Will there be a list of all the changes in the beta that one could read?
General Changes:
Ping System
Middle mouse by default Holding the ping button brings up more options.
Spamming pings creates new chevrons in the world but does not make noise.
Can ping enemies revealed through walls Respawns seem to take around 8 seconds.
Armor reduces damage by 30%.
Ana
Sleep Dart
15 second cooldown
Biotic Grenade
Deals 60 damage
Ashe
B.O.B.
Has 1000 health
Baptiste
Lamp deploys slower
Bastion
Primary fire has no recoil
Configuration: Assault
10 second cooldown. Has unlimited ammo
836 Tactical Grenade
10 second cooldown
Can rocket jump with it. Bounces off walls and sticks to enemies
Brigitte
Shield Bash
No longer stuns, Travels further, Deals 50 damage
Cassidy
New Flashbang
Now “like a pulse bomb”
Can stick to enemies
10 second cooldown
Really lenient on aim, sorta “heat seeking”/magnetic
Takes 2 seconds to explode
Deals 125 damage
Deadeye
Takes less damage while channeling it
D.va
Total HP is now 650 - 350 health 300 armor
3 second defense matrix
Does “a little bit less damage”
Doomfist
Total HP is now 450
Seismic Slam
8 second cooldown
Slam can be canceled
Flat damage and a wider arc
Has a shockwave like shatter
Rocket Punch
3 second cooldown
Can hit multiple targets
Powerblock 8 second cooldown, Blocks 90% of damage from the front only
If he blocks 100 damage, his next punch will be empowered. This results in a faster charge, further travel distance and longer stun (1 second) if an enemy hits a wall
Echo
Duplicate
Dupe max hp capped at 300hp
Focusing Beam
Deals 175 dps to targets under 50% hp
Genji
No changes
Hanzo
Storm arrow
Deals 60 damage per arrow
Junkrat
Steel Trap
Trap is now more of a snare/slow vs a root
Still prevents movement abilities
Slowed to ~10% normal speed
Concussion mine
Has a blinking light on it
Lucio
No changes
Mei
Has 150 ammo
Primary fire
No longer freezes
Deals 100 dps
Alternate fire
Uses 10 ammo
8Mercy*
No changes
Moira
No changes
Orisa
Total HP is now 500 - 250 health 250 armor
Primary fire looks like it takes around 4-5 seconds to overheat
No movement penalty when firing?
Energy Javelin
8 second cooldown
Stuns enemies and knocks them back
Javelin Spin
10 second cooldown
Halt achievement is now “Terrable Terrable Damage”
Terra Surge (Ultimate)
Voiceline is now “Meet your fate”
Takes 4 seconds to fully channel, can use it early
Fully channeling it does 250 damage to people caught inside of it
Fortify
Grants 125 overhealth
Slows Orisa’s movement
Protective Barrier
Removed
Pharah
No changes
Reaper
No changes
Reinhardt
Total HP is now 650 - 300 health 350 armor
Barrier Field
Now has 1200 health
Fire Strike
2 charges
Deals 90 damage
Charge
Cancellable
8 second cooldown
Better control with turning
Roadhog
100 additional HP (700hp total)
Take a Breather
Now heals 350 health
Sojourn
Damage scales based on % charge. 75 charge is enough to one shot headshot
Power Slide
7 second cooldown
Railgun charge
Seem to gain 5 charge for normal primary fire body shots
Damage to barriers seems to give less charge
Disruptor Shot
Deals 200 damage if someone sits in it the whole time
14 second cooldown
Overclock
Lets you get ~6 fully charged shots off
Sigma
Total HP is now 550 - 350 health 200 shields
Accretion
Deals 100 damage
Barrier health is now displayed next to your own health bar
Soldier: 76
No changes
8Sombra*
Hack
Only 1 second silence
Hacked targets take 40% more damage from Sombra and can be seen through walls for 8 seconds
Health packs are hacked for only 30 seconds
Taking damage while channeling hack will put it on a 4 second cooldown
Cast time increased
EMP
Deals 40% of an enemy’s current hp in damage and hacks targets
Stills destroys barriers
Primary Fire
Spread reduced by 20%
Bullet damage reduced
Stealth
Sombra comes out of stealth 50% faster
Can hack when invisible however this does make you detected
Detection range is larger
Symmetra
No changes
8Tracer*
Pulse Pistols
Does less damage
Widow
Total HP is now 200
Winston
Total HP is now 550 - 350 health 200 armor
Tesla Cannon
Right click is a charged ranged attack
Does not have an ability icon, functions like Symmetra right click for charging
Fully charged uses 20 ammo and deals 50 damage
Barrier Projector
Has 800 hp
Now has a timer displayed to Winston below the health bar
Jump Pack
5 second cooldown
Wrecking Ball
Total HP is now 700 - 550 health 150 armor
Adaptive Shield
Now grants 100 health per target in range + 100 base
8Zarya*
Total HP is now 475 - 250 health 225 shields
Now has 2 charges for bubbles
Cooldown for bubbles is 9 seconds
Bubbles can take more damage (250 currently?)
Secondary fire has increased boop (maybe just to herself)
Zenyatta
No changes
via: h t t p s://docs.google.com/document/d/1H5wswVKK-LTWUTWTepxgyWq2A0EMJ-szVui2QfB_Prc/edit#
Probably they’ll put it out tomorrow when it goes live.
Not all of this list could be accurate anymore because many things were said to have been changed since the alpha that could not be talked about or shown due to NDA.
I did watch the youtube videos where this was read, but there is the possibility that some of these could change from alpha to beta. Or it’s possible they would not change.
What he said.
One would hope.
The beta patch notes drops with the beta startt.
Did they do this with OW1? Does anyone remember?
Yeah. What we know is that they have made changes from Alpha to beta, so all the Alpha changes documents are outdated.
Mei’s secondary already used 10 ammo. Her slow went from 20-70 to a flat 50% slow, her ice wall has 250 hp per pillar instead of 400. At least in what I heard.
I heard the same thing. But again, who knows what changes will stay from alpha to beta?
Reaper was nerfed – damage and spread IIRC. D.Va’s spread was buffed and her movement penalty while firing was reduced to 30%.
There will be dedicated beta forums which will have the patch notes and places for players to provide feedback. (Andy finally confirmed this publicly so I can actually talk about it a little bit.) Please note, only those accounts that are flagged for beta will have access to the beta forums.
I’ll ask if they’re going to re-post the patch notes where the public can view them as well, but please keep in mind the beta builds will continue to be reiterated upon and this first set of patch notes will more than likely be very different from what the initial version of Overwatch 2 will be upon launch.
In any case I guarantee your favorite content creators that you like to follow on YouTube or Twitch are more than likely going to break down all the details about the current changes when Beta is launched.
When she copies, she should keep the same % of max health she currently has, regardless which hero she duplicates.
Most helpful. Thank you for the update!

Can’t wait for my ukt button to be unbinded (help)
Are these different forums or an extension to the ow forums?
And if it’s the ow forums what if the account that gets into the beta is banned?
so the only changes that I’ve seen that are different were some Orisa and D.va changes (mentioned in another thread). Is there anything else different that I missed?
Has anyone playing Mercy felt that her vertical range on her jump ability seems like it’s different? I didn’t notice it jumping horizontally, but in one game I had a Pharah pretty high up and I could not jump up to her, she was out of range.