like

Considering Widow/Hanzo were bottom 5 pickrate for 95% of Overwatch history when looking at the overall population, no.

It’s just that you get way too much free value with ranged oneshots when they take out a ton of barriers from the game, remove sniperhunting offtanks, nerf sniperhunting flankers, and then make it so a Mercy or Brig heal can shrug off a Winston solo-Dive like it was nothing.

Kinda like removing a ton of stuns from the game, then buffing Tracer up to 250hp.
“LOL, I GUESS TRACER IS JUST POPULAR”. Yeah, no.

I do agree that a literal log is an exaggeration. That is just the community terminology. But if we are being literal, “sizable twig” is an extreme in the other direction.

The inherent issue is less that the projectile is overwhelming large and more than the character hurt boxes are disproportionately large as well. Combine that with a touch of latency and it becomes relatively easy to see how people have died to some shoddy arrows and mistakenly attributed it to the arrow hitbox.

That being said, it is still quite a bit larger than necessary to enable him to play at range. Which is fair enough given his role.

im almost inclined to agree.
i play snipers more because killing things with sustained dps heroes and flankers is harder than ever before. supports press a button and im running away. being patient for 5 seconds and being able to delete someone is the route i opt for all the time now.
i want hanzo to do less damage numbers wise but for that damage to be more consistent to dish out. he becomes a better sniper but a worse tank buster all rounder he is now

When you say it like this, it sort of raises the subject of disproportion, in that hitscans have to have pinpoint accuracy to make headshots when compared to projectiles.

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oh i dont think hes bad at all i just want his strength diverted

ill go ahead and agree with you
decrease projectile size of all critable projectiles by 20% but increase their speeds by 25%

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Its only like maybe 2-3x the size of an arrowhead visually, its somewhat the size of a big twig tbh.

Both of those things are necessary evils with the movement acceleration in the game btw, the strafing in this game is stomewhat ridiculous, even with hitscan its challenging hitting someone strafing on such speeds.

Also, Hanzo’s arrows are unique in the way they stick to the characters they hit, wich is whats really to blame on these so called shoddy arrows, visually they even bend mid flight, but thats just a visual thing.

In fact i’d argue its not big enough to enable consistent long range play, though more proj speed would be less weird/frustating.

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Tbh, I kinda get this idea, and then thought of something that was basically faster storm arrows as primary fire, with a hitscan oneshot arrow on cooldown.

Then I realized I just made a Cassidy version of Sojourn.

if the snipers get nerfs then i want healer numbers down to compensate
healing is by far easier to do than damage is and has similar numbers.

oneshots is such a funny term when so many heroes have methods of killing you nearly instantly even if it isnt one input. so many things in this game can kill you in the blink of an eye and thats not including team damage.

hog hook combo (RIP)
genji nanoblade slashdash
zen charge shot
cassidy 2tap2
junkrat mine combo
sojourns rail and 1 shot from smg

i can go on, a lot of these are practically instant.

Well yeah. Or more generally something to make it so that compositions don’t get too durable, leading to team fights that are too long.

They could nerf healing, they could nerf Tanks, they could buff Support firepower.

Heck, a weird one, they could give Tanks less armor, but an equivalent amount of health, considering armor acts as a 30% speed boost.

Or alternatively make it so that armor takes 30% more healing to heal up compared to white health.

The lunge was for adding a small amount of extra mobility and to put a little extra distance between him and the enemy. Your solution is to make Storm Arrow a little easier to aim, but essentially reduce its potential damage by 20%, reduce his mobility, and grant an overall nerf to his ult. Yes, it does 10% more damage, but the damage is passing the enemy 20% faster, what is the full damage and dps of the current compared to yours?

If you want to make him a better duelist, increase his arrow speed and rate of fire by like 50%, reduce the damage by like 20-25%, replace Storm Arrow with a scattershot arrow (not to be confused with his old scatter arrow) of sorts, and remove his movement penalty from firing his bow.

Thing is, HE’S CLASSIFIED AS A SNIPER. This means he’s not meant to be a duelist anyway.

Hanzo, since he uses a completely normal bow and arrow, can never be considered a fully blown sniper, so hes at best a hybrid duelist-sniper and thats how he should be balanced, imo.