As much as I enjoy trying out the new maps that Blizzard creates it gets annoying that there aren’t many maps with narrow passages it’s always been big maps. In addition Blizzard should allow players to choose the maps that they want to play rather than having them suspended because they left a match because they didn’t like the map. However I do have a good idea that may be use full as we all know some games reward us every time we level up whether it be a new weapon, armor , a slight increase to health or damage well why not use this method. Every time you level up a character you acquire a small percentage increase to health or damage to your characters weapon and what I mean by small is something like 2% or 5% of course their should be a limit to this. In addition Blizzard please increase the damage too the storm arrows I can’t obtain “Simple Geometry” without stronger storm arrows the storm arrows I have right now are weak and I can’t earn this achievement with weak storm arrows so increase the damage to these arrows in the next update.
Uh… 5% more armor is 5% more armor. I accept your proposal!
Let torb drop Armor packs but only use able by allies in 20 MTR radius.
This way dive heroes can’t use.
This won’t be fair in a pvp setting.
They could give us skins and sprays tied to character levels or game hours. But anything that affects character stats has no place in pvp.
so I can have 400hp tracer?
100 dps moira?
100 dps Winston?
Against people without these improvements?
Would love to beat a enemy and laugh at them for not spending as much time in the game like me.
consistency is stupid anyway.
I should one shot reaper A and do only half dmg against another reaper?
fully agree, and allow us to buy levels.
let me buy more hp and cd Reduction ad well as dmg increase for my heroes.
sounds fun and fair for everyone.