So, instead of reverting the huge hitbox buff they gave her, since she takes sufficient skill for high lvl anyways on her kit but is also pretty difficult to learn so making her even harder is likely the opposite of what they should do.
So instead :
Nerf her maximum Railgun right click dmg by 27% (130 to 95) or its overral right click headshot multiplier to 1.5 (195)
If for some reason they wanna keep her one-shotting capability wich i dont think she needs it, they can also nerf both her Railgun and her E by 15% so at the very least she wont one shot 225+ hp characters and her boring E is also nerfed.
That also heavily nerfs her ultimate wich is incredbly strong at high lvl.
I would love to see her railgun either not being able to one shot 200hp heroes or nerf to the ground it’s charging rate + decay time. Same with ultimate, you either nerf damage or charge rate.
Remove charge from all non-player objects (maybe keep it for Bob)
Hitbox needs to be smaller for her one shot (it’s so easy to hit, and even if you don’t hit a headshot they are still basically dead anyway)
Remove headshots altogether
Reduce disruptor damage
Longer slide cooldown
some of these will be enough, but her overall damage needs to have multiple nerfs, because when combined with her mobility its just crazy. she’s like a widow that can actually threaten you in other ways lol
Maybe, i think they are actually gonna do that eventually, like it used to gain full charge from barriers and stuff, now it gains 50% less then i think they made it gain even less, eventually its gonna gain nothin.
See, this is the issue with doing that, you make her harder to play when she doesnt really need to be , i think shes already pretty difficult to play.
This is the opposite, it makes her too easy to play and less skillfull, dont like it.
This is prolly overkill imo, with no headshot damage shes already gutted to heck and back and would actually need an compesation buff imo, just making it so her headshots are not enough for a one tap (unless dmg boosted) i think is already a good way to nerf her.
I think shes not even close to Brig lvls of broken, no need to gutt her that hard, shes just really strong in the hands of a skilled player, and still not nearly as broken as an silver Brig was bk then.
I thought about it and imo that’s around perfect rate for her normal railgun charging rate. She can keep spamming tanks, shields and other useless objects to charge her gun. It incencitives some teamplay at least, since shooting shields is boring on character like that if you don’t get your power up at all. So imagine if shields and heroes would charge her exactly the same, but you pick that lower number value instead for both. Now Sojourn player has to decide if it’s better to try land shots on squishies that are harder to hit, or spam useless damage into shield to charge powerful railgun shot. If you do it, she can keep all her power everywhere else I think (nerf ultimate charging rate as well then ofc).
I’m somewhat biased against one shot heroes, I don’t like them. But if you significantly nerf her charge rate, she will have a lot of downtime. Problem with one shots on primary is mainly the fact, that they are so common. Hog has his Hook every 8 seconds, limited range and it’s projectile that can break near walls. Imagine if Widow, Hanzo and Sojourn could still one tap you, but only on long cooldown, which charge rate exactly does.
I really disagree with her being able to build charge off anything but players (and maybe bob ig, but I only kept that for consistency).
The idea is the better your aim, the more headshot railgun shots you get to use, but charging on shields, etc takes away from that. She’s meant to be a high skill hero and allowing her to build charge from not needing to aim detracts from her design.
I agree, specially the way it works, by resetting her charge decay if she hits any of her left clicks, making it easier to deny her doing that is prolly a good change.
Then again, if the railgun isnt as threatening maybe none of that matters too much you know.
If all it did was 130 dmg like u suggested she wouldnt do much anyways with it so it would be kinda whatevs.
These two would be enough. If they’re going to put Widow’s grapple on a 13 second cool down, Soldier 77 doesn’t need a slide ability on a 7 second cool down.
I simply would switch the damage of the railgun for a “bleeding”.
Yes if you HS, the bleeding is doubled, but that gives you room to get healed or get a pack.
That doesnt tackle the issue of her being able to one tap you that kinda plagues the high lvl play, it would just make it happen less often and lead to waiting around for cooldowns.
I think thats relying too much on Bleeding status, just making it so it doesnt one tap would do the job and would make more sense for a rail-gun, hows that that you dont get one bit of damage by getting railed by a high powered lazer?
A little bit, tbh imo its still leagues above some of the other classic ones, like the literal Aimbot, literal wall-hacks, and the most recent one with Bastion is utterly awful imo.
Again, doesnt tackle the one tap issue directly , would just take longer to charge and since she can just keep resetting her decay by hitting 1 left click, unless you make it so she cant do that, it wouldnt really do much.
I disagree, cuz the strenght of one-taps is that if it happens just once the value is already gained, the tempo of the game would just go down a tad bit by how much you change her charge rate but she would still one tap you by sliding in some weird freaking random angle when she shouldnt be able to do that at all.
Your way is one way to change it dont get me wrong , but i think just getting rid of it is just the best overral, less frustating, easier to balance, less boring for everyone involved.
You’d see maybe 10% decrease in tempo then because, again, you’re forgetting she can easily stop her charge from decaying at all.
One Taps are not the issue here. Thats the symptom. You have to address the “illness”.
That is basically the amount of damage done and the time/frequency it is done in.
Right now you can “one tap” people that is at 150hp just as easily (and with less charge required) , so your changes mean nothing for anything except random One Taps to 200 full HP heroes. My change addresses every single issue with the railgun:
Unable to One Tap anyone ever
Still able to reward HS with more damage
Lowers the frequency of people dying due to the Bleeding effect lasting X sec.
I can’t see any more optimal solutions than that. Sure its not “physically” accurate but then again, a Giant Monkey hitting you with melee does 30 damage so … that “accuracy” is already pretty much out the window mate. No reason to cling to it.