Tank
D.va - Last Stand
If she gets lasered in a dive, the cooldown reduction might give her enough time to get boosters back
Doom - Unyielding
Would greatly help against CC and debuffs like hack or cass nade
JQ - Armored
Extra armor would help her be even tankier combined with adrenaline
Mauga - (He can’t die so might as well skip him)
Orisa - Last Stand
Cooldown decrease would allow her to get a defensive cd back
Ramattra - Armored
He would be much more resilient when not in brawl mode
Rein - Armored
Extra armor would def help when his shield is down
Roadhog - Unyielding
Would greatly help negate the effectiveness of anti nade
Sigma - Last Stand
Similar concept as orisa, he could more quickly get a defensive cd up
Winton - Armored
Would help make him less of a bullet sponge
Wrecking ball - Unyielding
Negate hack and other cc
Zarya - Last Stand
Would help to mitigate bubble downtime
Damage
Ashe - Trigger Happy
She’d have to reload less especially with her limited ammo
Bastion - (nothing is super suitable for bastion)
Cass - Trigger Happy or Frenzy
Would either give him more potential dps or allow for quick repositioning mid fight
Echo - Trigger Happy
More ammo, less reload
Genji - Frenzy
Help for repositioning after a kill. combined with existing mobility, he’ll be even faster
Hanzo - Slayer
With his recent nerf he could track players he headshots to ensure a kill if they peek or try to escape
Junkrat - Trigger Happy
More spam potential
Mei - (nothing super fitting for mei)
Pharah - Trigger Happy or Slayer
More spam or allow her to use concussive blast or her rockets to deal splash damage, finishing a target behind cover
Reaper - Frenzy
Would help with his slow movement speed and lack of mobility
Sojourn - Trigger Happy
More spam on shields to gain more charge
Soldier - Slayer
When dueling flankers, he can track them if they run away
Sombra - Slayer
cmon, does this need an explanation
Symmetra - (symmetra doesn’t really fit any of the passives too well)
Torb - Trigger Happy
More spam
Tracer - Trigger Happy
Would help with her limited ammo capacity
Venture - Slayer
Would help to track wounded enemies around corners and behind cover
Widowmaker - Slayer
Would allow her to kill any low, peeking targets
Support
Ana - Close Call or resourceful
Extra speed could help with her lack of mobility or more nade uptime
Baptiste - Resourceful
Lamp would be on a lower cd
Brig - (nothing fits brig too well)
Illari - Resourceful
More pylon uptime
Kiriko - Resourceful
More suzu uptime
Lifeweaver - Close Call or Resourcesful
Better mobility when attacked by flankers or more grip uptime
Lucio - Swift Save
Would give him an automatic burst heal
Mercy - Swift Save or Resourceful
Would give a burst heal or give more rez uptime
Moira - Resourceful
More orb uptime
Zenyatta - Close Call or Swift Save
Would give mobility against flankers or give a pseudo burst heal
Trends I’ve noticed
Brawlly tanks reliant on passives/abilites or self heal like JQ/Hog/Ram greatly benefit from added armor, making them tankier overall
Hypermobile tankers like doom and ball greatly benefit form reduced cds negating the effects of things such as hack, cass nade, and ana nade (also can apply to hog/dva)
DPS with low ammo or fast fire rates will highly benefit from increased mag sizes
Flankers primarily benefit from speed boosts
Some flankers, snipers, and others benefit from slayers as it can help track targets or runaway enemies
Most supports benefit from cd reductions as it makes op abilities like suzu, lamp, nade, rez have more uptime and overall makes them more impactful
Main supports without much burst heal can effectively be granted it via the under 35% health healing boost
More immobile supports likes grandma and zen can better fight off flankers when granted more movement speed
Overall best passive for each role
Tank: Armored
Damage: Trigger Happy
Support: Resourceful
Don’t necessarily agree with all of it, but based off of the games I’ve had tonight, I see where you’re coming from and can appreciate the time you put into your post.
If he could get close enough to get a kill first (which you lose a majority of your health doing anyways). Even if you do get the kill, you’re forced to Wraith, wasting the speed boost.
I can’t wait till the end this QP hacked event. Should’ve known better than to get excited over it.
I want to point out a mistake here that affects the tank passive and Sombra. Since Sombra can only apply Hack to a target that isn’t already hacked, which is one of the dumbest changes and urgently needs to be removed, the 40% less CC passive creates a funny effect that benefits Sombra.
The passive says that CC effects are reduced by 40%. This also applies to Hack. But it doesn’t just affect the 1.5-second ability lockout; it affects the entire duration.
This means that due to the passive, Sombra can hack you every 6 seconds. Especially for Doom and Hog, this is more of a disadvantage than an advantage.
This shows once again that the artificial cooldown on Hack is dumb and should be removed.
I disagree with this. As it is now, I think that Close Call isn’t a very good pick for anyone.
With Resourceful, the Dash CD and Elevator CD will make him more survivable than Close Call will – at least that’s how its been in the games I’ve played. Also, Swift Save makes his burst heals actually feel impactful. I vastly prefer Swift Save to Close Call.
Wdym? 90% of Brig’s power revolves around her CDs. The 20% faster CD passive makes her Repair Packs, Whip Shot, and Shield Bash all up 20% more often. She just dispenses repair packs endlessly and can bash around w more mobility and keep proccing inspire even more often w whipshot
interesting point, if i understand correctly youre saying that because sombras hack cooldown would be lessened if the tank target picks whatever the passive is caused then she can hack said tank more often leading to the 1.5 s ability lockout occurring more often?
Not quite. The ability lockout is also reduced by 40%, as far as I have observed. Accordingly, the duration should only be 0.9 seconds. I haven’t tested this exactly, but it seems to work that way. However, the passive also affects the entire duration of the hack, which is normally 8 seconds.
Due to the passive, the time is reduced to 4.8 seconds.
Sombra cannot hack opponents who are already hacked until this effect is cleansed or ends. Since the effect is shorter due to the passive than Sombra’s actual cooldown of 6 seconds, this means that as a tank you are simply trading duration for the number of hacks. Now the cooldown is 6 seconds instead of the artificial 8 seconds.
For Doomfist and Sigma, this would be a bad trade since both have abilities that can be interrupted.
The trouble for me with this is that the passive’s conditional on being at half HP or less. Hovering around 300 white HP to actually get the passive rolling is a really dangerous game to play. I think the armour’s a safer bet.
I agree. Typically the best passives are those that does not have a condition/ requirement attached to it, but more so an active passive.
With the Tank, Armored is going to be active no matter the conditions, you do not need to be in low health to gain the passive, nor do you need to be CC in order for the passive to kick in. (Plus Orisa with armor, was extremely tanky)
DPS, same thing, with slayer- which is Sombra’s old passive, it was a good passive for those that are mobile, but having Tigger Happy passive active as soon as you start a match was always superior. Plus more ammo would increase your overall damage output, which every DPS hero can benefit from.
Supports, though Swift Save, seems like it would be ideal, having resourceful (reduce cooldown) on all your abilities, just made for more clutch plays and outplays, Every support benefits from this, and to me, this was one of the best support passives that they could have done for supports without making them too broken or anything.
You can still be outplayed with this passive, however, it just made supports just so much fun.
I would trade the current support passive with this passive.
Agreed. For Doom he has to be below 263 hp for Last Stand. Reduced cd’s but essentially being a squishy is not a great trade imo. Armor on Doom has worked out really well for me. Armor in general should be the walk-out-of-spawn passive tanks pick, as OP alluded to.
“Close call” isn’t good on anyone other than Lúcio, and that’s IF he wants to have fun and play a more aggressive/slippery “Reddit” style. Maybe Zen because (unlike Ana) he doesn’t benefit from resourceful.
In a vacuum it has potential, but against the other passives? Severally outclassed, no contest. Not worth it.
Everyone else that could theoretically benefit from it would rather have the other 2 passives.
Swift Save and Resourceful both have insane value and both can potential help farm support ults faster depending on the hero.