@Blizzard Devs - Sensitivity Interpolation Mechanism: could I talk to someone about it?

Hi, basically can I get help with official coverage on the implementation of sensitivity? Since interpolation is used to achieve non-integer values, the consequences of this design are quite impactful, for pro and casual users alike.

This was found out via the workshop on PC desktop. I hope someone can help bring some attention around the topic since it was never covered before (to the best of my knowledge).

Thank you for your time

P.S. Short description. First of all, I have found there are only integer multipliers. Multipliers of 1 , 2, 3 and 4 correspond to the sensitivities of aproximately 0.83, 1.66, 2.50 and 3.32. Values in-between those multipliers are simulated by alternating between 2 consecutive ones.

If we were to give 2.60 as an example, it is achieved by alternating between the multipliers 3 (of 2.5) and 4 (of 3.32) in a quick manner (3 more than 4) in order to give the impression of intermediate values without having them actually exist (practically there are no real sensitivities that exist between the 4 I gave examples for if we look for a uniform, constant rate of rotation).

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