Big Problem Blizz

Blizzard, I’ve noticed you keep on shoving mobile characters onto the roster to the detriment of immobile characters like Zen and Ana. You really ought to think about why you created strong but immobile characters like this. People crying about Zen having a quick TTK can cry me a f’ing river because it’s clear that immobile characters like this are being gutted and left behind in the dust.

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Not really, it’s up to the individual person to adapt to each new scenario presented by a new hero. I play a lot of Zen and Ana, and I don’t really mind any dive DPS other than Tracer.

She’s by a mile, the best flank DPS.

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OK, let me know next time you have a Genji, Sombra, Moira, and now Venture in your face.

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I’ve already experienced it. Calm down.

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Yes, you can adapt but that’s beside the point if you’re forced to go to a small number of character picks and also why I made this post. In short, it makes the game boring if I’m having to switch to Lucio, Moira, etc because those other characters are too unbalanced towards other characters. Let me ask this, would you have preferred that all of those overpowered characters had remained the same when they first dropped in seasons past? You want that overturned Mauga or Brigette, etc to have remained the same?

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1.) Adapting and countering is a core point of Overwatch.
2.) If Moira or Lucio is a better choice for the situation, use them. They’re for a reason.
3.) Unbalance between heroes exists as a design
4.) Don’t gaslight and compare what I said to Mauga or Brig launches, they are in a league of their own.

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Not gaslighting, my point is that characters have fallen by the wayside because you have characters that have clear advantages over other characters in decidedly overwhelming manner. You can’t deny that this limits the game

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I think it’s quite reductive not to mention that Ana has one of the best CCs in the game such as sleep (as well as a total antihealing in the grenade) to have more time, that in Zenyatta they granted him a passive in melee that is very useful for his own safety and… well, the ping system that provides ALL the information needed to ask your teammates for help. :person_shrugging: AAAAND self healing passive :roll_eyes:

tactics is everything, and I simply think that it is right that there are heroes with strengths and weaknesses. that if we want to be picky, ramattra is a not very mobile OW2 new entry, right? :sweat_smile:

Yes, Zen was granted a passive, that was nerfed. Also, isn’t it reductive when you have characters like Kiriko, Moira, Sombra, etc that can easily cleanse the effects of an Ana bionade or sleep dart?

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If you can’t handle the fact there are counters existing, that’s on you. The game is meant to be balanced around being unbalanced from certain heroes view points to another heroes.

Honestly, if you don’t want to get countered or to counter, Overwatch isn’t for you.

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There you go, you just said it. Thank you proving my point.

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It’s literally how the game is made. There are counters to everything, you just have to play enough to know how. Like I said above, if you don’t like to counter and don’t like getting countered… Then Overwatch is not for you.

Yes, somewhat unbalanced I can understand, but unbalanced to the point that you limit the hero pool is where the problem is imo.

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Then play open queue? Don’t know what to tell you.

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Perhaps it’s better to consider an alternate route other than the easy way out as it seems it has been, js.

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I don’t know why people, 8 years later… Still can’t quite understand countering, and how the game works. If you want a generic FPS where you just go pew pew… CoD, Battlefield, Battlebit, Halo, there’s tons.

Overwatch is never going to be balanced, because at it’s core, it’s unbalance that drives actual balance.

Look at Moira this season. Dive went meta, Moira’s niche is anti-dive, so her pick rates went up.

Is she balanced? Mostly. Is she unbalanced to say… Genji? Oh yes, but that’s the point.

There’s also free will, you’re not bound to swap or anything, nor is anyone entitled to tell you to, play what you want. If you’re good enough, you’ll overcome the disadvantages that heroes experience at the hands of other heroes.

Like I hate how I have to kill Bapt 3 times over to kill him once, so I choose one of his counters… Mainly Sombra. Is it now skewed in my favor? Little bit.

But that’s what makes Overwatch what it is. Being able to go “Well that’s not working, let’s try this.” It’s a mental game as much as skill based.

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Not saying it has to be pew pew pew as you put it, just becomes all the more clear that Blizz would rather nerf things without taking the situation as a whole into consideration.

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“If you don’t like it, quit.”

Is the one of the worst mindsets to have. People stop playing a certain mode does not just magically make the issue go away. Get to the root of the problem, but to be honest…this dev team has shown us they clearly don’t get it.

Aren’t Zen and Ana both considered to be pretty good though?

Yes, but still vulnerable to dive.